Mars First Logistics
Playing now
42−22 vs. yesterday
1.7%of peak
All-time peak
2,455Oct 2025
Playing now
42−22 vs. yesterday
All-time peak
2,455Oct 2025
| Published | Title | Build |
|---|---|---|
| Patch v202608131604 Allow automations using parts like the Sensor and logic gates to continue to function while using the Theodolite. · Fix a bug where large vehicles would sometimes spawn inside geometry. · Fix a bug where NaN was displayed as time to next departure at monorail stations. | 24707685 | |
| Patch v202604121056 In co-op, all blueprints that are unlocked for the host player will now become unlocked for joining players when they join. · The space elevator now has some extra refuel points. | — | |
| Patch v202604081406 Small fix for Russian translation. | — | |
| Update 1.1major Hello! Update 1.1 adds a number of oft-requested features for long-time players, as well as addressing some common pain points for new players. New features · The editor can now optionally show the center of mass of your vehicle. It is disabled by default, but can be enabled in settings/interface. · The start state of the Slider parts can now be set to half or fully extended, similar to parts l… | 22672412 | |
| Patch v202510281106 Fix a bug where the vehicle could sink into the ground when configured a specific way. | — | |
| Patch v202510251620 Fix intermittent freezing and audio loss. · Use only one shade of blue to depict part selections in the editor to avoid confusion about what is selected. · Do not change the default pivot point of copied sub-assemblies to the last hovered-over part when holding ctrl as that behaviour was undocumented and confusing. · Simplify the copy-paste manual section. · Update Unity version for security pa… | — | |
| Patch v202510151059 Allow monorail tracks to be more bendy. · German and Chinese translation fixes. | — | |
| Patch v202510071850 Fix a bug where the space port celebration wasn't showing for co-op clients. · Fix a bug with resetting vehicles on Phobos. · Generate tyre tread marks on Phobos. | 20282360 | |
| Patch v202510041925 Fix stricken shuttle not rotating for co-op players. · Fix a bug where sometimes co-op players wouldn't receive mined raw materials. · Fix a bug where the game would say there were no transmitters in range, even though one was visible. | 20251057 | |
| Patch v202510031634 Fix arrow not showing next to virtual ports in UI. | 20234462 | |
| Patch v202510031029 Fix a bug where parts could be duplicated if they were removed with an expanded selection. This would sometimes manifest as parts seemingly going missing, since the duplicated parts could be used for building, but weren't actually added to your inventory. | 20231555 | |
| Patch v202510022134 Fix a bug that could result in parts getting lost when copying another player's vehicle using the Copier part. · Fix a bug where the game could soft lock if parts such as the sensor sent inputs to the Theodolite. · Increase the cost of the Heavy Duty Jack part. · Fix some Simplified Chinese translation errors. | 20221882 | |
| Patch v202509271553 Fix a bug where the save file would get corrupted if you joined a co-op game before the first auto-save, resulting in a black screen when you next try to run the game. | 20152349 | |
| 1.0 Update Available Now!major After over 2 years cooking in Early Access and 5 years total development time, Mars First Logistics 1.0 is here with a big update! New Main Contracts 10 new contracts have been added with a new area to discover! These new contracts have more of a puzzle focus and are about figuring out how to use the tools you've already unlocked together. They should provide some unique challenges! New Languag… | 20107821 | |
| Patch v202507241545 Fix a bug where raw material deposits were not correctly synced when playing co-op. | 19339293 | |
| Patch v202507221140 Fix a bug where undiscovered structures (e.g. roads) could be selected and built under certain circumstances. | 19308612 | |
| Patch v202507111516 Fix a bug where small rocks could prevent a road from being connected to a station. · When auto-saving after completing a contract, save the player's position after they are moved out of the way of any station building animation, instead of their position beforehand. · Reduce the size of the batteries parcel. | 19185922 | |
| Patch v202507041504 Allow picking colours by middle-clicking on a part. · Show size in contract info. · Fix a bug where no empty save slot was created when deleting a save and all slots were full. · Fix a small gap in one of the supplies parcels. · Fix a bug with negative side job expire times. | 19103404 | |
| Patch v202507011119 Allow fast travelling to transmitters. · Move the fishery to flatter terrain to make it easier to access. · Differentiate map waypoint lines from contract lines on the map. · Fix a bug where the latest auto-save sometimes wasn't loaded after leaving a host's game. · Show tutorial messages for key parts and side jobs. · Show expire time for side jobs. · Adjust dialog box height based on text hei… | 19058500 | |
| Patch v202506231612 Fix another bug that allowed monorail side jobs to possibly be generated to the same station. · Update the text of a couple of messages to make them clearer. | 18960949 | |
| Patch v202506181145 Make the theodolite aim dot more noticeable. · Allow resetting inside warehouses without respawning the player outside. · Reduce speed of monorail station lifts. · Avoid spawning the player on top of lift platform buttons. · Avoid showing tutorial messages during station build animations. · Move fish bag delivery marker higher up to better indicate you need to deliver it through the roof of the… | 18905702 | |
| Patch v202506161052 Fix a bug where broken off Reactor Core arms didn't restore to the correct position on load. | 18876786 | |
| Patch v202506141325 When loading a save, remove any monorails that go to the same station as another monorail. This should never have been possible, but for a bug in previous versions (which should now be fixed). Apologies if this deletes a monorail you were using, but it was causing issues with trains colliding and it seems some players were under the impression it was supported, when it shouldn't have been allow… | 18864726 | |
| Patch v202506130917 Move the explosives pickup point a bit to make this contract slightly easier. · Reduce monorail train speed. | 18847888 | |
| Patch v202506121139 Make blast site rock hole a bit more obvious. · Fix bug with Dome and Heavy Duty Servo parts causing camera issues. · Fix Corner 2x2x2 colliders. · Fix bug where destroying the first or last segment of a completed monorail didn't refund. · Don't build structures if they become invalid while holding down the build button. | 18833806 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 13 Aug 2026 | Thu | 11:19 | Patch v202608131604 | 24707685 | public | 1 | — |
| 13 Aug 2026 | Thu | 11:19 | Patch v202608131604 | 24707685 | beta | 1 | — |