Side Effect
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | 🦊 Tobi's update 0.1.3 is out! Yo guys, many players have experienced Tobi getting stuck during the gameplay. This is very unpleasant situation since Tobi is essential for the story to continue and with him being stuck in one place forever the player won't be able to finish the demo. Apart from this main problem I've decided to add and tweak more features of the game, some are smaller others are larger, to make it more inter… | — | |
| In-game event | ⬆⬆ First demo update 0.1.2 is here! Hey guys, since the release of the first demo version (0.1.0) and a few youtube video gameplays of Side Effect I decided to change / fix some features which might have been a bit annoying for you players as well as me once I realized them. Here is the list of changes / fixes in 0.1.2: · Tobi should no longer miss the trash throw at recycler when a tree is in the way. He will always find a spot… | — | |
| Steam news | Side Effect demo is now available on STEAM! BIG NEWS Today on 3rd of May 2021 , after more than 3 months of everyday hard work after my main job, I've released free demo of my upcoming game Side Effect on STEAM. You can play it on Windows as well as on macOS. It's not just about me I'm so proud of myself as well as of people who decided to follow me on this long journey of indie game development. No matter if you are a regular player, so… | — | |
| Major update | 🦊 Tobi's learning to speak Communication by symbols Symbols, pictograms or emojis? Many games communicate ideas to you by words. English, German, Italian or Slovak, doesn't matter they are still words which need to be translated if the game wants to have broader player base. Symbols (pictograms or emojis) however are a universal language. They can be "read" instantly and when put together one after the other they can for… | — | |
| Community | Artstyle & Graphics Many people have asked me how I achieved this style of graphics and after giving them a brief 2-3 lines of overly simplified explanation, I finally decided to write detailed article on how Side Effect rendering actually works under the hood. Understanding this process requires some technical knowledge about rendering, just sayin'.. Dissecting a Frame Let's talk about how the frame is rendered s… | — | |
| Game update | 🌩 Weather update 🌩 Nature is so damaged that each time pollution reaches critical levels a huge and powerful storm forms, leaving nothing but a destruction behind. I've improved storm visuals as well as added violent sounds to intensify the atmosphere. Where would you hide if you see such storm coming your direction? | — | |
| In-game event | Core game mechanics finally polished There was a long time question of how you as a player will be able to get rid of all that garbage laying around to make progress in the game. This core mechanics now gives you ability to pick any garbage object from the ground and manipulate with it. Recycler will also become handy. But how does it work exactly? First of all you need to find garbage and spawn a recycler near it. Then by holding… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.