Sphere - Flying Cities: Save the World Bonus Content
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Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | First Sphere - Flying Cities (v.1.0.2) - Second Hotfix now available! Commanders, Today, we have released our second full release hotfix (version 1.0.2) for our Sphere - Flying Cities! Without further ado, the following fixes will be included: · Fixed a bug that could lead to savegames no longer loading. · Shoutout to everybody, who has provided us with detailed reports and savegames, to get this sorted and tackled quickly! Please keep it up! · Implemented Outro-… | — | |
| Game update | First Sphere - Flying Cities (v.1.0.1) Hotfix now available! Commanders, Today, we have released our first full release hotfix (version 1.0.1) for our Sphere - Flying Cities! Without further ado, the following fixes will be included: · Fixed difficulty levels not being saved correctly · Fixed wrong description for “Extended View” technology (the tech screen had two technologies called “Proximity Sensor”) Wanna leave feedback, suggestions, chat about the… | — | |
| Steam news | Take Humanity to New Heights: Sphere - Flying Cities has been fully released! The sky is no longer the limit as today, together with developer Hexagon Sphere Games , we are thrilled to announce the full Windows PC release of our sci-fi city builder Sphere - Flying Cities , here on Steam. Set in the future on an uninhabitable Earth decimated by the moon’s cataclysmic destruction, what’s left of humanity is forced to head up and into the skies with wreckless abandon — the… | — | |
| Major update | Sphere - Flying Cities Full Release Update (version 1.0.0) available now! Commanders! Today marks the day, Sphere - Flying Cities is leaving Early Access and is now fully released with version 1.0.0! Almost a full year (Sphere - Flying Cities started in Early Access on October 14, 2021) we are happy and excited to see, how the game has grown, thanks to the tremendous help of our community! Thank you for your ongoing support! Down below, you will find the full changel… | — | |
| Community | Devlog: New Features, Improvements, Reworks, New Release Date & much more! What's going on? Hello Commander, Chris here, Producer for Sphere - Flying Cities. We are working towards the exit from Early Access of this game and today I need to tell you that we are pushing out that date by one more week to the 13th of October. Since we just recently moved the date already, I wanted to take the opportunity to let you know what we are working on and what changes you can loo… | — | |
| Community | Sphere – Flying Cities gets more polishing - Release rescheduled for October 4! Managing the last remainders of earth is never an easy task. Like the life of a commander of a flying city, game development can be really challenging, too! As we want to provide you with the best-possible game experience, we're pushing the release of Sphere – Flying Cities slightly to October 4! Thank you for the patience! – Stay safe, and thank you for flying with us! -Your teams at Hexagon S… | — | |
| Community | Dystopian Sci-Fi City-Builder Sphere - Flying Cities Gets a Launch Date! We all float up here. It’s nearly time to ascend to the cloudscape, because today, we are thrilled to reveal a September 20, 2022, launch date for Sphere - Flying Cities , marking the end of its Early Access phase on Steam. Unlike your typical post-apocalyptic city-builder, Sphere - Flying Cities introduces a unique plot twist: humanity’s last bastion isn’t on the decimated surface of Earth, bu… | — | |
| Major update | Sphere - Flying Cities Early Access 'Story Phase II' major Update now available! Commanders, Today, we have released our next majorly update to our Sphere - Flying Cities Early Access and a big announcement! Announcement first: Sphere - Flying Cities will leave Early Access in September this year! Additionally, with the new 'Story Phase II' Update, you, the Space Mayors, embark on the next act of your epic mission to save what’s left of the world and its inhabitants. With 6… | — | |
| Major update | Sphere - Flying Cities Early Access 'Age & Education' Update now available! Commanders, Today, we have released our next major update to our Sphere - Flying Cities Early Access today! The 'Age & Education' Update', or how you also might call it: 'A Colonist's Life', will introduce new intrinsic mechanics to your colonists, like name, age, gender, life, death, and education, whereas education also impacts and boosts your economy! For sure, we have also brought more bala… | — | |
| Community | Sphere - Flying Cities Devlog #3 - Tech-tree redesign and more QoL-improvements This week, developer Hexagon Sphere Games dives into some redesign, more QoL-features being added, and overall improvement to Sphere -Flying Cities, also based on the overwhelming feedback by the community. But, without further ado, let's read and see, what Hexagon Sphere Games has up their sleeves this time: By redesigning the tech-tree, we hope to provide more accessibility to the research me… | — | |
| Game update | Bugfix Fixed a bug that occurred when selecting an island directly on the world map before the first flight. | 8493915 | |
| Game update | Sphere - Flying Cities Early Access: Patch (v.0.2.3) has been released Commanders, Today we’re releasing another small patch with some quality-of-life improvements and a new music track. QoL improvements · Environment-Scan starts now automatically when entering a new sector. · Surround scan is now displayed in the main HUD. · Research progress is now displayed in the main HUD. Addition · One new track has been added to the game. Please keep the feedback coming and… | — | |
| Game update | QoL features, longer soundtrack - Surround scan is started automatically after arrival in new sector - Surround scan is displayed in the main HUD - Research progress is displayed in the main HUD - Longer soundtrack | 8472878 | |
