Fortune's Run
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
74Oct 2023
Playing now
0+0 vs. yesterday
All-time peak
74Oct 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Update: 6 months (and some), and a comic Hi everyone! It's Prison Dizzie! Update time?? I've been putting this off. Sorry. It's because I only have awful things to say and I'm tired of having pity parties on the internet! ^^" I want you all to know that the game isn't dead, though, and neither am I, by the way! In fact, with every bad thing that happens, my spite increases and I want to finish this shitty game even more. That's what y… | — | |
| Community | Very tiny prison update Eyo! First of all, the support has been incredible and appreciated so thanks for that! Secondly, hi, I'm Kim and will be keeping tabs on the project until she's out. I know people weren't sure if the project would continue to be worked on but we're doing everything to ensure it does. And now, if anyone wants to send mail directly to Dizzie, here's how: Send an email to [email protected] S… | — | |
| Community | It's prison time! Hey everyone. Today is the day. I am leaving in a few moments. What is there to say? This sucks, doesn't it? The Discord server will remain up and my dear and wonderful friends will be staffing it to the best of their abilities in my absence. The game, of course, will no longer receive updates. I have a pretty solid idea as to how to continue development when I get out. Or at least... concepts… | — | |
| Game update | Mini patch 0.2.409 Fixed some more stuff! Here it is: -Fixed more mismatched Sybil lines -Can now block while sprinting with melee weapons -Heavies now purge debuffs when the shield pops (you no longer get a long stun from cablegunning them, they just lose their shield) -Fixed Ksao somehow still poisoning the customers with broken save files and one-hit damage. Somebody needs to check on that guy's ingredients! T… | 17117816 | |
| Game update | 0.2.407 Hey everyone! Those of you who are fastidious will have noticed that I've been patching the game but too lazy to post patch notes. Well, in reality, I posted them during the Steam community outage earlier <_< And they were eaten by the system being down. At least I have a cached version of the patch notes locally, but I think I missed some stuff. Anyways: -Fixed lift doors moving up and down wh… | — | |
| Game update | 0.2.402 Hey! I'm putting this patch out early because it fixes a critical bug that made all enemies not spawn in the new level. It was related to eating at Ksao's then making a save and loading it. If you were missing enemies or the characters in the hub became non-interactive, or even duplicated, you will be able to fix it by loading the original save in the new build. If not, you'll have to restart t… | — | |
| Community | Very quick update regarding the accounts Hi! I just want to drop a quick update to clear things up. I have gotten access to the other developer accounts! Actually, it was in my hands the whole time; I found the logins in our stuff <_< So that's my bad right there my friends. I will be cross-updating the other platforms when the patching is done here because there are a lot of bugs and I need to focus on actually fixing them first. Tha… | — | |
| Game update | Very Small Patch Hey! Just a few fixes. After launch I was mostly watching people play and taking notes, but I still wanted to fix a few things. Also, to be honest, I was a bit stressed out by all the attention, heh. No major bug fixes here, mostly adding in missing VO and fixing mismatched subtitles. We did run into a major bug where the enemies in the Chopshop level do not spawn. This seems related to loading… | 17011803 | |
| Major update | The Long Awaited Update The update is finally done! This was an incredible amount of work and I hope you all love it. It's going to be weird this time, there's a lot more story content and quests and such, but there is also a huge combat level with new enemies and lots of new mechanics. Depending on what you're interested in, you can now launch the game directly from any level from the main menu while still preserving… | 17006476 | |
| Community | Extremely Sad Depressing News, Act III Hi everyone! I'm Dizzie, as of recently the sole developer of this game. First of all, I have some stuff going on I need to make public as it's going to interrupt development. I've been sentenced to prison for the next 3 years. It's a long story, but I've lived a very different life before I was a game developer, and I wasn't living very well. My case is about 5 years old now, I have been going… | — | |
| Community | Extremely depressing sad update Hi! I have some really, extremely bad news. As some of you may know, this game is being worked on by two people; I, Dizzie, and Arachne, my wife. Previously we attempted to collaborate with more people, but long story short, we couldn't afford anything anywhere near full-time because the game just doesn't make that much money. Today, aside from some VA, all responsibilities are split between th… | — | |
| Community | The "Stealth Update" Update! Did you miss Zlimbratski's Indie FPS stream? Oh. :( Well, it's okay, here's the video update ^^! The first thing to note is that we will be releasing this new content in August and not July as we were thinking a few weeks ago. We've decided we want to take more time because we want to introduce some additional non-combat content along with this huge mission, and we need more time to do all of t… | — | |
| Community | Update on the previous update about the Next Update! Hello! More about the new map below! The first item on today's list is the new enemies. There are four new enemies added as of now plus a boss which will be a surprise. The new units are all Grajiiks , which you may remember as the heavily armoured "Pirates" from the exterior balcony area in the demo. They have been fleshed out into an entire faction and you will get to explore their warrens an… | — | |
