Black One Blood Brothers
Playing now
3−3 vs. yesterday
2.4%of peak
All-time peak
125Oct 2024
Playing now
3−3 vs. yesterday
All-time peak
125Oct 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Helios Drop #3 - A small glimpse of September Greetings, Operators! I hope that you’re having a great summer. While it’s always a great time to disconnect and come back with renewed energy, I’m still having a busy break, with the September update in my mind. Here’s a few things that you can expect, among other things. And, given the requests and suggestions on the Discord, I believe that a lot of you will enjoy these new gears! Of course,… | — | |
| Community | Summer break is here! Greetings, Operators, Summer has arrived, and with the heatwave comes the perfect opportunity to look back at the first half of 2026. The migration to Unreal Engine 5.7 has been the game's biggest milestone so far, bringing a wide range of significant improvements. Black One Blood Brothers is now more visually impressive, more immersive, with enhanced graphics, improved AI, smoother animations,… | — | |
| Community | BTS - Part 2 - Rethinking Level Design After the Migration New Tools, New Tactical Possibilities Greetings, Operators. You enjoyed Helios' overview of the philosophy and vision behind Black One Blood Brothers' level design, so here's the second and final part. This time, let's explore how the migration to Unreal Engine 5.7 has impacted the game's level design. The migration to Unreal Engine 5.7 unlocked new possibilities and tactical tools for map desi… | — | |
| Game update | Update 2.10e: Improvements - Improvement: Arm and weapon movement while aiming - Improvement: Player movement transitions based on changes in movement speed - Fix: Player directional movement issues in certain cases - Fix: Backpacks disappearing when an operator was in water - Fix: Issue with electric lights flickering when malfunctioning | 24127471 | |
| Game update | Update 2.10d: Hotfix #2 - Addition: New icons for certain kits - Fix: Certain clothing and gear items being available with scuba gear and visually overlapping - Fix: Weather sound volume not being adjusted according to the selected SFX volume - Fix: Rail covers on a weapon’s handguard sometimes being visible inside rifle scopes - Fix: Villa interior being too dark on the “Sullivan’s Bachelor Pad” map - Fix: Floor disp… | 24088713 | |
| Game update | Update 2.10c: Hotfix - Fix: Weapons not being properly positioned on the operator’s back-mounted gear - Fix: Incorrect operational skill values on the “Empty” squad - Fix: Bullet whiz sound not triggering at the correct time - Fix: Issue where enemy AI could fail to properly enter combat behavior | 23985790 | |
| Game update | Update 2.10b: Closed Circuit Rebreather Gear + Back-mounted operator gear - Addition: Closed Circuit Rebreather Gear - Addition: Gear placed on the back of the tactical vest is now available in the Backpack category - Addition: Back-mounted tactical vest gear to official squads - Fix: Issue in Quick Orders where available orders were not updated when switching operators - Fix: Issue with the operator height slider - Fix: Some AI errors | 23962583 | |
| Major update | EA 2.10 IS NOW AVAILABLE Greetings, Operators. The wait is over, Black One Blood Brothers Early Access 2.10 update is now available. You can read the full preview here . Reworked maps, new gear, AI improvements, and numerous quality-of-life enhancements... there's a lot to unpack. As you may have noticed, this marks the first step in a major overhaul of the game's level design. Our goal is to revisit maps over time, re… | 23911566 | |
| Community | Early Access - Preview 2.10 Greetings, Operators, Many of you have been eagerly waiting for this announcement, especially after the recent speculation about the release date of the next major Black One Blood Brothers update on the community Discord. Today, we're giving you a first look at what's coming in Early Access 2.10. Three Major Level Overhauls We've already shared a few previews across our platforms: Helios has co… | — | |
| Community | Behind the Scenes - Part 1: The Art of Tactical Level Design Greetings, Operators, It's time for another Behind the Scenes! This time, we're focusing on level design. In a tactical FPS like Black One Blood Brothers , level design is one of the most important pillars of the experience. Every map is built like a tactical puzzle, offering diverse environments, multiple strategic approaches, and enough flexibility for players to tackle objectives in their ow… | — | |
| Community | Deep dive - Underwater Feature New elements introduced in the next major update of Black One Blood Brothers . The different forms of water and underwater movement take center stage in this article, serving as a first taste of the upcoming previews for Black One Blood Brothers Early Access 2.10 . Let’s dive in! Water Becomes Tactical While water has always been present across various maps in the game, until now it was merely… | — | |
| Community | Updated TacMap Guide Greetings, Operators, and welcome to the updated Tactical Map Guide. This is a crucial tool in the game. From this interface, you can define a wide range of actions. Press CAPSLOCK by default to bring it up. Once in this view, you can take full control of your operators and organize different squads based on your tactical decisions. Whether it’s based on their equipment or their skills, the cho… | — | |
| Game update | Update 2.05c: Improvements - Addition: Upgrade on Unreal Engine 5.7.4 (various fixes for GPU-related crashes) - Improvement: Visual details on certain maps - Improvement: Grass optimization on the “Residential House” map - Improvement: Optimized garden vegetation LODs on several maps - Fix: Ladders on custom maps were not working properly - Fix: Error that allowed the same kit to appear twice in the inventory - Fix: Gras… | — | |
