Time (UTC)SourceWhat changedAddedEditedRemovedReference
12 Jun 2026
NewsCrystal Harvest: Apex Operator Demo Out Now!———Steam news
Steam news · published 12 Jun 2026, 20:43:14 UTC
Crystal Harvest: Apex Operator Demo Out Now!
Hi everyone, I'm excited to announce a new game set in the Operator universe, called Crystal Harvest: Apex Operator! In Crystal Harvest: Apex Operator you play as an operator sent to various planets to mine crystals and fight off Telkar hordes. A lot of familiar faces are returning, ready to be stomped on! Upgrade your suit, weapons and call in support in the Roguelike mixed with Survivorlike m…
- Added new sounds to weapon hits. - Fixed outline staying on screen after death. - Fixed outline missing on some pickups. - Fixed Static minimap issue. - Fixed colliders on doors at the end of maps.
News🎉 Operator8 is Officially Released! 🎉———Steam news
Steam news · published 12 Nov 2024, 20:23:19 UTC
🎉 Operator8 is Officially Released! 🎉
After four years of hard work, thousands of lines of code, hundreds of hours spent making Telkar in Blender, thousands of handmade textures and materials, and a LOT of late nights, I’m beyond excited to announce that Operator8 is finally here! It is releasing right now! This journey started many years ago, and over the last few years of Early Access, the game has evolved significantly. Thanks t…
Major update · published 11 Nov 2024, 16:39:39 UTC
New Level : Lacuna Airstrip
The last stop on your mission... the Lacuna Airstrip. The Lacuna Airstrip is a industrial packaging and shipping location on the outskirts of Triton. This location was used pre invasion as a local airstrip for incoming workers and outgoing shipments of crystals and energy parcels. This was the smallest airstrip on Triton, but possibly the most strategically important one as it contains the conv…
- Fixed a weird light issue that was caused by the lightning system. - Rebalanced economy. - Fixed an animation issues that happened when you throw grenades and switch weapons. - Fixed an issue where the minimap would stay static. - Fixed some text errors. - Fixed an issue where laser fields do not do damage. - Turrets now have a timer before they can shoot, so they cant spawn kill the player a…
The Lacuna forest has been completely consumed by the foliage and nature on Triton, and the Hivemind is taking over! This is the Lacuna forest, a mostly exterior region with some vast open spaces to explore and traverse. This region is large and very densely packed with plants and flora and has a lot of rocky and covered areas. This is where most of the technological operations happened on Trit…
- Added view distance limiter to help performance on lower end systems. - Make music audio slider to control music volume directly. - Disable backtracked enemy spawnpoints when spawning from clone pod. No more enemies spawning behind you. - Compass breaking after spawn issue fixed. - Fixed many small UI issues. - Fixed UI issues after death and respawn. - Rebaked all navmeshes for all maps. - U…
- Adjusted additional difficulty based on each level (scaled difficulty to progress + selected difficulty level) So, the further the player goes, the harder the game gets. - Made an icon showing if the player has a clone active. - Made tooltips in graphics menu for settings to explain what each setting does. - Added a scene light batching script to improve performance, further tied to object ba…
In-game event · published 23 Oct 2024, 22:15:12 UTC
New System : Full Map Interface
Operator8 has a lot of tight and technically complex designed spaces that can be hard to navigate and get through. There are many hallways and tight interior spaces that can be difficult to navigate through, not to mention massive outside areas that can also be easy to get lost in. To me, this tight level design and complex "hardcore" navigation is a core point of the games design, having playe…
NewsNew Features : Difficulty Modes and Level Selection———16136376
In-game event · published 22 Oct 2024, 14:06:03 UTC
New Features : Difficulty Modes and Level Selection
You can now select a level to play, but only after you have completed it. If you have finished a level, you should be able to play it again, at your own leisure. With this system, you now can. Simply finish any level in the game and select it from the main menu to play it. You'll start with your saved weapons and upgrades enabled. You can now choose difficulty! There are three difficulty modes…
In-game event · published 14 Oct 2024, 14:51:04 UTC
New System : Drones
Drones have been added to the game! These drones fly around the open areas of maps and drop ammo or vital pickups when shot down! They are easy to spot and shine with a yellow light as they fly around certain areas of the maps. They also have a yellow spotlight that illuminates the areas they fly around in. Shoot down these drones and pick up their loot when you need some ammunition or you are…
- Removed all previous commander voice over lines for tutorial and all levels and replaced with lines by voice actor Jay Silverest. - Removed some sfx possibilities from enemies and added many new unique sfx possibilities to enemies. - Destroying bodies and enemies now has a much larger variety of sfx possibilities. - Punching and kicking now has several sfx possibilities. - Breaking crates now…
NewsOperator8 Is Releasing On November 12!———Announcement
Announcement · published 26 Sep 2024, 11:36:27 UTC
Operator8 Is Releasing On November 12!
