Nodrog's Fortress
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
112 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
112 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | V1.51 QoL and Balance - Skeleton's Exploder ability now affects ALL nearby Characters regardless of affiliation. - The Exit Match Button text was being set incorrectly on Match completion. This silly bug should be fixed. - The Master no longer repeats certain lines during her initial Tutorial instructions. - PVP Rank calculation now reliably includes all Victories and should make rising in the ranks less punishing/c… | 11691626 | |
| Game update | V1.5 Minor QoL and Bug Fix Update - Fixed a bug at the end a Multiplayer Match would cause a Null Ref. Error that Disconnected the User and made the Public Match Screen's buttons unusable. - Added a Button to quickly return to the Main Menu in Quick Match Mode's Setup UI. - The hexagon Tile Highlights that show a Character's Team now fade faster. - Multiple Teams in Survival Mode will face enhanced Difficulty with more Enemies… | 11575486 | |
| Community | Nodrog's Fortress Story Mode Release - This release enables the long awaited Story Mode! Gather Companions and Allies as you uncover the mysteries of the Sacred Crystal and the cruel fate the Prince is about to unleash across the Realm. - Try to get your Best Time! Beat your High Score! Get on the Steam Leaderboards! - Can you beat it with all the Archmages? - If you fail, you may Continue, though your Final Score will be affected… | — | |
| Community | Story Mode Release Date !!! April 20, 2023 !!! Nodrog's Fortress - The Tournament of Power will soon be unleashed... The time has come to test The World, its People, and their Wisdom. I invite you to test your mettle and explore a place between places as you, The Apprentice, follows destiny to the Ultimate Truth of Reality. Unlock the mysteries of the Sacred Crystal and the mysterious force that binds it! The Story Mo… | — | |
| Game update | FX Update After fixing an issue that was 100Xing my build times, I decided to celebrate, and move a bunch of fixes out the door that were planned to be released with the Story Mode; the relief and joy of restoring rapid deployments and my ability to address issues quickly couldn't be passed up and we should be back on a faster update schedule. Please enjoy! I hope you like the changes. Let me know if you… | 10946913 | |
| Game update | V1.5 QoL Pre-Story Release This release is a quality of life patch to get all the improvements Story Mode has had on development into the live build while everyone waits on the final touches, and should be the last before the Story is released in the coming weeks. Please see the list of changes and known issues below. - Rendering Performance has been improved thanks to a new Map Tile shader and other Render Pipeline opti… | 10704716 | |
| Game update | Nodrog's Fortress V1.5 Story OMEN A Brief list of QoL changes and Fixes... - Reeds and other Map Objects that Hide Characters now fade to reveal the Character if they should not be hidden to the Player (Party Member or Ally). - Tile Labels now show if the Map Tile cannot be targeted by the chosen Ability and will also warn you if a Character Target far away as well. - Minor Network UI Cleanup ~ Removed some unused objects, scal… | 10651807 | |
| Game update | V1.5 OMEN - QoL and Balance Fixes - Story Mode is well on it's way to completion. Though it was intended for this patch, I am waiting on several assets and further testing before it is ready for a live release. Look out for this new mode in another major update at the end of the month... Until then, get your skills up in Quickmatch and Multiplayer! It will truly be a challenge for even the most experienced and cunning players.… | 10277630 | |
| Game update | V1.25 HOTFIX Please see the previous post for the full notes on this version. HOTFIX - Fixed a Null Ref error that popped up in the Round Start phase of the Round when a Character died on a Map Tile with Map Objects on it in the previous round. | 10116966 | |
| Game update | V1.25 Map Refactor and Bug Fixes Map Refactor - A strange bug where Unity suddenly refused to load Map files, specifically the Story Maps, lead me to refactor how I save Maps. Map data has been migrated to Scriptable Objects and the new Save/Load system should be rock solid. Several enhancements have been added to implement custom environmental data as well. This also paves another tile on the way to Player created Maps. Event… | 10116759 | |
| Game update | V1.2 A Minor QoL Update Active Time - Active Time should evolve at a slightly slower pace. This is intended to help the player see all the action and is not affected by framerate. UI - Chosen formations are now shown in the tutorial and story mode match setup, the same as the Quickmatch and Online Match Setup UI displays it. - Tutorial and Story Mode UI has gotten some updates to prepare for all the Story Mode functio… | 10085361 | |
| Game update | V1.16 Tutorial HOTFIX Bug Fixes - Tutorial Mode had a camera related error at the end of the Match and the Player needed to forcefully quit the Application! - Characters were not properly animating during Story events, like the Tutorial dialogues. This has been fixed :) - Skeletons SHOULD no longer Slice themselves if using Auto Commands with no available enemies. | 9968489 | |
| Game update | V1.15 MEGAFIX Patch Balance Changes - Skeletons and Armored Skeletons are now immune to Auto-Life as intended! We will miss the game breaking glory this oversight brought... - Late game Survival's Difficulty has been slightly increased. Turn the pressure up! Misc. Changes - The music at the end of a Match has been updated to play a new track: "The Bad Ass". I hope it amps you up for the next Match! - There was a M… | 9960677 | |
