Joon Shining
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
010 Oct 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
010 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Announcing Pelican Empyrean! A roguelike magic-cooking card game Hey folks! Now that After Light Fades is done and dusted we're ready to announce our next game! Pelican Empyrean will be coming to Steam Q1 2026. It's a roguelike cooking card game blending elements of food and magic into fantastical adventure! Check out the Early Look Trailer below, and wishlist it here: | — | |
| Esports | After Light Fades is Out! Hey all, After Light Fades is out today! It's a mystical, magical sokoban puzzle odyssey where each world culminates in an artefact you master and eventually leave behind. Explore seven emotionally resonant fantasy worlds, casting away artefacts tied to grief, memory, and transformation. A meditation on love, loss and growth, equal parts cerebral and heartfelt, challenging and rewarding. Get it… | — | |
| Esports | New Video Series: Puzzle Design Odyssey Hey folks, I'm counting down the days until ALF releases on 20th June! In the meantime I've started a level design video series - partly to show off what's possible with the public level editor that'll be included in the full version of the game, and partly just for the joy of creating great puzzles! So here's the first video in the series - remember to subscribe to the YT channel to see more a… | — | |
| Esports | After Light Fades is in Steam Box Pushing Fest! Hey folks, The After Light Fades demo is featuring in Steam Box Pushing Fest! We've been hard at work polishing it up to bring you a more wondrous and challenging experience, and we hope you'll be moved and inspired by what it has to offer Check it out here on Steam, and stay tuned for the full release in a few months, which will feature both an epic puzzle odyssey, and a Steam Workshop level e… | — | |
| Game update | Level 1-10 Fix Hey all, it's been a while! We've just put the game up for streamers on Lurkit, so we'll start do a few patches here and there. This one fixes the dreaded level1-10 One of the challenges of game dev is that you get too good at your own game and can lose perspective on how hard it is - this was one of those cases. Level 1-10 is still challenging, but now has more of a solid and fair feel. Hope y… | 16718190 | |
| Community | Orchid of Redemption Games On Lurkit, for Content Creators Hey folks, We've just added 3 Orchid of Redemption games to Lurkit, the content creator platform. If you are, or you know, content creators who'd like a key to any/all of our titles, check out or share the links below After Light Fades Dream of the Star Haven Joon Shining Cheers! | — | |
| Esports | After Light Fades has a new trailer and demo Hey folks Our puzzler After Light Fades has a new trailer and a much more polished demo up on its Steam page Check out the trailer here We're a while away from release so it's still all WIP, but as always we'd love to hear your impressions Remember to wishlist and check out the demo Cheers! | — | |
| Esports | After Light Fades In DevGAMM Awards Hi folks! We've entered our sokoban puzzler After Light Fades into the DevGAMM Awards and we'd love your support! It’s easy to vote for us: 1️⃣ Head to and log in with your email. 2️⃣ Find our game in the list and submit your vote! Feel free to share the link with your friends to spread the word! Remember, it’s one vote per email, and the last day to vote is October 27. Check out the free demo… | — | |
| Game update | Small patch -fixed level skip bug on level1-13 -fixed issue with menus not responding to cursor in story scenes. Now you can’t open the menu in story scenes. Problem solved | 10707641 | |
| Game update | Added level-skip option Many people have requested this feature, so here it is! You can now freely skip levels via the menu - so what are the ins and outs? • you'll still need to collect enough droplets to enter later worlds that require droplets to unlock. This means you can't just skip your way through the whole game • special levels can't be skipped - eg boss fights and special puzzle levels • if you skip a level y… | 10670244 | |
| Community | Dev Plays – Lead developer Al Thumm walks through the first 2 worlds, all golds Hey folks, Check out our first Dev Plays video where we do a playthrough of all Qualifier and Varidia levels, getting all golds in each level. No droplets collected so as not to spoil any secrets! | — | |
| Community | Joon Shining Has Launched, Plus OST is Now Available Joon Shining has launched! For those of you following the game's development, this means we're now out of Early Access and have released an official version 1.0 Soundtrack has also just launched! The game's amazing soundtrack by composer Angus Barnacle is also now available on Steam Get the Soundtrack here Or you can get the Game + Soundtrack Bundle Here Happy gaming! We hope you love the game… | — | |
