Puzzledorf
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
324 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
324 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v3.0.11 - Fixed music cycling bug There was a bug with the level music. The levels theme song is supposed to play, then swap to the ambient track, then back to the theme song. This wasn't happening. The theme track was stuck on loop. Now fixed. | 18070735 | |
| Game update | v3.0.10 - Credits fixes, Icon Changes v3.0.10 There have been changes to how the credits work, various bug fixes and the icons for L and R on the game controllers have now been updated to L1 and R1. Full Notes · There was a bug where sometimes the credits wouldn't responded to "pressing any key" and instead waited for the music to finish. This is now fixed · Credits have been added back as a selectable option on the main menu · Cre… | 16509965 | |
| Game update | v3.0.9 - New Demo Level Added, Bug Fixes v3.0.9 · 1 more level added to the demo - Classic World 2, level 2 · The new, updated UI has also been added to the demo (previously just in the full release) · Fixed some issues with the PS5 DualSense controller not behaving properly in some situations on certain distributions of Linux · Fixed issue where "Undo" was not working on PS5 controllers · Other minor fixes and optimizations | 16309926 | |
| Game update | v3.0.8 - In-game UI Layout Updated v3.0.8 - UI Layout Update It has been noted that some players were not seeing the "Undo" function and just using "Restart" every time they made a mistake, restarting the entire level, which led to some frustration. The in-game UI has now been updated to try and make things clearer, as follows: · Reworded "Undo" to "Undo Step", to show that it is just one step / move that is being undone · Rewor… | — | |
| Game update | v3.0.7 - Any Key Fix A bug had crept in where, at the title screen, it says "press any key", but only certain keys worked. That is now fixed. | 15629552 | |
| Game update | v3.0.6 - Further Controller Support Improvements v3.0.6 Further improvements made to controller support. · New PS5 and PS4 controller icons. PS3 Still uses PS4 icons, will update that in the future. · Updating PS controller compatibility caused inadvertent issues with some other controller compatibilities, this now appears to be fixed - the game should now be back to having a very wide range of controller support, however, many gamepads will… | 15494533 | |
| Game update | v3.0.5 - Controller Support - Updated v3.0.5 - I've just updated the list of official controllers supported. With the software package I use, the majority of game pads should work, however, only a few have official support with the icons. Now added: · Full Xbox One and Xbox 360 controller support (using Xbox One Icons only at this time) · Full PS4 and PS5 controller support (using PS4 Icons only at this time. PS2 and PS3 controller… | 15199923 | |
| Community | Steam Deck + Cross-Platform Cloud Saves Steam Deck compatibility has been confirmed by multiple users , and is now running the latest Linux build. In addition to this, cross-platform cloud saves are now in, so you can continue the journey between Mac, Linux and Windows. This means you can play on your PC, then take the journey with you on your Steam Deck! The demo now also has a standalone store page here , where you can leave review… | — | |
| Game update | v3.0.4: Music Bug Fixes v3.0.4 There was a bug in both the the demo and the full game where the music theme for each world would play on loop, rather than switch to the alternate track, and then back. That is now fixed. | 15111213 | |
| Major update | Demo Out Today! + Mac & Linux Released! The free demo has finally launched! In addition, Mac and Linux versions are finally available! I will be around all weekend in case anyone has any issues to report about the new Mac & Linux builds. Windows cloud saves exist, but cross-platform cloud saves are not yet active. That will be coming soon though. If you would like to read the full press release, see it here . Hope everyone enjoys pla… | 15085783 | |
| Game update | v3.0.3 - Credits Changes Minor update to how finishing a world works. · Finishing the beginner puzzles will acknowledge your completion with a brief message, then automatically start the Classic Puzzles · Finishing the classic puzzles will acknowledge your completion with a brief message, then automatically start the Christmas Puzzles · Finishing the Christmas puzzles shows the credits. I may make further changes in th… | 15060372 | |
| Community | Mac + Linux + Demo coming Friday! Summary · New Mac & Linux versions are releasing on Steam next Friday, July 19 · A new demo is launching on the same for all 3 platforms - Windows, Linux and Mac · Ambience bug fixes New Platforms + Demo New Mac & Linux version of Puzzledorf will be coming next Friday! I am working this week on trying to make cloud saves cross-platform; that will be coming soon too. In addition to this, the new… | — | |
| Game update | v3.0.2 - Fixed Ambience Volume Bug v3.0.2 · Fixed bug with ambient nature sounds · Updated colour blind previews in the settings menu I hope people have been enjoying the new graphics. I was made aware, however, that a mistake was made for existing players - the "ambient nature sounds" volume would default to 0 for existing saves, whereas new saves were correctly at 100. This means no nice bird sounds for current fans. It is now… | 15020909 | |
| Game update | Fixed Save Bug v3.0.1 A couple of bugs crept in to the new graphics update. · Fixed a couple of incorrect level preview images · Fixed an issue with the save file that crept in from managing the Xbox version. All fixed now Hope people are enjoying the new graphics update! | 14949883 | |
