SGS Taipings
Playing now
1+0 vs. yesterday
1.1%of peak
All-time peak
87Jan 2023
Playing now
1+0 vs. yesterday
All-time peak
87Jan 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Minor update - Key bug fix Hi, we made an update today that fixes the really annoying bug of stacks disappearing from the map + game stuck after a battle during AI turns. Thanks for your patience and support | — | |
| Game update | Small Update Improved Battle List window, updated leader information (leaders ranks) , siege cards fixes | 15369663 | |
| Game update | Minor Update FIXES · (Summary phase) Fixed list of battles not being displayed · (Siege cards) Fixed a bug where a card played during a siege could freeze the game · (Siege) Fixed a bug that brought back the siege window to card play each time Enter was pressed · (Battle List) Fixed a bug that caused the battle pop-up to flicker for battles with a huge amount of units · (Unit pop-up window) Fixed the displa… | — | |
| Major update | TAIPING MAJOR UPDATE TAIPING MAJOR UPDATE The game now works with the 1.5 version of the SGS engine, which includes in particular the most important Loyalty system (already used in SGS We The People ) as part of its design. Loyalty The loyalty system is a major change in gameplay, as you no longer just go through a region and take it for you: if the region is loyal to the other side, you need to maintain military p… | — | |
| Major update | SGS VERSION 1.5 NEW • Loyalty : the new loyalty System (as described in full in the latest SGS We the People update), with region loyalty split and assigned to both sides, possibility to examine enemy stacks in region heavily loyal to you, construction of units in very loyal regions even if uncontrolled, switch of region controls based on loyalty levels, loyalty score affecting region income, retreat allowed i… | — | |
| Community | A TAIPING EPIC A seldom known part of the rich and colourful history of China comes to life in this grandiose epic covering the bloodiest war in the Middle Kingdom. And the story continues with more content regularly added and even more to come soon in the coming weeks. | — | |
| Game update | Minor update - Artillery Clarified tooltips explanations on some of the artillery units used by non-European forces. | 11659716 | |
| In-game event | May 2023 Engine Fixes · We corrected a performance problem linked to the display of a large number of cards ( FPS rate improved threefold). That should make your game experience more fluid. · We have changed some rules of Assault battles: units having taken refuge inside the city will participate in the defense in case of assault, with a negative modifier equivalent to that of the attacker (representing… | — | |
| Game update | Minor Easter Update Added annual events giving VP for capital provinces regions control. Fixed a few cards Corrected some errors in the scenario sheets. | — | |
| In-game event | SGS TAIPING - April Update FIXES · Fixed error in River Fleet card · Fixed Feng Yunchen still present in 1857 while he had died in 1852 · Fixed arrival of leader Luo Dagang · Changed the values of Mongol cavalry to match their actual historical capacities (1 less in all of attack, defense, movement and morale. No longer breakthrough capacity) · From start of game, Green Banners from Yunnan, Sichuan and Henan can enter ne… | — | |
| In-game event | TAIPING UPDATE NEW · Added an information event about the capture of Guangzhou (from Turn 2, when Taiping come close to that city) · When Guangzhou is captured by Taiping Army, 3 cards are drawn allowing the Taiping to choose their attitude towards Foreign Devils: Welcome, Acquiesce or Expel. Each have different costs in VP and gold, and different benefits and liabilities. Some changes (e.g. Expel) may alter… | — | |
| Esports | SGS Battle Series Discover the new Kickstarter campaign presenting the new SGS Battle Series games, for grand tactical battles. First to be released will be Stalingrad. Campaign lasts from 9th to 27th March 2023. Early Birds bonus for the first 36 hours. SGS BATTLE FOR STALINGRAD - KICKSTARTER | — | |
| In-game event | SGS TAIPINGS REGULAR UPDATE MARCH 5TH Changed of Anti-Taipings revolts : the process and the conditions have been modified to make it more realistic. When the Taipings and their Chinese allies have conquered a province in mainland China and hold all its cities, there is a chance 40% chance (tested every third turn) one city will rise in revolt if the garrison remaining in the province is not sufficient. A garrison is made… | — | |
| In-game event | First Game Update IMPROVEMENTS · (Cards) New icon on map stacks indicate if at least one unit of the stack is locked by a card/event, or if an opponent's stack can be examined thanks to a card effect. · (Cards) Effect that locks/unlocks unit movement now only proposes to select units or stacks that actually lockable/locked. · (UI) Improves readability of Cards and Events descriptions in Chinese, Japanese and Kor… | — | |
| Game update | First Game Update IMPROVEMENTS · (Cards) New icon on map stacks indicate if at least one unit of the stack is locked by a card/event, or if an opponent's stack can be examined thanks to a card effect. · (Cards) Effect that locks/unlocks unit movement now only proposes to select units or stacks that actually lockable/locked. · (UI) Improves readability of Cards and Events descriptions in Chinese, Japanese and Kor… | 10565888 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.