Lock 'n Load Tactical Digital: For the Emperor Battlepack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| 05 Dec 23 Early Access Build - fixed a potential AI loop with it trying to use ord-only support weapons (such as PTRS rifle) vs unarmored targets. - claymores no longer allowed to fire into a hex with friendly units in it. - fixed Red Star Stingers to be properly flagged as an AA weapon (new games only). - multiplayer: fixed a desync bug when claymores were prompted for their attack. - Roosevelt's Butchers: fixed victory t… | 12884396 | |
| 15 Nov 23 Early Access Build - possible fix for joysticks affecting slider input. - fixed Map 88 not being properly selectable in Battle Generator. - fixed StuG H missing purchase cost. | 12714685 | |
| 13 Nov 23 Early Access Build - Heroes of Normandy Battlepack 3 DLC released - fixed M2 Bradley IFV not having an ATGM Depletion #. - Scenario Editor: added unit attributes May Fire at Unspotted Units, Mixed Arrival Group OK, Depletion # Override, and Ord Depletion #. - Scenario Editor: added support for negative elimination VP (own side loses these points if eliminated). | 12692505 | |
| 26 Oct 23 Early Access Build - multiplayer: further fixes for counter images going missing on one computer. - Scenario Editor: added scenario attribute Alternating Setup (Random). - Scenario Editor: added SSR No Adjacent Activating Before Turn #. - Scenario Editor: added victory condition Most Units on Map. | 12547115 | |
| 20 Oct 23 Early Access Build - fixed a crash on Mac when going to the options->interface screen. - fixed mounted units from being able to enter bunkers while still mounted. - added an option to disable the log file (on options->video, for lack of anywhere else appropriate to put it). - multiplayer: fixed bug with counter images going missing on one computer when two players with different DLCs in a set played a scenario fr… | 12497590 | |
| 08 Oct 23 Early Access Build - fixed artillery broken by previous build. | 12387610 | |
| 06 Oct 23 Early Access Build - fixed a bug with unloading passengers from vehicles who were carrying things themselves; sometimes the carried items would not be properly marked to be in the unloading hex. - fixed a bug where the AI could sometimes select a team to capture vic hexes when it was inappropriate. - Map 22: fixed hex J7 to be light woods (Defiance only, was correct for Red Star). - Maps 24O/24OF: fixed incorrect… | 12379595 | |
| 28 Sep 23 Early Access Build - fixed a bug where the AI would move units into helicopter hexes with the intention of entering Melee. - fixed a bug where a unit that does a Close Assault and makes the morale roll but fails the assault roll would only be charged the MP for the move into the vehicle hex, and could try to do it again. - removed 'ding' sound when Chaotic Initiative is rolling a new initiative in the same Ops Ph… | 12312163 | |
| 18 Aug 23 Early Access Build - fixed a bug where the AI was not checking stacking limits when placing units upstairs during Setup (really only caused violations in scenarios with specially-restricted limits, like Sniper's Den). - fixed a bug where the AI could want to move a unit into a particular adjacent hex, but it is an invalid move (due to cliffs or something), and then get stuck. - fixed a bug with Melee where Zero-F… | 11979395 | |
| 21 Jul 23 Early Access Build - added text to the message log when a 2 is rolled on an Ordnance Attack to indicate it is an automatic hit. - fixed a bug where a solo Leader sent into a Close Assault while carrying an appropriate weapon would not enter the target hex, even after making the the morale roll. - fixed Emplaced vehicles to be correctly unable to pivot. - fixed shots to rear hull of Emplaced vehicles to correctly… | 11760054 | |
| 20 Jul 23 Early Access Build - Sniper's Den: replaced map 16B that went missing in the last build. - Scenario Editor: added ability to use panel maps from different modules; module is set for each map when you select Change Map on the Map Layout screen. Note: this cannot be done with Days of Villainy and The Bear and Jackal maps, they are not standard sizes and don't match anything, and Heroes of the Motherland currently h… | 11752818 | |
| 14 Jul 23 Early Access Build 2 - fixed a bug with RMB mouse mode not always updating the action buttons when left-clicking to change stacks - Paying the Toll: fixed AI Soviets not bringing on helicopters and AI Mujahideen placing weirdly when its first choice hex was not allowed. - Throwing the Bear back: fixed the Mujahideen Sniper being able to walk onto the board with his comrades. | 11708334 | |
| 14 Jul 23 Early Access Build - The Bear & the Jackal DLC released - fixed a bug with mandatory helicopter exits where if you activated a unit in the same hex and moved away, you were still able to click the exit helo button even though they are not allowed to move at that point, and things got stuck. - Search & Destroy: fixed the US setup sometimes not properly placing all starting units. - Battle Generator: added a "Sovie… | 11704792 | |
