v1.1.1.0 ( September 20 - 2026 ) · Fixed issue with sub navigation area generation · Switched soundtrack loading to soft reference loading to reduce runtime memory usage · Fixed issue with music playback on spaned audio component no longer working · Improved audio codec for current systems
v1.1.0.0 ( September 20 - 2026 ) · Ported project to Unreal Engine 5.8.2 · Improved performance and reduced memory use · New versions of DLSS and FSR added · Propper Megalights support added · New riddle dungeon added · Fort fixes
v1.0.3.0 ( March 08 - 2026 ) · DLSS Implemented for supported systems: Settings > Screen to change default mode · Tree creature animation changes · Switched almanac attachment hand · Fixed issue with supported resolutions added more then once to UI
v1.0.2.0 ( March 01 - 2026 ) · Added human jumping sound · Reduced camera zoom speed for land and raft mode · Packed level blueprints split to avoid dynamic navigation generation failures in dungeons · Further level design changes
v0.9.50.0 ( January 30 - 2026 ) · Different max camera angles for raft and player · Fixed broken node connection which stopped river generator from generating new tiles
v0.9.49.0 ( January 29 - 2026 ) · Added additional river cave environment switch · Increased player controller camera movement angle · Decreased player controller camera min zoom distance
v0.9.47.0 ( January 11 - 2026 ) · Unlockable crownstone skill tree options added · Fixed several crown stone skill tree tooltip and display details · Added hidden skills · Fixed duplicate decal data structure
v0.9.46.0 ( January 04 - 2025) · Further optimized rendering and streaming speed of underground ruins, halls and ancient quest locations · Level design changes
v0.9.19.0 ( November 07 - 2025) · Trebuchet animation montage fix to play attack animation properly · Further soft reference implementation to reduce memory usage and load time · Removed siege engine ammunition item (can be sold to clean up inventory) · Added unlocking sound if key was used to open a container · Some level design changes
v0.9.18.0 ( October 31 - 2025) · Changed item trade system to only scale item amount after certain amount was moved · Correctly display mouse cursor in pause menu and setting focus · Reduced player character sideways movement speed · Level design changes
v0.9.17.0 ( October 21 - 2025) · Sinking simulation and loot drops of landing ships enabled · Restructured player controller system · Camera now controls player character movement pawn rotation · Player character shield blocking added by using the right mouse button · Mouse cursor position centered at game start and game mode switch
v0.9.16.0 ( October 14 - 2025) · Added first mage skill tree skills · Rounding damage pop up values and other wrong value display tweaks · Removed initializing health value pop ups · Further level design changes
v0.9.15.0 ( October 07 - 2025) · Unit snow footstep sounds added for winter season · Fixing different issues with out of bounds landscape and dungeon loading · Adding fix to prevent falling off of the edge of the world if exploring the river on foot · Adding extra cloud layer to border tiles
v1.0.1.0 ( March 01 - 2026 ) · Removed optimized dungeon geometry for ruins due to dynamic navigation generation failures · Dungeon controller now compares against existing coordinates when loading the world