| Game update | Small bug fixes and UI additions • Fixed "restart level" button in menu (it was previously not unpausing the game) • added "exit game" from title screen • fixed menu-pausing when picking up a slow-motion gem, so those two things don't interfere with each other • fixed tutorial level 2 and 3 so slow-motion in those levels doesn't interfere with game pausing when opening menu | 10509968 | |
| Game update | Added proper game pausing. Added proper end-game! • the game now officially has an ending! While the bosses were previously in the game, there's a bit more clarity about how the two different paths to completion work, and there's a narrative conclusion to it all • added proper pausing when you open the in-game menu, so you can now completely pause gameplay | 10403573 | |
| Game update | Change to gold-ranks in easy mode Gold ranks are now only achievable when easy mode is off This was a tricky decision, but we landed on this because ultimately, Joon Shining’s sweet spot is as a challenging game, and the gold ranks, especially in later levels, are carefully formulated puzzles which didn’t translate to easy mode (because par is more generous in easy mode, so there’s no need to puzzle out an optimal route to get… | 10354193 | |
| Announcement | Release Date Announcement Officially announcing Joon Shining's release date of February 17! Check out our new release date trailer here Release Trailer What started as a tiny experiment in creating a minimum loveable product game has turned into an epic two year development journey, culminating in a game, atmosphere and experience that has far exceeded our expectations! Joon Shining first launched on Early Access back i… | — | |
| Game update | The Boss Is In ! The final boss is in! For the first time ever you can (technically) complete the game! Ok cards on the table it's a bit rough, but it's all coming together quickly so we'll have more updates soon! Other than that, lots of tweaks throughout, massaging the new environments in and more adjusting of all the gold-rank difficulties. | 10197308 | |
| Game update | World 7 fix Fixed issue with invisible collisions blocking gameplay in world 7 (regalia) | 10171872 | |
| Game update | Huge Environment Update #2 ! Hey folks, We're excited to reveal the second big environment art update to the remaining worlds 5 to 8. The game is really starting to shine from start to finish! There's a few tweaks still to come, but from here we're mostly focused on getting the story into the game. Oh and the incredible soundtrack is pretty much done! But we're keeping that under wraps until the official release date, so s… | 10168212 | |
| Game update | Huge environment update! Hey folks, We're excited to reveal the first big environment art update to the first 4 worlds! We've been in early access for a long time now, so it's a huge milestone for us to finally show you what the game is really meant to look like! Plus updates to all the characters, some victory and loss animations and lots of little difficulty tweaks. We hope you love playing in these worlds as much as… | 10086613 | |
| Game update | Fixed level6-7 bug, and other general updates • level6-7 fixed a bug that wouldn't allow you to progress in this level • world 6: in the proc gen system we replaced the hard-to-use magnets with much easier-to-use grapples • changed a few of the later droplets in world1 to purple-types | 9965977 | |
| Game update | Made some gold-times more achievable. Improved underwater camera • Tweaked some of the gold-times in worlds 1, 2 and 3, to make golds more achievable (particularly level1-12) • Fixed the camera in world 2 – so if you are below the surface of the water, but close to it, the camera corrects downwards, so the water-surface doesn't obscure your view of the ball | 9768335 | |
| Game update | All Achievements Are In! All Achievements are now live! There's some truly epic journeys of discovery to be had. Happy searching! | 9743912 | |
| Game update | Fixed World 8 locked-controls bug Fixed a bug in world 8 where the controls are locked at the start of a level | 9589375 | |
| Game update | All droplets are in! We've hit a great milestone today – all 100 droplets are now in the game and waiting for you to discover. And we've created some ingenious challenges around collecting them all, including the new purple-type droplet which is...well I wont spoil the surprise. Happy hunting! | 9511803 | |
| Game update | Updated the hero, Joon Put new player character model into the game. All gameplay remains the same, this is just a purely visual update, and your first introduction to what the hero Joon looks like! | 9459797 | |
| In-game event | World 4 (Cave World) Gameplay Polish - Eased off the Difficulty Ramp Hey folks, Following the world 2 polish last month we've given a lot of attention to world 4, the cave world. This is a favourite of ours, and some really interesting gameplay mechanics and level designs come into play here. However because building these levels is a lot more time consuming (the cave levels are both vertical and horizontal, whereas most other worlds are primarily horizontal) we… | 8350847 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.