Terminus: Zombie Survivors
Playing now
70−13 vs. yesterday
3.2%of peak
All-time peak
2,187Aug 2024
Playing now
70−13 vs. yesterday
All-time peak
2,187Aug 2024
| Published | Title | Build |
|---|---|---|
| Terminus: Zombie Survivors - 1.3 Workshop Update Now Live!major Hey everyone! The 1.3 update for Terminus: Zombie Survivors is out of beta and live for everyone. The big addition is Steam Workshop mod support . It has been one of your most requested features for a long time, and we're glad it is finally part of the game. 1. Steam Workshop Mod Support Over 50 mods are already up on the Workshop, made by players during the beta. Some retune the zombies and th… | 24987176 | |
| Terminus: Zombie Survivors - V1.3.1.20 BUG FIX: Fixed a crash that could occur when saving in an area crowded with zombies. · BUG FIX: Fixed a crash that could occur when repairing electronics or mending clothing while crafting speed was 0 (for example, set by a sandbox option). · GAMEPLAY: When crafting a skewer or wooden needle, sticks are now selected before planks and lumber. · MODDING: Added stat_max to the config category, let… | 23993173 | |
| Terminus: Zombie Survivors - V1.3.1.10 MODDING: Added traits as a moddable category. Mods can add new traits or rebalance existing ones through data, with effects such as stat and HP/AP bonuses, condition changes, combat modifiers, and granted recipes, and can assign unique traits to an occupation. · MODDING: An existing save now loads after a mod that added traits is removed or disabled; the traits it added are removed from the cha… | 23775795 | |
| Terminus: Zombie Survivors - V1.3.0.63 (Beta) MODDING: The Mod Manager now also lists mods that are turned off, so a disabled mod can be re-enabled, and each mod is toggled with a checkbox. · MODDING: Mods no longer need to specify a patch mode (merge or append) in their manifest; the merge method is now determined automatically from the target's data type. Patches to list-based targets, which previously could fail to apply, now take effec… | 23618054 | |
| Terminus: Zombie Survivors - V1.3.0.55 (Beta) BUG FIX: Fixed a crash that could occur when right-clicking a fire starter. · GAMEPLAY: Character pathfinding now avoids walking through fire when an alternative route exists. The stronger the fire it would otherwise cross, the longer a detour it will take. · MODDING: Added a config data category that mods can patch to override the available trait points and the maximum number of selectable tra… | 23500257 | |
| Terminus: Zombie Survivors - V1.3.0.48 (Beta) MODDING: Added weapons, tools, clothing, medicines, and other items as moddable data categories. Mods can adjust the stats of existing items (such as damage, durability, weight, or effects) or add new entries to these categories. · UI: Reorganized the DLC main menu so that Patch Notes and Credits sit in a separate group below the other buttons, divided by a line, matching the base game layout.… | 23405750 | |
| Terminus: Zombie Survivors - V1.3.0 (Beta) MODDING: Added Steam Workshop support. Subscribed mods are detected on launch and can be enabled or disabled from the new Mod Manager, opened via the Mods button on the main menu. · MODDING: Mods can modify or extend data across 19 categories: foods, beverages, seafood, liquids, vehicles, vehicle stats, boats, crafting recipes, cooking recipes, generic recipes, upgrades, NPCs, NPC stats, furnit… | 23317314 | |
| Terminus: Zombie Survivors - V1.1.3 Update AI: Improved companion behavior to plant potatoes in addition to seeds and renamed Plant Seeds to Plant Crops. · AI: Adjusted companion AI to prevent them from eating vegetables or fruit for hydration when automatic food consumption is disabled. · BUG FIX: Fixed a bug where pastors could attack by right-clicking zombie heads. · GAMEPLAY: Killing a pickpocket no longer triggers the Guilty debuff… | 17583488 | |
| Terminus: Zombie Survivors - V1.1.2 Update AI: Improved pickpocket behavior to escape more efficiently from players and zombies. · AI: Prevented pickpockets from fleeing through tiles occupied by the player. · BUG FIX: Fixed a bug where selecting survival skills later made it impossible to search furniture or corpses. · BUG FIX: Fixed a crash that could occur when attacking NPCs with weapons like slingshots, bows, and crossbows. · BUG F… | 17508392 | |
| Terminus: Zombie Survivors - V1.1.1 Update AI: Improved companion behavior to prioritize searching furniture on the same floor in multi-level structures like research centers. · AI: Companions now face the direction of debris when clearing it. · BUG FIX: Fixed a bug where companion sprites remained visible after moving to another floor. · BUG FIX: Fixed an issue where adjusting fuel consumption in sandbox mode incorrectly affected achie… | 17451283 | |
| Terminus: Zombie Survivors - 1.1 NPC Update Now Live!major Hey everyone! The 1.1 NPC Update for Terminus: Zombie Survivors is now live! This is the first major update since the 1.0 full release, focusing on new NPC mechanics and improvements , including hostile NPCs, combat with survivor groups, and companion AI automation . Here’s what’s new: 1. Introduction of Hostile NPCs Now, in addition to zombies, hostile NPCs have been added. We've introduced ba… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026 | Mon | 08:39 | No patch notes · unannounced build | 25163542 | public | 1 | — |
| 7 Sep 2026 | Mon | 08:38 | No patch notes · unannounced build | 25163542 | v1.3 | 1 | — |
| 7 Sep 2026 | Mon | 05:57 | No patch notes · unannounced build | 25161636 | public | 1 | — |
| 7 Sep 2026 | Mon | 05:57 | No patch notes · unannounced build | 25161636 | v1.3 | 1 | — |
| 1 Sep 2026 | Tue | 04:21 | No patch notes · unannounced build | 25050539 | public | 2 | — |
| 1 Sep 2026 | Tue | 04:20 | No patch notes · unannounced build | 25050539 | v1.3 | 2 | — |
| 28 Oct 2025 | Tue | 00:22 | No patch notes · unannounced build | 20566448 | v1.2 | 2 | — |
| 4 Mar 2025 | Tue | 03:58 | Terminus: Zombie Survivors - V1.1.3 Update | 17583488 | v1.1 | 2 | — |