Exekiller
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | ExeKiller | Gameplay Overview Howdy, Partners! During the New Game Plus Showcase, we were proud to debut a brand-new ExeKiller trailer - and we’re excited to finally share it with you here on Steam as well. The trailer features fresh gameplay footage, highlighting selected mechanics, combat, and a glimpse into the atmosphere and stories waiting for you in the world of ExeKiller. It’s a small window into what we’ve been work… | — | |
| Community | Dev Diary #12 | Computers, energy, and more... Howdy, Partners! Hope you’re all doing well, because we’ve got another round of updates fresh off the workbench. Old-school computers and the power that keeps things running - there’s plenty to share. Let’s not waste time and jump right in! Telstar 3000 First up, let’s take a closer look at the computer. It might look unassuming, but don’t let that fool you - this is one of the most advanced sy… | — | |
| Community | Dev Diary #11 | Sneak peak inside the Tower Howdy, Partners! Today we're stepping inside the Tower - starting in the parking lot, moving into the neon glow of Cyberance, and checking out our lockpick. Oh, and don’t forget about the cold, calculating presence of Police Bots. Buckle up! Lockpick In the wasteland, nothing opens by asking nicely - especially not locked doors . That’s where your lockpick comes in. It’s a tool built for the jo… | — | |
| Community | Dev Diary #10 | King Hotel, Sparky, Animations, and more… Howdy, Partners! Hope you’re all doing well and are ready for another update from the world of ExeKiller . We’ve been working hard behind the scenes, and today we’ve got a few exciting things to share with you. Let’s dive right in! Hotel First up, we’ve got a glimpse of the King Hotel ! Now, don’t expect fancy suites or lavish decor - this isn’t that kind of place. Well, at least not anymore… O… | — | |
| Community | Dev Diary #09 | New milestones, Drones, Astron, and more… Howdy, Partners! Hope you're all doing great and are ready for another Dev Diary! It's been a while since the last one, but we've had a lot on our plate lately. The good news is that we’ve hit some major milestones, and to back it up - we've got some exciting stuff to share with you today! Drones First up, let's talk about drones! In ExeKiller they may occasionally catch your eye when flying ab… | — | |
| Community | Dev Diary #8 | Drones, gas mask, two-headed snake, and more… Partners! We hope you're all doing great and that you enjoyed our last devlog. We're always thrilled to keep you in the loop with what's cooking on the development front! Today, we're diving into some of the recent goodies we've been working on. Expect mutated creatures, a sprinkle of futuristic gadgets, and - of course - some wardrobe essentials to kick things off ! New clothing Worn Citrolla… | — | |
| Community | Dev Diary #7 | New buildings, car, climbing, and more… Howdy, Partners! Welcome in 2024 ! Just twelve months left until we step into the release year of ExeKiller... Time flies when you're knee-deep in game development, right? Recently, we welcomed a bunch of new members to the Paradark team, confidently progressing toward the direction we've set. Even though there is still a long way to go, we're eager to share with you the progress we’ve made ove… | — | |
| Community | Dev Diary #6 | Subway Showcase, vending machine, Winston, and more… Howdy, Partners! As 2024 is just around the corner, we're excited to share what we've been working on over the past few weeks. It's been quite a journey, and we can't wait to show you the latest developments in ExeKiller! Come with us! Epic Games Before we move on to the news about our game, we would like to clarify a misunderstanding that has been caused by our recent announcement regarding th… | — | |
| Community | We have received an Epic MegaGrant! Howdy, partners! We recently spoke, but we have information that can't wait… We have received an Epic MegaGrant! Yes, that’s right! And we couldn't be more thrilled about this fantastic opportunity that's about to set us on the path to crafting an outstanding, polished game. So, what's the grand plan, you ask? We're going to put this MegaGrant to excellent use by fueling the development of Exek… | — | |
| Community | Dev Diary #5 | Mocap session, combat animations, and more… Howdy, Partners! As promised, we're committed to keeping you in the loop with our ongoing development. We want you to witness the evolution of ExeKiller in real time, so today we have some truly exciting things to share! Let us show you… Mocap Session We've noticed your feedback regarding animations in the game and you can rest assured, we are not turning a blind eye to your comments - we're ta… | — | |
| Community | Join our Discord! Gamers! We're excited to invite you to our revamped Discord server, where you can connect with others and stay updated on the development of Exekiller! What awaits you? Well… · Engage with a vibrant community of gaming enthusiasts; · Receive exclusive announcements, sneak peeks, and updates directly from the Paradark team; · Participate in events, and upcoming beta tests; · Influence the develo… | — | |
| Community | Dev Diary #4 | Fashion, animations and more… Howdy, partners! Long time no hear, huh? It's high time to change that! As a token of our appreciation for sticking with us and continuously fueling our progress on Exekiller , we want to keep you in the loop about our progress at least once a month! So, even though this is the fourth Dev Diary, consider it a sort of a fresh start ! The first of many that will gradually bring us closer to the b… | — | |
| Community | ExeKiller | Dev diary 03 Hey everyone! We have incredible news to share with you! We are absolutely thrilled because we have just signed an agreement with an amazing publisher, Null Games . This is exactly the moment we never even dreamed of, not even in our wildest dreams. We would like to express our heartfelt gratitude to our publisher for the immense trust and support we have already received. At the same time, we… | — | |
| Community | ExeKiller | Dev diary 02 Howdy, partners! Long time no see, right? Well, for us it’s been one hell of a ride. Since we last spoke, we've begun the transition to Unreal Engine 5. It's not a walk in the park, but it's a necessary step so that you can immerse yourself in the world of Exekiller the way it was always meant to be - graphically rich, smoothly running and, above all, bug-free. UE5 will help us do this faster a… | — | |
| Community | ExeKiller | Dev diary 01 Howdy Partners! We have not forgotten about you. Not for a second! We are constantly working hard to make the world of Exekiller open it’s doors for You (and not to open Pandora’s box of bugs). The last months have been a great challenge for us. We knew that by publishing the teaser trailer for Exekiller, we are making You a promise - and we are taking the promises very seriously! Today we want… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.