HUNGER
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Tech Test 3 - Last Chance - 24 HR Server Stress Test Hello Living, Tech Test 3 will end Wednesday 8th of July, 10am BST. As it comes to a close, we want to thank everyone who took part, shared feedback, reported issues, and spent time exploring the World After the End with us. We are sending out the last invite wave for all the late applications and exhaust our available key allocation for this test. If you have not jumped into the playtest yet,… | — | |
| Community | HUNGER Tech Test 3 - 29th June - Patch Notes Before diving into the changelog, we’d like to thank everyone for their patience. We know Tech Test #3 has been a long time coming. The reality is that much of our work since Tech Test #2 has been focused on infrastructure, matchmaking, backend systems, anti-cheat, optimisation, and the countless technical foundations that are essential for a game like Hunger. These are not always the most visi… | — | |
| Community | Missive X - The Stash + Development Update Hello, Living. Beyond the blood and mud of the Expeditions, there must be a place where what you’ve earned can rest - a place untouched by chaos. In Hunger , that sanctuary is your Stash . The Heart of the Chateau The Stash is your stronghold of security within the Chateau , accessible by speaking to Louis in the Outer Ramparts . It functions as the primary point of storage, loadout preparation… | — | |
| Community | Missive IX - Traps Hello, Living. Not every threat in Hunger comes from what you can see. Some are waiting - buried beneath leaves, coiled behind a doorway, or sitting in silence just long enough to make you question the ground you walk on. This Missive explores the two kinds of traps that shape life - and death - in the World After the End. Map Traps Map Traps are part of the world itself, built directly into th… | — | |
| Community | Missive VIII - Quests Hello, Living. Development Update Development on the game is continuing apace. Since the last tech test, the primary focus has been the full implementation of our backend scaling architecture. This work has involved making sure all core services communicate correctly across the stack so the game can scale cleanly. We have also implemented our anti-cheat solution, alongside a large amount of opt… | — | |
| Community | Missive VII - Stamina and Energy Hello, Living. In Hunger, most close quarters melee vs melee fights are not lost because of numbers alone. They are lost because of resource mismanagement. Players overextend, panic, or commit too early, and arrive at the critical moment without the capacity to respond or defend. Two underlying systems govern this outcome: Stamina and Energy. They serve different purposes, recover under differe… | — | |
| Community | Missive VI - Food and Drink Hello, Living. In Hunger , food and drink are not punitive upkeep systems that require constant maintenance. They are deliberate, opt-in tools that reward planning rather than attention. Food provides long-lasting bonuses that support your underlying playstyle. These effects persist over time and improve core actions such as loot identification speed, Stamina regeneration, or other sustained ad… | — | |
| Community | Missive V - Looting Hello, Living. When you first step into the World After The End, it can feel vast - complex, even overwhelming. Every ruin seems to hide a secret, every settlement a story. But as you begin to explore, you’ll find that the world slowly starts to make sense. Patterns emerge. Familiarity grows. And the first step to understanding Hunger is learning how to take what the world gives you - and somet… | — | |
| Community | Missive IV - The Pricker Hello, Living. Ah, so you have found yourself in a spot of bother - no weapons in your inventory, nothing left in your Stash, and little coin to your name. The world after the End is not kind to the unarmed. Fortunately for you, young Louis may have something to assist. When you find yourself without a weapon, speak with him in the Outer Ramparts and explain your plight. He is not without sympa… | — | |
| Community | Missive III - Armour Hello, Living. Of all the details revealed in our last trailer, few drew as much attention as the armour - and the tools used to maintain it. We wanted to take you deeper into one of Hunger’s most defining systems: how protection, repair, and survival truly function in the World After The End. The Role of Armour in Hunger Armour plays a crucial part in survival. Your chest armour carries its ow… | — | |
| Community | Missive II - Cosmetic Schemas What Are Cosmetics Cosmetics are ways of permanently altering the appearance of your character, their weapons, and their carried equipment. Each can be applied to distinct categories - such as character outfits , weapons , and bags (including hip bags, back bags, and weapon bags). Cosmetic Categories Weapon Cosmetics In time, additional item types will receive cosmetic support - to be revealed… | — | |
| Community | Missive I - Health Hello, Living. This marks the beginning of our Missives - a series of focused insights into the design of Hunger and its systems. We’ll be releasing new Missives regularly, helping to better acquaint you with the World After The End. Every wound tells a story. In Hunger , survival is measured not by what you avoid, but by how well you recover. Today’s Missive looks at the systems that govern he… | — | |
| Community | LORE: Prologue IV: Eva | — | |
| Community | LORE: Prologue III: Hugo | — | |
| Community | LORE: Prologue II: Marie | — | |
| Community | LORE: Prologue I: Gabriel | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.