Panic Mode
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
07 Nov 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
07 Nov 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Resounding feedback, resounding alarms! Panic Mode - Update 0.2.9 Thanks to everyone for the feedback since the bigger update this summer! In the spirit of making more frequent smaller updates going forward, here's a few things we've been working on. ---------------------------- Panic Mode – Update 0.2.9.0 (Released on 12.08.22) General-Changes * Destruction feature – Alerts & alarms (Speaker & Smoke Alarm) now propagate through destroyed walls * Smaller Bugf… | — | |
| Major update | Pamperümpel Industries Needs You! [New Update Live] Human interns have requested significant changes to the “Pamperümpel Safety System.exe” software, the corporate issued remote login application that allows earthlings to build safety protocols to save employees on another planet - find below some changes: -More properties have been built and require evacuation protocols (new levels, like) - Initial safety management training has been improved (… | — | |
| Community | Incoming Transmission! There seems to be an incoming transmission from Pamperümpel Industries ! keep in mind there tends to be about 48 hours of interplanetary delay given the proximity of their planet to Earth. Or, less cryptically, a new update for the game is set to release this week — watch this space! | — | |
| Community | Upcoming Features & Improvements for Panic Mode It’s been a while since our last update and we’re excited to talk a bit more about what we’re working on - here's what we have in store for you for one of the upcoming updates: Interior walls and objects (and pammies) will soon be able to get exploded by certain items. Who needs to strategically plan escape routes when you can blast open a few walls? Crisis employees will soon be able to zoom,… | — | |
| Game update | Update 0.2.1.0 Panic Mode - Update 0.2.0.3 General-Changes: · Added a new splash screen · A new heat filter to observe the elements behavior · Pammies are properly clickable in all situations now (try it) · Health-Bars work as intended now · Ambient Occlusion setting working again (requires level reload) · Scrolling text does not jump around anymore Level-Changes: · Improved outdoors look · Fixed some cases o… | — | |
| Game update | Update 0.2.0.4 Panic Mode - Update 0.2.0.4 General-Changes: · Fixed Health Bar and changed it to new UI Look · Fixed pammy hover getting obscured · Fixed jumping text issue · Fixed Sprueschutz Animation Bug | — | |
| Game update | Patch 0.2.0.3 Panic Mode - Update 0.2.0.3 General-Changes: · Some UI upgrades (more pending) · Fixed ambient oclusion (game looks pretty again) Level-Changes: · Pamperumpel Water level revision - objectives, space, easier to understand · Pamperumpel Smoke/barrel level revision - better tutorial, room adjustments, objective fix · Reduced pammy zig-zagging in some cases · Updated cosmetics for some levels Item… | — | |
| Game update | Bugfix: Aluminum Foil Removal We noticed that for some players some walls looked like they were made of aluminum foil. This was due to a faulty texture and was now corrected. | 7008001 | |
| Community | What's in the Early Access version? Greetings employees of Pamperümpel Industries, Thanks for taking a look at our game - the feedback we've received so far has helped refine the direction. We know what we're showing is very, very early although based on the success of the feedback thus far we've decided to open the project up to community earlier than originally planned. The major points we're taking on board before the Early Ac… | — | |
| Esports | Panic Mode - Discussion with the Dev Team Greetings potential Pamperümpel Industries employees! Watch the dev team broadcast the journey that Panic Mode as a project has taken this far - featuring the lead developer Ilja Immler, lead artist and 3D modeler Jaroslaw Sokolowski, UI & graphic designer Stuart Scargill, and our sound & music designer Olli Oja. See how the elements of the game were created and check out some sneak preview foo… | — | |
| Esports | Panic Mode - From Concept to Alpha Greetings potential Pamperümpel Industries employees! Watch the dev team broadcast the journey that Panic Mode as a project has taken this far. See how the game evolved and how levels get made on this live stream - questions are welcome during the stream through the chat! June 18th at 9pm (CEST) | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.