Mystery at Morgoth
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19 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | V1.011 Update Hi Folks. Just a small update to fix a couple of minor bugs. * Fix - If a party has visited a level but none of them are currently on that level, the Jump Move button is highlighted and can be pressed but a jump move does not occur. Jump Move does not work between levels, so the button should not have been highlighted. * Fix - If the player casts a spell that targets their own units and a unit… | — | |
| Game update | V1.010 Update Hi Folks. Just a small update to introduce a new feature requested by the Community, a couple of game play improvements and fixes for some minor issues that we have uncovered while developing The Dark Tower. · New Advanced Rule : Experience Balance. Only applies if 'AI Hit Point Bonus' is not zero. Adjusts the experience received from melee and ranged attacks so that characters receive the same… | — | |
| Game update | Demo Updated Hi All. Just a quick note to let you know that we have updated the DEMO to V1.009. This is a demo specific build and the main game remains at V1.008. The demo now has all the latest updates/fixes etc. All the best. Ian & Jann | — | |
| Game update | V1.008 Update Hi All. Just a small update to fix a few minor issues and add a small feature requested by the Community. · New : Additional Party Banners. We have added two 'dread' banner choices for the flag that is displayed on the adventure map, to give your party that 'dark' feel. · Change : The AI behavior for spellcasters has been improved so that units will attempt to fight, rather than cast, when they… | — | |
| Game update | V1.007 Update Hi Folks. We have just uploaded an update to fix a couple of small bugs and to add two minor features. * New Feature: The game will now automatically create a Saved Game when the player wins. This is so the player can return to this point at a later date or if they have Autosave set to greater than 1 turn (which may mean having to repeat some turns if coming back to the game later). * New Featu… | 12323852 | |
| Game update | V1.006 Update Hi Folks. We have just pushed an update to fix a bug and add a minor change to the import procedure. * Bug: A crash could occur fighting the undead on the first level of Doomhaven. * Changed: We have added an information message to the Import Options Dialog to explain that an export needs to be done in The Curse of Feldar Vale before it can be imported to Mystery at Morgoth. We hope that you do… | — | |
| Game update | V1.005 Update Hi Folks. Another minor update to fix a couple of bugs and introduce a new feature. * New feature: Improved tooltips on the Rest and Back to Base buttons. The tooltips will now display a list of reasons why the button(s) are disabled. For example, a nearby enemy preventing the party from resting. * Bug: Fixed an issue where some of the party's weapons could get lost at Doomhaven. * Bug: Fixed a… | — | |
| Game update | V1.004 Update Hi Folks. Another minor update to fix a couple of bugs we have discovered during internal testing. * Bug: Fixed an issue that could occur in a fight with one of the Cabal members (Steros). * Bug: Fixed a couple of minor issues related to the doors bug in V1.002. * Interface: Fixed some more spelling and grammatical errors. We hope that you do not encounter any issues with the update. Please let… | — | |
| Game update | V1.003 Update Hi Folks. We have just uploaded a minor update to fix a couple of bugs and introduce a couple of new features. * New feature: We have improved the usability of the Combat Ticker by adding additional options. There are now two dropdowns available on the Adventure Rules Dialog that enable you to show or hide the ticker for the player and the AI. Note that all ticker functions are only available w… | — | |
| Game update | V1.002 Update Hi Folks. We have just pushed a small update that fixes a nasty bug that can occur when moving between scenes. In addition, there are a couple of small amendments for issues we have found during continued testing. Nasty Bug If your party leaves a battle and then moves to a different battle before returning to the first battle, it is possible for the doors in the scene to disappear. It may be po… | — | |
| Steam news | Mystery at Morgoth - Released! Hi Folks. Finally! Mystery at Morgoth has arrived and we hope it was worth the wait. Lots of new rules and improvements, some not very nice people that you will have to dispose of (The Cabal) and a story line that links to the final instalment The Dark Tower (in production - estimated December 2024 - yes, really!) The following is a list of the new rules/improvements added since The Curse of Fe… | — | |
| Announcement | Mystery at Morgoth - Release Date Hi Folks. You're not going to believe this but..... ....we have a release date for Mystery at Morgoth! Thursday August 17 2023 8am PDT It's been a hard slog but we are almost there. Apologies for the many delays and thank you all for your support and patience. The following is an abbreviated list of the new rules/improvements from The Curse of Feldar Vale : · New rule: Chance of Critical Hit -… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.