Earth Elements
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
024 Oct 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
024 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | EARTH'S ELEMENTS work in progress report Welcome New update coming soon. Some screenshots....I am working on VOLCANO project for new upcoming update 1.50 Thank You JG update coming soon | — | |
| Community | EARTH'S ELEMENTS work in progress report Welcome New update coming soon. I am in about 80 percent done with that rework. Investigating how Volcano will work in game. -underground lava build up will take resources. Lava is performing much better than enemies. Therefore I will remove enemies from game. Let me know if effect is worth the effort. Altogether if map is wide enough 2 volcanoes will be set from underground lava. Lava by itsel… | — | |
| Community | EARTH'S ELEMENTS work in progress report Welcome New update coming soon. I am in about 80 percent done with that rework. Reworking on machines class right now Main new ideas for machines. - they could be freely moved - with selecting and right click mouse - dig and throw away material - choose dig zone and activate and away they will go and dig -can dig under water -placing ladder automatically for RoundOnes easy access I have main fr… | — | |
| Community | EARTH'S ELEMENTS UPDATE coming soon Welcome New update coming soon. I am in about 75 percent done with that rework. Basically that will feel like new game. I put a lot of effort since beginning of this year into this project. Lets give you some specifics: A. Reworked whole units selection/orders -unit selection. with mouse left mouse button dragging to select like in RTS style. -with that comes independent orders to units. every… | — | |
| In-game event | main release 1.0.0 main release 1.0.0 - not changed core game functions from version 0.9.2.1 bug fixes -music label wrong path for label.....fixed changes - changes how game starts - side menu is hidden by default; reason for that change is to immediate visibility of media player. Players can easily switch menu back on by pressing top left button (hide/show side panel menu) - added more melody lines - all togethe… | — | |
| In-game event | 9.2 my artistic soul update to 9.2.0 additions: - 6 brand new song - melodies from 18 to 23. New club melody line - my favorites are: 19 and 23. - added song tiles - new poetry titles creation - added in game music player - with functionality to: play/stop, play next, play random next and with synthesator graph - if thats too much you can turn off visibility of media player in quick settings ; melodies are played r… | — | |
| In-game event | 9.00 bug fixes -refactored pm 10,5,13 - all base class is pm10 - for not dependent on fps dig function -error domesticated fields:milk,honey,wool,eggs - adding holds constantly - added flag tile_loaded -gui panel mixers resizing fix -gui panel pobj resizing fix -gui panel epoch allowed elements - resizing fix -pobj panel fixed correct icon for mixer, free, machine work -build 42 rought stone flower… | — | |
| Esports | other project well earth elements is almost done releasing next update soon, and after that version 1 will be available. and after that what will I do?.... dont wont to be bored...so so I would like to show you my next idea, game about car traffic in city, cars will come and go... and you will build infrastructure for them..... seems nice right check video how project was evolving, and how it looks right now… | — | |
| In-game event | update 8.3.2 update to 0.8.3.2 bug fixes: -correctly saving/loading music on off from e_e config file -remove fog of war by machines -cancell pmach if no pobj on free list error -fixed movement on ladders -astar remove ladders - fixed -fixed encyclopedia to accommodate more machines - moved to builds sections additions: - follow path draw rework: color coded path where pobject is going. Color is indicated u… | — | |
| In-game event | 0.8.2.1 main feature in update is: new relay builds - explained in additions desription fixes -for work task removing from free list..................................fixed -pobj panel set free for returned from build list................fixed -follow path7. dest_type 2. tile 0 at destination, left tile1 for tile destination - coused error going to relay builds ..............fixed -set new work task, ad… | — | |
| In-game event | 0.8.2.0 bug fixes -cancel work task error on non blocked tiles [23-33,38] astar was removed......................................fixed -abandon work task affecting astar for cancelled tile...................................................................................fixed -removing recharger error.......................................................................................................… | — | |
