Epic Fantasy Battle Simulator
Playing now
2+2 vs. yesterday
3.3%of peak
All-time peak
61Sept 2021
Playing now
2+2 vs. yesterday
All-time peak
61Sept 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Update 0.8: Workshop and new UI Hi folks, I'm glad to announce that the Steam Workshop for EFBS is live! From now on you can download units made by the community, and create ones yourself with the mod tools. More info on how to start modding here: I can't wait to see what you will create! There is a new section dedicated to modding in the forum, don't hesitate to reach out if you encounter any problem creating your mod. Patch… | 10633953 | |
| Community | Official Roadmap - Winter 2022 Hi folks, Here is a long overdue official roadmap for EFBS! These are the big milestones planned for the time being: · Update 0.8 - Steam Workshop/Mod Support: create, publish and download custom characters. UI overhaul. · Update 0.8.5 - Undead faction complete overhaul (I'm not too happy about the undead faction right now, feels like it doesn't meet the other factions standards in terms of loo… | — | |
| Game update | Patch 0.7.5.1 : Pathfinding and Quality of Life Improvements Patch notes: · Fixed various pathfinding issues that mainly occured at low FPS · Fixed camera speed problem going over rift on Rift Of Morgoroth map · Added battle loading percentage display · Allowed cinema mode during loading phase · Added Smooth Camera Rotation with Keys feature (Q, E by default, useful to make beautiful cinematic moving shots) · Added Camera Translation Speed setting | 9910957 | |
| In-game event | Update 0.7.5: Fallen Kingdoms Patch Notes: · Fixed Elves faces · Added new map: The Rift of Morgoroth · Added new faction: Fallen Kingdoms · Fallen Kingdoms roster: · Chaos Looter · Chaos Marauder · Chaos Champion · Chaos Warder · Chaos Watcher | 9534159 | |
| In-game event | Update 0.7.4: Elves Patch Notes: · Added a new map : Elven Ruins · Added a new Faction : Elves · Elves roster: · Elf Duelist · Elf Shieldmaster · Elf Swordmaster · Elf Guard · Elf Archer This is only part 1 of the update. Part 2 will add another faction and map, and should come out very soon, but still needed some polish. So I thought I'd release the Elves now, rather than make you wait for the full package. | 9016796 | |
| In-game event | Patch 0.7.3 - Better LODs Patch Notes: · Added 2 levels to character LODs, going from 5 to 7 levels, allowing for less noticeable transitions between LODs · Redid all character LODs with an improved pipeline, allowing for better quality and more details, while maintaining the same amount of polygons. · Reworked squad detachment assignment behaviour, to remove unit placement line count limit introduced by patch 0.7.2 (th… | 8098812 | |
| In-game event | Patch 0.7.2 : Navigation Improvements Patch Notes: · Fixed a bug where multiple units were spawned at the same location during deployment. · Diminished the visual square pattern effect on squads: · Increased the individual unit position offset during deployment · Added a subtle run speed randomization for each individual unit · Improved target distribution, preventing navigation bottlenecks: Squads no longer just pick the closest e… | — | |
| In-game event | Patch 0.7.1 Patch Notes: · Optimized VRAM usage. Should improve performance and prevent crashes on systems with less than 4 Go video ram. · Fixed monsters can't attack when surrounded by ally monsters against 1 humanoid opponent · Fixed squad get stuck in crowded area with environment obstacles · Prevent attacking squads from getting stuck behind holding/archers squads · Fixed Dwarf and Undead archer mesh… | — | |
| Game update | Update 0.7.0 : Battle Music Patch notes: · Added battle dynamic music system | — | |
| In-game event | Update 0.6.6 : Dwarves Faction Patch notes: - Added new faction : Dwarves | — | |
| In-game event | Update 0.6.5 : New Maps and Undead Faction Patch notes: Bug fixes · Fixed a bug where the "preparing for battle" phase would load indefinitely (happened when archers set to "attack" mode were already at range at battle start) New content · Added new faction : Undead · Added 2 Maps | — | |
| In-game event | Patch 0.6.1 Patch Notes: · Added "Preparing for battle" loading phase, that precomputes squad paths. Prevents some squads to be waiting in place at battle start (happened in huge battles with low framerate) · Improved Squad collision avoidance, allowing more spreading than before · Fix weird target picking when squad facing the wrong way · Fixed audio bug that muted 3D FX channel after going back to main menu | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.