| Community | Sphere - Flying Cities Devlog #2 - The balancing act of difficulty levels As a developer, you tend to underestimate your own game in terms of difficulty and accessibility. You know all the features, have mastered all the tricks and know how to elegantly avoid stumbling blocks. We have not been immune to this, either, but very quickly received feedback from players that our game was too difficult. Especially the introduction had some potential for frustration. One cri… | — | |
| Game update | Visual Improvements - Minor visual improvements | 8274170 | |
| Game update | Bug fixes - fixed bugs in techtree - fixed configuration for Power Plant Big - minor changes | 8245906 | |
| In-game event | Sphere - Flying Cities Early Access: Content-Patch (v.0.2.2) has been released! Commanders! Today we’re releasing a content-patch. We call it patch, as it is not fully packed with new features, mechanics and more, compared to the recent major updates 'Missioning' and 'Industry & Pollution'. However, this patch brings more than just few bugfixes and improvements. Among others, we have surely taken into account all your amazing feedback, suggestions and ideas to further impr… | — | |
| Community | Sphere - Flying Cities Devlog #1 - The Style and architecture of Sphere The distinctive look of the cityscape in Sphere - Flying Cities was created by merging old science fiction graphics, brutalist architecture and cyberpunk elements. This allowed us to give the game world a retro-futuristic and at the same time slightly dystopian basic character. At the beginning of the game, the brutalist architecture is still somewhat less present. The main building, as well as… | — | |
| Major update | Sphere - Flying Cities Early Access 'Industry & Pollution' Update now available! Commanders, Today, we have released our first major update to our Sphere - Flying Cities Early Access today! The 'Industry & Pollution' Update, will introduce a brand-new game mechanic to the game, as well as respective new buildings helping all Commanders, mastering the new game-mechanic and new challenges coming up with it. For sure, we have also brought more improvements and bugfixes, also b… | — | |
| In-game event | Sphere - Flying Cities Early Access: "Missioning Update (v.0.1.7) released! Commanders, Today we have released another small update, this time, we have kept the focus on the missions of Sphere - Flying Cities. Therefore, you can expect more fully fledged and overhauled missions, as well as some additional tweaks and fixes. Additions · The first 8 missions of the campaign are now available. · Multiple new narrative elements and cutscenes. Tweaks · Overhauled mission sys… | — | |
| Sale | Sphere - Flying Cities is featured in Steam's Autumn Sale! Steam's Autumn Sale is upon us! Giving you the unique opportunity of getting great games for discounts that go haywire with up to 90% off! Get our chaotic coop shaking game Sphere - Flying Cities for 20% off! Now is the time for a nice Treat! Grab them before it's too late: But this is just the beginning! Get a lot of great games from Assemble Entertainment on huge discounts with up to 90% off!… | — | |
| Steam news | Join our devs for a chill Q&A-Session tonight! Exclusive Developer Livestream today! Spend a relaxing evening with the developers Lars and Toby and check out the new content of patch 0.1.6. Tune in today, at 6pm CEST on: Our official Twitch-channel: Or our official YouTube-channel: Development Roadmap Additionally, we have already prepared an Early Access Development Roadmap, showcasing the journey ahead! About Sphere - Flying Cities Mankin… | — | |
| In-game event | Sphere - Flying Cities Early Access: Patch (v.0.1.6) has been released Commanders, Today we’re releasing another small patch with some requested tweaks, quality-of-life (UI and explanations) improvements, and more. We’re currently working hard on our first big-content update, so please stay tuned for more big and small updates soon! Additions · Better Tutorial explanations and tutorial videos. · UI information on requirements to unlock locked buildings. · We have… | — | |
| In-game event | Sphere - Flying Cities Early Access: Third Patch (v.0.1.5) has been released Commanders, Today we’re releasing another small patch with some much-requested tweaks, quality-of-life improvements, and a splash screen to assist new and returning players. We’re currently working hard on our first big-content update, so please stay tuned for more big and small updates soon! Additions · New Splash Screen at game start that explains the most important controls and mechanics · T… | — | |
| In-game event | Sphere - Flying Cities Early Access: Second Patch (v.0.1.4) has been released Commanders! Thanks to your ongoing support, we are able to release our second patch today, after the first week of Early Access! Find all details following: Additions · The game's settings menu is now accessible in game (some settings are only available in main menu though) . · Maximum storage capacity for food, water and materials is now shown in main HUD. · Maximum housing capacity is now sho… | — | |
| Community | Sphere - Flying Cities: Brand-new How To Play Trailer Released! Commanders! Are you already playing Sphere – Flying Cities Early Access, yet? In our latest ‘How To Play Trailer’ of Sphere – Flying Cities gives you insights, what your tasks as the Commander of the Flying City are. Are you prepared, to make sacrifices, or to lose everything? Watch the How To Play Trailer on YouTube now: 48 hours remaining: Last chance getting Sphere - Flying Cities with -15%… | — | |
| In-game event | Sphere - Flying Cities Early Access: First Early Access Patch has been released! Commanders! First, thank you for your ongoing support, dedication and overwhelming feedback. Based on the feedback we have received since yesterday's Early Access start, we have released a small patch. Tweaked · We have drastically reduced the amount of particle storms above threat level 1 that players encounter early on in game. · We have increased the amount of elements that players can find… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.