| In-game event | 0.8.1.0 update. New units: YETI , DROID and DINOSAURS update to 0.8.1.0 Main features in this update are: -New UNITS: YETI, DROID. -New animals: dinosaurs - upgrade system for RoundOnes bug fixes: quiet bug fixes (on 10/21/21) -added new tiles 33,34,35,36,37,38 to astar as obstacles............................................fixed -generate world without preview choosing error due to paralax not set...................fixed regular bug fixes: -slee… | — | |
| In-game event | bug fixes/optimizations/additions bug fixes: -error in order_unslelct_all_pobj due to removing when iterting in array ..........................fixed -error in astar update locallyout3 - case20 ......................................................................................fixed -added very similar case 21 to update locallyout3.........................................................................fixed -added case 22 as… | — | |
| In-game event | 0.7.7.4 bug fixes bug fixes: -on wake up on demand-error due to finding cap by IJ....................................................fixed -added missing icons in dynamic pobj panel.........................................................................fixed -connected missing live numbers to RoundOne detailed panel......................................fixed -sleeping capsule lowering stamina all the way due to… | — | |
| Major update | update 7.7.1 life support system -life properties: food level (purple), sleep level(orange) and already in game stamina level(green) From Now on You need to take care of necessities for RoundOnes. They will walk much slower if they will not get sleep and food. -introducing SLEEPING CAPSULES BUILDS: 3 new builds in category: life support : ground, mud brick and wood plank sleep capsules. Capsules can be build like any other reg… | — | |
| In-game event | technical update bug fixes update 7.7.0 update to 7.7.0 is first time game with no debug console window. looking much better now. besides that some other main features are outlined below: -added log file. located where game saves are file: earth_elements_log_text_file.log if you will sent that file to me: [email protected] with short description of crush that will help debug the game. for now file has to be manually sent a… | — | |
| In-game event | update to 0.7.6.5 update to 7.6.5. In that update main features are: -real time cursor info bar. While mouse hoovers over items you receive basic info about items in game -redesigned Info Panel. New detailed info panel will display more information especially for now on info of RoundOnes, new Info panel for basic tile info and present builds -under the hood fixes and corrections for Order Menu. Especially useful… | — | |
| Major update | UPDATE TO 7.6.4.1 in this update to 0.7.6.4 main features are: - new ORDER TASK menu. This menu is adding possibility to directly interact with RoundONES. User can choose RoundOnes and after that assign task for them. Previously choosing ROundONES was done automatically, usually closest to task was chosen. That new possibility will allow more precisely fine tune your game session, maybe you would like to choose… | — | |
| In-game event | update to 0.7.5.2.2 update to 0.7.5.2.2. main feature in this update is: content addition Super Heavy in action - right now there are 12 Machines available in game most interesting are build from STEEL and IRON TOOLs. pMachines are easier to set, and working with following digging path with some nice animations. Going from epoch to epoch will allow you to gain TOOLS corresponding to epoch. Using those TOOLS will l… | — | |
| In-game event | update to 7.5.2 Moving Machines and STEEL BUILDS update to 0.7.5.2. Main features in that update are: - Moving Machines. added whole new section of moving machines. Those will drill or dig tunnels and nicely move along digging path. Old stationary machines are still available in early game. New ones are available when you reach Iron Tools. - NEW whole section with STEEL BUILDS - updated CONCRETE builds -game balancing. Mixer will produce insa… | — | |
| Major update | BUILD is FUN update update to 0.7.5.0. in that update main features are: -BUILD is FUN. It means that BUILDS can now be placed anywhere in air using SCAFOLDING. that is completely automatic. After builds are done scaffolding is gone. Accessing tiles in air was main limitation and now that is gone. You can build any structures using MAIN blocks. All BUILDS will have them. New builds possible to built in air I named… | — | |
| In-game event | update to 0.7.4.2 update to 0.7.4.2 main feature in this update is: - FIXED MENU for TASK management. No more floating menus. Main problem with floating menus was that they take screen space were player did open them. No more of this problem right now in game there is menu panel at the bottom above console. Menu has 4 Tabs for now which you can switch with Mouse Wheel, or SHIFT button. If you liked floating menu… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.