| 10 Jul 23 Early Access Build - fixed diagonal move cost on the squares map for Day of Heroes; please note that the fixed diagonal hexside terrain cost only applies to new games. - fixed medics to not be allowed to rally/heal non-matching allies. - multiplayer: fixed game invitations failing when one player has the Battle Generator and the other doesn't. - Expected Company: fixed misplaced hedge effects between K7 & L7. | 11670276 | |
| 07 Jun 23 Early Access Build - fixed Assault Movement and Hit & Run to no longer be allowed into a one-hex move that costs more than the adjusted MP. - stuff in preparation for The Bear & the Jackal (shooting for next week). - multiplayer: added all sorts of additional info to the log info for initial connections; if you have trouble inviting an opponent or receiving an invitation, please F3 in the same session so we can c… | 11653428 | |
| 30 Jun 23 Early Access Build - fixed the Auto-Rally button improperly showing when a medic was in a hex with a non-healable shaken unit, such as a vehicle. - fixed a bug with LOS going between two hexes with a building on one side only causing it to be blocked if the building had protrusions into a third hex (Map 15: I6->H5). - fixed a bug with AI trying to collapse caves and having the attacking unit unselected, causing a… | 11600999 | |
| 26 Jun 23 Early Access Build - multiplayer: fixed a bug with multiple-MP-cost opfire sometimes not triggering properly on the firing player's computer. - Scenario Editor: added SSR Early Hours (Time of Day). - Scenario Editor: added unit setup restrictions One Squad+Ground Floor and Adjacent to Enemy. - Scenario Editor: added unit attributes Arrive Assault Move, Controlled By Initiative Winner, and Forward Observer (Dug-In). | 11563761 | |
| 21 Jun 23 Early Access Build - fixed OFT penalty for vehicle rotation to be +1 instead of +2. - fixed a bug where vehicles with no turrets would not be selectable for opfire in a non-forward direction if they had not yet been selected in the turn. - fixed a bug where units that moved in Assault Move before firing and fired an ordnance weapon would sometimes skip their inherent and/or additional support weapon attacks. - fi… | 11530227 | |
| 08 Jun 23 Early Access Build - added new feature, Click Confirmation; can be toggled for movement and/or firing on Options->Interface. Makes the selected actions require two clicks to perform, the first click 'grows' the mouse button you clicked as a prompt. (Will probably end up being the default eventually - pending fixing any bugs with it, tutorials being updated, and also don't want to confuse everyone used to the othe… | 11425527 | |
| 15 May 23 Early Access Build - fixed Emplacement counters to be properly not allowed in Building or Huts hexes. - Battle Generator: fixed a bug where the purchase units button could be clicked multiple times, causing duplicate units and other undesirable effects. | 11237509 | |
| 12 May 23 Early Access Build - fixed a bug where the AI was not considering what terrain vehicles are allowed in when reinforcing vehicles carrying passengers select their arrival hex (it said, oh these infantry guys can go in that crater/rough/etc so go ahead and consider that hex); mainly affected the scenario Spitting in the Wind where they would all jam up in the lower left. - multiplayer: fixed a possible crash in mov… | 11222176 | |
| 05 May 23 Early Access Build - fixed a bug in Valor of the 13th where generated heroes could show up with missing counter art. - multiplayer: fixed some sychronization bugs with dust and bog-down rolls in movement. | 11168456 | |
| 28 Apr 23 Early Access Build - fixed Hit & Run markers to properly be removed in the Admin Phase. - fixed missing -2 penalty for firing when using Hit & Run movement. - Bold Swallow II: fixed French AI not properly coming onto the board on Turn 1. - En Route to Abbeville: fixed a bug with the frightening tanks where it could accidentally trigger with no targets, getting the game stuck. - Lam Son 719: told ARVN AI about kil… | 11119544 | |
| 19 Apr 23 Early Access Build - fixed bug where a unit opfiring at an arriving stack on their first hex could cause the unit action buttons to be incorrect when control passed back to the arriving stack. - fixed a bug where the move path preview would show the wrong cost for moving uphill into a hex with a cave in it. - fixed ATGM teams to count as a half squad for passenger purposes. - added the skill given to generated he… | 11044839 | |
| 11 Apr 23 Early Access Build - Unity upgraded to 2020.3.47f1; may fix the crash-on-exit bug. | 10978773 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||