| Community | Update on the next update! Hello! We are alive! For those of you who have been paying attention, we previously said that the next big update would be between March and July. Well, it's gonna be July, lol. But that aside, things are going really good! The next region is "map_chopshop", a section of underground rail tunnels which have been converted into makeshift garages and shanties by New Zabra's mysterious subterranean… | — | |
| Community | OST is out! The soundtrack is out! So, a few bits of information: Steam by default requires MP3s to be provided. We encoded them in as high of a quality as possible, and also added the option for FLAC downloads. That being said, the FLAC is re-encoded from the original .ogg release. The quality of the original .oggs is more or less lossless, but there may have been some quality lost in the transfer between… | — | |
| Game update | Patch 0.2.156 A few issues were reported, so we fixed them. We're also slowly filling in the missing SFX. ;D -Fixed dialogue being stuck in the briefing when the Use key is bound to a mouse button. -Fixed Toggle Crouch not working properly with Uppercuts in the dojo tutorial. -Changed Growpod D1 puzzle so that each floor explodes one at a time, giving the player more time to escape. -Fixed environment not br… | — | |
| Game update | Patch 0.2.152 We've now fixed most issues. Mostly missing audio for a few objects/cutscenes remains. We've already started production on the next area, so it may be a few days before that gets done. Enjoy the patch ^^ -Fixed player being shot out into space when attempting to crouch under the brown table. -Fixed items able to be picked up without blowtorching the Supply panels. -Fixed score screen. Finally.… | — | |
| In-game event | The Arena Update, v0.2.149! We have added a new mode, "The Arena", so that you all have some stuff to do while waiting for us to release more main story content. It is accessible from the new game menu. Currently, there is no healing and it functions as a gauntlet. It's very hard. Enjoy, leave some feedback so we can improve it! -Changed Anserrah & friends faction to "Crimson Hawks" -Fixed another stuck case in the tutori… | — | |
| Community | The future of Fortune's Run! Hey! The roadmap! We didn't forget! So, our current plan is to release the next major unit of content in 6 months. This is not a hard deadline. Currently, the schedule seems pretty packed to hit this date, so we may move it further out if we are not in a good state by then. The absolute latest we expect to have it out is 8 months if everything goes wrong. We may also be done a little bit quicke… | — | |
| Game update | Patch notes 0.2.136 Oof! This one was a lot of work. For some reason the tutorial bug eluded us for a very long time. It should be pretty much good now, please post if it's somehow still happening. · Fixed a very serious progression blocker in the tutorial when respawning after being killed by a ninja. Sorry! There was a mistake in last night's build. This should also fix the bug where you fall to your death and c… | 12331894 | |
| Game update | Patch 0.2.124 That's right. Patch notes. It has bug fixes in it. · Added briefing screen! Everything is hooked up properly now and there are new images to look at. · Fixed some typos and spelling errors in the briefing dialogue. · Fixed Anserrah's timer remaining on-screen! · Fixed cutscene characters still visible after Ulibok fight. · Fixed glass pipes not save/loading properly in Growpod C1. · Fixed wrong… | 12325225 | |
| Game update | Patch 0.2.122 GN, E! Patch 0.2.122 is out. Nothing major this time. · Increased fire damage to Anserrah. You can now use the pipe gas leaks to make the fight easier. · Fixed a bug which made the use key unuseable, blocking all progression. Whoops. · Fixed rapidly exiting the terminal getting the camera stuck in the camera view forever. · Fixed a visual bug when the boss dies at the same time as he throws a b… | 12325225 | |
| Game update | Patch 0.2.117-0.2.118 Good news everyone! Here are the patch notes for the past two updates. I didn't post for yesterday's since it was a really tiny one. · Fixed game hanging on the main menu (can't press Escape) on older GPUs due to a lack of 16 bit texture support. Now the game falls back to 32 bit textures if your hardware doesn't support it, which means that the rewind effect will record fewer images, since the… | — | |
| Steam news | EA. WE RELEASED IT. Yes. That's right. GOOD NEWS EVERYONE. I'm not sure what to even say - we made it somehow. Unfortunately, due to the absolute shit storm that has been battering us in the past few days, some things didn't make it in: -A few cutscenes are missing audio -Briefing screen doesn't work as intended, but all the dialogue from it is accessible. You just can't click the buttons, instead it's a dialogue… | — | |
| Community | EA Launch Undelayed! Good news everyone! Actual good news this time! Steam has just approved our latest build. Which means we are back on track to launch. How did this happen? We have removed all references to the mature content from the store page. The content remains in the game, and a content warning will be displayed to the user on first launch with an option to opt out, as originally intended. We will be looki… | — | |
| Community | EA Launch Delayed Good news everyone! Wait, no. Bad news everyone. We have been rejected by Valve again. We are now two days from release. Valve has frivolously rejected our launch for the third time. Their first issue was that the "Huge Combat Level could not be found", an issue that arose from them testing for less than 30 minutes and not being able to exit the tutorial. This was resolved when we fed them cons… | — | |
| Community | Permanent Condemnation of Demo! Hey! We're now a few weeks out from release, and, as explained before, we will be removing the demo from the store and merging it with the game content, meaning users who have not purchased the game will no longer be able to play the demo. Why is that? The primary reason is that we only have one developer in charge of maintaining the code, on a two-person team, and maintaining two separate apps… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.