Choo-Choo Charles
Playing now
216+16 vs. yesterday
5.4%of peak
All-time peak
4,033Dec 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | New Hardcore Gamemode Update! Hey everyone, Super happy to release a new spooky season themed update for the game! I've just added a new game mode called Nightmare Mode. In this mode, I’ve revamped the atmosphere to make it darker and more ominous, added a new scarier soundtrack, and turned up the difficulty to the max (be warned, it’s kinda designed to make you rage quit). It’s still the same game, but with a completely fr… | — | |
| Game update | 1.0.3 Patch Notes 1.0.3 Patch Notes: · Maybe hopefully possibly fixed all the trees the players could get stuck to? Players who were previously stuck to a tree should be freed again I think? (seemed to work when I tested it, so fingers crossed) · Made pop-in less noticeable near Santiago's Port. · Made pop-in less noticeable for Gale’s house. · Adjusted to placement of the Red Paint Chest to prevent softlock whe… | 10286308 | |
| Game update | 1.0.2 Patch Notes 1.0.2 Patch Notes: · Fixed a bug where some doors would load closed, after already being opened · Fixed a bug where save files would stop being written · Added collision to a couple stacks of pog rocks near John Smith's bunker · Fixed a bug where dying indoors, in caves, and in mines while it’s raining caused rain particles not to appear after players respawned · Fixed a bug where players could… | 10188255 | |
| Game update | 1.0.1 Patch Notes Hey everyone, Huge thanks for all the support during Choo-Choo Charles' opening week! First patch is now live, here are the issues that have been addressed. 1.0.1 Patch Notes: Added translations for “Skip Cutscene” tooltips Fixed a hole in the landscape near Johns Smith’s bunker that players could clip through Fixed input mappings resetting when you restart the game Removed the pause menu getti… | 10157518 | |
| Steam news | Choo-Choo Charles is OUT NOW! The day has finally arrived, and I couldn’t be more excited to finally share Choo-Choo Charles with you all! As of now, the game is available for purchase and play on Steam, and you can finally fulfill your deep rooted, lifelong desire to kill a spider train. Best of luck fellow train hunters! | — | |
| Community | Choo-Choo Charles is releasing December 9th 2022! Hey everyone, I’ve been working relentlessly on Choo-Choo Charles over the past year, and it’s finally in a position where I can safely say that the game will be released on December 9th this year! There have been many dates I’ve aimed for internally throughout the year that didn’t work out for various reasons, but at this point the game is well into its beta phase, and is nearly completed. Ton… | — | |
| Community | Choo-Choo Charles FAQ Good day, spider train lovers, I’ve been getting thousands of questions about Choo-Choo Charles over the past week, and since most of the questions are the same and have the same answer, I’m posting this FAQ! Will there be multiplayer co-op? No. I know this is probably disappointing to a lot of people, but the initial release of the game will not have multiplayer. As a solo developer, even maki… | — | |
| Community | Follow these socials to stay up to date with Choo-Choo Charles development! What’s up, spider train enthusiasts? This post is for anyone who wants to follow the development of the game, and see updates on it’s progress. Below are a handful of links to my socials where I plan on posting about the game, and what kind of stuff I plan on posting. Twitter: Over on Twitter I’ll be posting things like screenshots of new content, gifs and videos showing new mechanics, and shar… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.