| Game update | Update 2.05b: Hotfix #1 - Addition: Enemy AI now uses different fire modes depending on faction, weapon, and distance to the target - Improvement: AI spawn/despawn logic - Improvement: Grass pop-in and fade-out on the “Ancient Ruins”, “Burnwood Mansion”, and “Jin-Shu Temple” maps - Improvement: Grass pop-in and fade-out on the “Klettgau Forest” and “The Mines” maps - Fix: AI Enemies could sometimes rush the squad too… | 22817392 | |
| In-game event | Early Access 2.05 out now - Changelog Greetings, Operators. We're thrilled to announce that Black One Blood Brothers Early Access 2.05 is now available on Steam. Please update the game and let us know if there is any issue, as your feedback is key for Helios to improve the game. This update introduces several new features, including new ladders, improved level design on selected maps, overall AI and immersion enhancements, includin… | 22764479 | |
| Community | Early Access 2.05 preview Welcome, Operators, The next update for Black One Blood Brothers is coming. This is the first major update following the migration to UE 5.7. It brings new optimization improvements, additional equipment, and significant AI upgrades. Let’s dive into the key highlights. Improved Gameplay and Mobility Verticality has been a strong request from the community. This update introduces ladders and exp… | — | |
| Community | Helios Drop 2 Greetings, Operators! While Helios is hard at work on the next update of Black One Blood Brothers , we wanted to give you a quick glimpse of what he’s been working on. Of course, this is just a preview of a very small part of what’s currently being reworked. With the addition of ladders bringing new tactical options, Helios is actively enhancing existing maps to meet the latest standards. Lush… | — | |
| Community | Helios Drop #1 Greetings, Operators, Is there any better way to end this week with the first edition of the "Helios Drop", your exclusive first glimpse to WIP concepts that will make (or not) their way to Black One Blood Brothers. This is a work in progress and it does not reflect final gameplay but at least you have a solid idea of what is coming next to the game. This has been requested by the community and… | — | |
| Game update | Update 2.00j: Hotfix #7 - Fix: Several AI pathfinding issues - Fix: Several SFX might not play correctly - Fix: Music might not play correctly - Fix: Some oceans on certain maps were using the old version - Fix: Some object textures had a resolution that was too low | 22078538 | |
| Game update | Update 2.00i: Hotfix #6 - Addition: Upgrade on Unreal Engine 5.7.3 - Fix: Several crashs during a mission - Fix: Some scripts errors | 22068611 | |
| Game update | Update 2.00h: Hotfix #5 - Addition: Pop-up message during shader compilation (especially during the game’s first load) - Improvement: NVGs are now hidden when the operator uses a ballistic shield to prevent a visual glitch - Fix: Interaction issue when trying to exit the inventory menu on a dead body - Fix: Ballistic shield positioning error when switching weapons - Fix: Inside of a scope could become completely opaqu… | 22023938 | |
| Community | Community Spotlight #1 Dear Operators, With the release of the new Major Update and the migration of Black One Blood Brothers to Unreal Engine 5, new possibilities are now open for creating your custom content. Brand-new maps, missions, patches, full campaigns, custom squads… There is only one limit: your creativity. It’s also the perfect time to highlight those who keep the game alive beyond the battlefield: the cre… | — | |
| Game update | Update 2.00g: Hotfix #4 - Addition: Gameplay option - Smoke trails - Fix: Some UI elements wouldn’t appear correctly while the game was paused - Fix: Movement key bindings were incorrect in the tutorial - Fix: Tac-map tutorial might not work properly if the game is paused - Fix: Several missing translations | 22000107 | |
| Game update | Update 2.00f: Hotfix #3 - Change: Framerate is set to 60 FPS by default - Fix: Bullet trail visuals - Fix: Few script errors | 21949546 | |
| Game update | Update 2.00e: Improvements #2 - Addition: Bullet sonic boom sound based on the distance traveled - Change: Ray tracing is disabled by default on the first launch of the game - Improvement: Various optimization CPU - Improvement: Optimization when loading a squad in the customization menu - Improvement: Ragdoll physics - Improvement: Adjusted the bullet trail VFX based on the distance traveled | 21917491 | |
| Game update | Update 2.00d: Hotfix #2 - Fix: Conflict between voice recognition and MirillisActionVulkanLayer.dll when enabled - Fix: Suicide bomber explosion VFX - Fix: Window and door explosion VFX - Fix: Enemy AI could fail to throw grenades properly - Fix: Synchronization between two orders could disappear for no reason - Fix: Animation framerate for AI operators and enemies could get stuck, causing choppy animations - Fix: ADS… | 21846796 | |
| Game update | Update 2.00c: Hotfix #1 - Improvement: Visuals of some keyboard shortcut icons have been updated to be more readable on screen - Fix: Corpses, police vehicles, and bullet casings couldn’t be selected in the level editor - Fix: Corpses and bullet casings didn’t load properly when loading a map in the level editor - Fix: Movement key bindings were incorrect in the first tutorial - Fix: AI operators could teleport incorr… | 21815760 | |
| Game update | Update 2.00b: Improvements #1 - Overhaul: VFX Explosions - Overhaul: Bullet tracers for all shots - Improvement: Reduced ambient radio noise when using voice commands - Improvement: Spoken word detection when using voice commands | 21784182 | |
| Major update | THE TIME HAS COME! We’ve officially moved BOBB to Unreal Engine 5.7.2. Dear Operators, Here we are! Following the two playtests, it is time to take the big leap. The migration to Unreal Engine 5.7.2 is now live today, Tuesday, February 3. This is a major step forward for Black One Blood Brothers . Moving to this version of Unreal Engine allows us to break free from previous constraints and unlock exciting new possibilities for the game on many levels. There is no… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.