Meco Rocket Simulator
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
413 Sep 2026
A permanent record of every observed change.
Playing now
0+0 vs. yesterday
All-time peak
413 Sep 2026
| Status | Key | Previous value | New value |
|---|---|---|---|
| Edited | headerImage | 33688f47…/header.jpg | 33688f47…/header.jpg |
| Status | Key | Previous value | New value |
|---|---|---|---|
| Edited | earlyAccessPromise | As long as it takes to do it justice. I'd estimate three years or more, and I ship updates regularly along the way, so you're buying into something that visibly moves, not a promise that sits still. | As long as it takes to do it justice. Good progress in 2026, so I'd estimate 2027. I ship updates regularly along the way, so you're buying into something that visibly moves, not a promise that sits still. |
| Status | Key | Previous value | New value |
|---|---|---|---|
| Edited | headerImage | 33688f47…/header.jpg | 33688f47…/header.jpg |
| Status | Key | Previous value | New value |
|---|---|---|---|
| Edited | headerImage | 33688f47…/header.jpg | 33688f47…/header.jpg |
| Status | Key | Previous value | New value |
|---|---|---|---|
| Edited | developers | Dannie Sim | Loren Aerospace |
| Status | Key | Previous value | New value |
|---|---|---|---|
| Edited | shortDescription | Design real rocket engines with real physics; learn by doing with interactive feedback. See hardware come to life in 3D as you enter the numbers. So serious, it comes with a research paper. Built solo. Want a story? You're an underpaid engineer at Mecodyne, building without regard for your safety. | A rocket engine design sim with real physics. Wire pumps, injectors and nozzles on a node graph, set the numbers, and test fire. Live graphs and 3D hardware answer every change. Fourteen guided missions with a senior engineer, or free build. Recreate the Merlin 1D, or build one that shouldn't work. |
| Status | Key | Previous value | New value |
|---|
| Edited | headerImage | 33688f47…/header.jpg | 33688f47…/header.jpg |