Update 2.05b: Hotfix #1

Black One Blood Brothers · build 22817392 · published

On SteamNotes only · this build shipped before we watched the app

- Addition: Enemy AI now uses different fire modes depending on faction, weapon, and distance to the target

- Improvement: AI spawn/despawn logic

- Improvement: Grass pop-in and fade-out on the “Ancient Ruins”, “Burnwood Mansion”, and “Jin-Shu Temple” maps

- Improvement: Grass pop-in and fade-out on the “Klettgau Forest” and “The Mines” maps

- Fix: AI Enemies could sometimes rush the squad too aggressively during combat

- Fix: Some assets from the “Burnwood Mansion” map could not be selected in the level editor

- Fix: “Lost Island” map did not load correctly in the map editor

- Fix: Optimized ray tracing and global illumination on the “Valenwood Villa,” “Burnwood Mansion,” and “Residential House” maps

- Fix: Several landscape geometry issues on the “The Compound” map

- Fix: Launching the game in DirectX 11 would display graphics options reserved for DirectX 12