| Game update | V1.11 Stream HOTFIX The following bugs were fixed... - "3" not appearing or audible in the Round Countdown sequence. - Auto-Life caused a Null-Reference in the Revive code, expecting a Death Tile to have been set when it was skipped. | 9956259 | |
| Game update | V1.1 Sync Demon Hunting and More V1.1 Fixes - Sync Demon occurrences are now correctly added to your PVP Rank. - Packet sizes were too large in some games, resulting in them not arriving from the server. This would seemingly pause Matches at the end of a Round. - Player Statuses throughout the round are now properly formatted. - Summon Achievements were not being recorded. This has been fixed :) Sync Demon Hunting - I have enc… | 9955900 | |
| Game update | V1.095 Various Fixes For this patch we have only a Brief list of fixes and changes. - Steam Leaderboards should now display in the correct order and filled with all player stats. Also, negative Rank is no longer possible. If your losses exceed your wins, nothing is added for your wins. If the reverse is true, your Rank is boosted by how many more wins than losses you have. - Multi-kill Achievements were not firing!… | 9938043 | |
| Game update | V1.091 Stream Bugs Hotfix This is just a quick and dirty patch to address a few bugs my lead tester and I encountered in our battles. The following three bugs have been addressed. - Teams were spawned with incorrect Formation positions on Ravine, as that Map's spawn position markers are offset from those of other maps by one. This is an error specific to this Map and how it those markers were placed at the time it was m… | 9929682 | |
| Game update | V1.09 Sync and Performance Fixes Sync Demon Hunting: - The hunt continued for any and all sources of floating point inconsistencies in the simulation code. I can announce that we have had a very successful hunt, discovering that Map Tiles and Map Objects had their Virtual Transform relying on their Unity Transform for initial positions without reinitializing to the correct fixed point coordinates. I had thought this was fine b… | 9904584 | |
| Game update | V1.081 Buttons HOTFIX Apologies! The last version disabled all the buttons if the Steam Overlay was active, a silly oversight. Please see the last Update Post for all major changes in V1.08. | 9881534 | |
| Game update | V1.08 The Eightfold Bug Fix Path to True Determinism Additions: - Hovering over Map Tiles reveals their type, passability, and coordinates. Hopefully this aids communication in Multiplayer! - The Tile and Character targetted by the camera is now labeled. UI Fixes/Enhancements: - I cleaned up the targetting FX to be less pixelated. - The hover indicator is now displaying the correct team colors. - Hovering over available Abilities in the Character… | 9881469 | |
| Game update | V1.075 Minor Update, Camera Pass, and Pathfinding Fixes Not much to see here! - I took another pass at the camera controls. There should be less to no unnecessary cuts between rounds and at other events now. - Pathfinding received some love for a couple edge cases. | 9877584 | |
| Game update | V1.07 Feature Update | Enhanced Map Objects and more... A list of changes: - Various UI Fixes/Enhancements. - Homegrown Physics enhancement/fixes. - Fixed a navigation bug that lead to characters occupying the same tile. Tsk Tsk. - Fixed Attractor! Also lowered the Mass of larger entities. Shin may be back on the menu... - Geometons' models were slightly altered for more insanity AND clarity. - Auras/Zones and Battlecry now properly highlight affect… | 9873004 | |
| Game update | Performance Update 2 - Netbook Users Rejoice!!! - Some UI Updates - Tutorial Mode has a new descriptive text and missing UI elements were restored. Fixed the Password Toggle Button in the Match Creator Online. - Performance Updates - Reported slowdowns as games progressed into their late stages led me to track down a lot of performance issues that have been discovered and fixed. Things should run much more snappily and happily even with doze… | 9866956 | |
| Game update | V1.05 Nodrog's Unlocked - Performance and Network Codebase Update This update enables Unity's ILL2CPP compilation, giving us some exciting performance gains. This change was on its way, but needed more testing to get everything stable and ensure these changes would work for everyone. Late round survival matches should see big performance gains from this, but every aspect of the game should get a bit of pep in its step. Further GC optimizations were also made… | 9850828 | |
| Game update | HOTFIX 4 - When I saw this bug I hit the floor! Please no more! The pre-release edits have proven formidable in their ability to surprise me with edge cases across the combat system. Not to worry, another Hotfix is here to fix one! Characters were not removing themselves from tiles they had previously traversed correctly. It turns out this was causing "ghost hits" from area of effect attacks at range as mentioned in an earlier Hotfix today, as well as certa… | 9835011 | |
| Game update | Day 1 Hotfix 3 - UI Fixes and Updated Credits This is just a minor update to fix and update a few UI features. It became known to me that the button to leave the Guide screen was not working! This button and a few formatting issues on that screen have been fixed :) Please let me know if you find any other bugs or other strange/broken UI behaviors. I am here and dedicated to jump on these issues, especially as we start rolling out to more a… | 9834636 | |
| Game update | Release Hotfix 2 - Forgetting to save, a programmer's tale. One of the more minor changes in the last hotfix was not saved and could have led to strange behavior like ghost damage/targeting as characters were not clearing themselves from the last tile they were on. This has been fixed! Please enjoy the Day 1 Hotfix :) | 9833509 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.