SEDOMAIRI
Last seen
0Sampled 23 minutes ago · not a live figure
—of peak
All-time peak
124 Sep 2026
| Published | Title | Build |
|---|---|---|
| Security Vulnerability Mitigation in Unity (v1.3.4) In response to the recently disclosed Unity security vulnerability, we have rebuilt our application using the patched version of Unity and released an updated build (v1.3.4). | 20258200 | |
| v1.3.1 - Fixed a bug where the revived nail drawer could be opened from a distance. - Fixed a bug that sometimes caused enemies to not reset their animations when the player was revived. | 7220897 | |
| v1.3.0 - Fix the text in the first room. - Fixed a bug in which going back to the title from a game and starting the game again would cause the CPU load to increase and the FPS to drop. | 7214930 | |
| v1.2.2 - Added a "Sedozarashi" mode (no hiding points). - Added a setting to disable hiding points in custom mode. - Fixed an issue where the directional meter was not destroyed when 0 was set as the "Condition for the number of dolls captured (directional meter destroyed)" in Custom mode. | 7176498 | |
| v1.2.1 - Addition of Tokonoma model (To adjust the number of hiding points, the areas where closets have been disabled will be replaced with Tokonoma.) - Minor revisions to texts in the starting room | 7157995 | |
| v1.2.0 Up until the previous version, the difficulty level could vary greatly due to too many or too few hiding places in the closet. To solve this problem, the frequency of hiding places is now adjusted. | — | |
| v1.1.3 Fixed a bug that caused the doll to be hidden under a drawer, making it impossible to pull it out. Considering the conditions, this should be infrequent, but I apologize if anyone had encountered it. | 7148837 | |
| v1.1.2 1) The direction meter has been positioned as a tutorial. The directional meter implemented in v1.1.0 was introduced to make the rules of the game easier to understand for first-time players. However, this caused the game to become easier than the intended difficulty level, so in order to position the direction meter as a tutorial only, the direction meter was modified to be destroyed and unusa… | 7147412 | |
| v1.1.1 Added the function of restarting from the starting room or TV in case of a fall through the floor. | 7142912 | |
| Update v1.1.0 Fixed an issue where a rule was not being understood correctly by many players, making the difficulty seem unusually high. The rule is that if you point the antenna of the radio in the direction of the enemy, you can hear their voice and thus determine the direction of the enemy. Since this was not understood by many people, the difficulty level became higher than intended. To solve this proble… | — | |
| v1.0.12 - Added earphone cable model to radio. (Implicit rule explanation) - Revised the text in the starting room to make the rules of the game easier to understand. - Fixed a bug that allowed players to get on top of objects like a well. | 7128555 | |
| v1.0.11 Fixed an issue where the wide walls in some rooms had no hit detection. | 7125234 | |
| v1.0.10 It was found that, depending on the random seed, the TV stand could prevent you from going through the door. This has been fixed by shrinking the door hit detection. | 7124138 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 5 Oct 2025 | Sun | 08:55 | Security Vulnerability Mitigation in Unity (v1.3.4) | 20258200 | public | 1 | — |