| Major update | New Graphics Released! v3.0 New Graphics Release · The new graphics are finally released · Also includes new ambient nature sounds, with independent volume controls · Demo nearly ready to be released · Several easy achievements removed as discussed here and here · Several new achievements have been added New Additions The new graphics have finally been released tonight. Preview trailer below. You can read the press r… | 14942812 | |
| Community | Update Coming Soon, New Demo + Achievement Changes Summary: · New graphics update nearly complete and releasing soon, planned for sometime June / July · Possible minor changes to Beginner achievements · Planning to add a free Demo for new players New Graphics The new graphics update is nearly complete and will be releasing soon. You can see some of the latest progress below, including the revamped lava world: The new graphics are currently up o… | — | |
| Community | Major Graphics Update + XBox I’m very excited to announce that Puzzledorf will soon be releasing on XBox Series X / S and XBox One consoles! The demo is currently live to play right now on XBox! See it here . To read the full news release, click here . You will also notice the above teaser trailer has new graphics. It’s soon going to be more colourful than ever with relaxing waterfalls. I am hoping to have this graphics up… | — | |
| Game update | Bug Fixes v2.9.04 Quick fixes: · UI in Mirror mode was accidentally mirrored for "some" game pad types. This has now been fixed. · Level 8 of Palm Beach, Classic mode, was accidentally replaced with the wrong level. This has now been fixed. | 11867749 | |
| Game update | Fixed Game Crashing Bug v2.9.03 A quick of changes: · Fixed rare game crashing bug where, if you finish a level and hit the credits, on restart, weird stuff happens making the game unplayable. This was unfortunately caused due to the boot time tweaks last time and got missed. · Night sky is back behind the intro logos | — | |
| Esports | Puzzledorf Coming to Atari VCS Puzzledorf will be coming out this August on the Atari VCS. This will be it’s first console release after Steam. I think the Atari VCS is a super cool little console with slick design features – I love the wood fronting. I’m very excited to be bring Puzzledorf to Atari audiences! I have been doing a lot of updates to the game lately to be getting it ready for console release. New graphics and a… | — | |
| Game update | New UI v2.9.02 A small update. Summary: · Slightly faster boot time · New UI Icons for increased readability New icons have been added to the UI that look a lot nicer, in preparation for Puzzledorf's first console release which will likely be happening next month. Below are imaged of the new UI. It's more readable and makes the game feel nicer. | — | |
| Game update | Minor Fixes - v2.9.01 v2.9.01 Just some minor fixes. · Removed the "run" option from the UI because it no longer exists in the new movement system · Minor audio rebalancing | 11701223 | |
| Major update | Game Improvements A lot of small but significant quality of life changes have happened in this update, as well as significant changes to the beginner puzzles. You can see some of the changes in the new trailer above. Bug fixes: · Fixed a bug where there was a big delay when quitting the game, and you could still move the menu selector · Fixed a bug on the menu where if you double tapped to go to a level really q… | — | |
| Game update | Small Update - Level transitions, credits A quick small update: · Fixed a bug where the starry sky was no longer appearing on the credits · Modified the level transitions again, more info below New Level Transitions I've made some small, but significant changes to the level transitions. Watching people on Youtube try to smash through the beginner puzzles, I became aware that the transitions between levels could be a bit snappier. I've… | 11285266 | |
| Community | Join The New Discord Community Come and join the new Stuart’s Pixel Games Discord Server! There are channels to talk about all sorts of things like: Join Here. I've been wanting to create a community for Puzzledorf and Stuart's Pixel Games for a while. Discord seemed an appropriate place. But then I thought, "Why not make it about Game Development too?" So that's what I'm trying to create. It will likely evolve with time. At… | — | |
| Game update | v2.7.5.3 Fixed "Success Mirror Bug". Fixed a bug in Mirror Mode with the UI. At the end of a level, the parts of the UI that read "Success!" and displayed your score, at the end of a level, were mirrored. The UI is now back to normal. | 10170648 | |
| Game update | v.2.7.5.2 - New Level End Transition The level end transition has been streamlined. It makes the time lag of finishing one level and starting the next slightly shorter, while still conveying relevant information. · The success message, current score and best score all appear at the same time, immediately when you finish a level · If you get a new high score, the high score sound plays instead of the regular level finish sound, but… | — | |
| Game update | v.2.7.51 - Fixed 'Success' bug There was a bug where the message 'Success' would appear over the top of one of the levels and never disappear. Now fixed. | 10122915 | |
| Game update | v.2.7.5 - Sound Setting Changes There have been some minor changes to how sound settings work thanks to feedback (thanks Yuki ): · SFX and music volume now change in increments of 1, making it easier to do subtle changes for head sets · Holding down the button will slowly accelerate how fast the volume changes · The games default volume now starts at 50 for new players, allowing for headsets sounding louder | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.