The early access period has been a very busy one for Operator8. For those of you that has followed the game you'll know that I have been extremely active in updating it and getting it from what it was to what it is now. It has been a lot of hard work and a lot of QA. I'm pleased to announce that I am finally nearing completion and will be ready to release the game out of Early Access and into a…
Major update · published 20 Sep 2024, 19:07:38 UTC
New System : Upgrade System
You can now upgrade a variety of systems, storage, weapons and vitals in Operator8! This update bring in the ability for you as the player to have more choice as to what you spend your credits that you earned through killing on. You can now choose to not only spend them at the shop, but also at the upgrade station, which is a new station location on all the levels. Use this to make yourself the…
- Fixed PDA's not loading body text. - Improved damage taken by player's visibility and feel in combat. - Reduced ammo needed to shoot machine gun. - Increased pistol shoot speed by 10%. - Removed the ability to pick up inventory items that you already have max stock of. - Fixed door color not showing on minimap issue. - Removed door color when door has been unlocked, to show that it is unlocke…
NewsNew Enemies : Telkar Colossus And Telkar Spurt———Major update
Major update · published 3 Sep 2024, 21:00:07 UTC
New Enemies : Telkar Colossus And Telkar Spurt
Two new enemies have been introduced to the brutal world of Operator8! These enemies are a completely new type of enemy and bring a new challenge with them. Although they are different, they are still linked and are very dangerous when together! These enemies are giant type enemies, which is new to the game. The first type, is the Telkar Colossus. This brute beast is a unit, simply put. This en…
Major update · published 30 Aug 2024, 20:32:53 UTC
New Level : Lacuna Desert
This is a big one! A new level! This is the Lacuna desert, a mostly exterior region with some vast open spaces to explore and traverse. This region is large and very open and has a lot of rocky and foliage covered areas. With mining activity scattered around its surface this region is one of the most hardy places on Triton! Apart from the outside areas, it does also have some large open interio…
- Fixed issue where you couldn't punch while using the pulse rifle. - Fixed animation issues with multiple guns. - Added minimap markers to doors, that show what color keycard the door needs. - Fixed multiple small UI issues.
In-game event · published 26 Aug 2024, 20:48:38 UTC
General Update : Improved Inventory
In this update I worked on some general items to improve weapons and keycards and how they appear in the inventory. The player can now press "I" to bring up the inventory at any time, showing them the keycards they have as well as all the weapons they have an how much ammunition each weapon has. Previously there was no real way to see this information. Along with the the player can now also see…
- Added a more advanced graphics options menu. - Added a audio options menu. - Activated/added new menus and menu items in all scenes. - Fixed saving/loading persistence issue with vital regeneration stations. - Fixed UI issue with weapon overheat slider bar.
- Updated and fixed some achievements. - Added outlines to some enemies. - Fixed some text PDA sizes. - Added middle mouse key to throwing grenades. You can now use "G" or "middle mouse" to throw. - Fixed minimap not working correctly after opening full map. - Applied a target rotation lock to enemies.
- Fixed small collider issues. - Fixed credits showing random numbers issue. - Fixed dead bodies not being destroyable issue. - Fixed some text mistakes and scaling issues.
- Ammo purchased from shops now gives the player twice as much ammo. - Made it so that credits give a random rather than static amount. - Made boss fight spawn rate slightly less. - Fixed issue where the lightning system stopped working. - fixed minimap map scales for all levels. - fixed an issue where the performance indicator would stay on screen for too long. - Fixed some spelling mistakes i…
- Added the Lacuna Forrest Level. - Fixed an issue where dead scientists dropped 2 keycards when they were destroyed. - Made interface improvements in the main menu. - Fixed an issue where the FOV would shift when you scrolled while running. - Fixed all map stretches for the full map menu. - Make tutorial skippable after doing it once. - Fix upgrade ammo not buyable on the upgrade station. - Ad…
- Added a full map menu system to show Player the entire map of each level. - Fixed enemies and items respawning at player death issue. They now have permanent consistency (Unless the player restarts). - Increased ammo capacity of all guns slightly. - Added an arrow to player minimap and map menu's to show forward direction to help with wayfinding. - Increased all weapon damage. - Fixed certain…
- Implemented level selection. - Fixed small doors minimap color issue. - Implemented difficulty selection. - Fixed player movement audio in menus issue.
- Added drones that are destroyable and drop supplies when killed. - Many small level design fixes. - Added destroyed ships and helicopters props to all maps. - Fixed melee and kick audio sfx issues. - Reworked all audio. - Reduced laser rifle damage. - Rebalanced economy. - Rebalanced melee damage. - Reduced damage taken by player by explosions like grenades. - Reduced damage taken by player b…