BlackChain
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
215 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
215 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch 1.1.1c Hey everyone! The new patch is out, adding the following changes: - New custom skirmish by Zlatko . Thanks! If you wish to share your maps with us, feel free to do so on our Discord server! - Fixed: unit type kills are now included in the save files. This fixes the Mordor Macula map saving/loading - Various multiplayer fixes: name sharing, player role issues with more than 2 players, better lob… | 7697232 | |
| Patch 1.1.1b Hey everyone! The new patch is live, adding the following changes: - Timer added to the in-game UI - Minervite Extractor income nerfed from 5/s to 2/s - Metal Torment map made significantly easier - Supercore research now needs Command Post Fixed: Totem tech requirement tooltip was wrong Fixed: Minervite Extractor research was not disabled after research Borington | 7659786 | |
| Patch 1.1.1 & Sale! Hey there! Version 1.1.1 is live, just in time for the discount! Changes: - New user-made skirmish maps included. If you want your maps to be included in the next patch, feel free to reach out on our Discord sever! - Added new skirmish option for starting worker count - AI now uses anti-air defenses and Locusts - AI now builds more defenses around its probes - Minervite Extractor research time… | 7595348 | |
| Patch 1.1.0b + Sale! Hello there! Patch 1.1.0b is out right now, adding the following changes: - Sound effect for Firefly and Plasma Totem attacks has been updated Fixed: Minervite Veins now have same health as resource content (1250) Fixed: bad text line breaking because of a rounding error Fixed: beacon animation is now framerate-independent Fixed: a couple of typos in briefings and other texts Fixed: mouseover s… | 7310659 | |
| Patch 1.0.9 - Multiplayer with more than 2 players! Hey everyone! The week-long sale is over, but the work does not stop. I wanted to release this patch asap, but it will need a lot of testing. It would be nice if let's say an 8 player FFA was running smoothly, and in theory it should. In practice, well, join our Discord and we will organize a match over a virtual LAN. Anyways, here's the full feature list for 1.0.9: - Reworked networking from t… | — | |
| Patch 1.0.7 Hello everyone! Patch 1.0.7 for BlackChain is out! Rum & Gun was taking up most of my dev time this past month, but there's still a bunch of stuff I wanted want to add to BC in may. How about an endless survival mode for version 1.1? Anyways, today's patch had added the following changes: - Minervite Extractor and Extractor Fort now have different models - Updated rock and terrain textures, con… | — | |
| Patch 1.0.6b Hey everyone! Today's patch changed the following: - New mouse pointer window-locking option in the Options Menu - "Cheater" AI made harder - Fixed: AI builders no longer get stuck - Fixed: AI was not attacking expansions guarded by neutral forces - Fixed: height fog and ragdoll speed is no longer framerate-dependent - Fixed: Barracks construction animation now ends when building is finished -… | 6616925 | |
| Patch 1.0.6 Hello everyone! Today's patch is not a large one, more of a warm-up for the upcoming bigger update. I spent a lot of time on Rum & Gun lately, but I still have a lot of plans for BC. Changes is 1.0.6: - Layout changes to Tycor Mainframe map: Red base is no longer accessible on ground, instead there are 2 well-guarded Extraction Forts on the northwestern side of the map. - Updated cave wall and… | 6609174 | |
| Patch 1.0.5 - Difficulty modes and camera zoom Commander! Patch 1.0.5 for BlackChain is out! Here are the changes: - EASY and HARD difficulty modes can now be selected for campaign maps. Difficulty can change unit placement, AI attacks , starting money, map triggers and objectives. It does not change individual unit strength, though I could add a Very Easy mode with 25% reduced enemy life... - Added camera zoom with mouse scroll. This is wh… | — | |
| Patch 1.0.4 - New Skirmish map Hello there! Patch 1.0.4 is out, adding the new Mining Platform skirmish map. It's got 3 automatic Extraction Forts, guarded by space pirates. Some neutral enemies have also been added to the Dune skirmish map. Other changes: - Hangar no longer requires Factory - Tanks now require both Command Post and Capacitor - Capacitor now requires Deposit instead of Factory - Fixed: heat was not displayed… | — | |
| Patch 1.0.3b - Icon graphics update Today's patch is a small one, here are the changes: - Updated icon graphics - Added red cursor for when unit under cursor is an enemy - Minor GUI texture changes - Control Hub no longer has rally point Borington | 6431998 | |
| Patch 1.0.3 A new day, a new patch. Some of us were testing the multiplayer on the Discord server, and I received many great ideas. Today's changes are: - Training time and cooldown is displayed on tooltips - Absorption research - Stingers and Electropods absorb any damage above 12. Ideal against tanks, but the research is expensive. - Changes to some icon graphics - Increased Attila MW cost to 200/200 - D… | 6425706 | |
| Patch 1.0.2 - Supercores! Hey everyone, here's this week's last update; might be the biggest one so far. A new structure, the Blackchain Supercore has been added. It acts as 3 cores in 1 for the price of 200 minervite (you save at least 50 minervite, because you spare 2 Rover morphs). So where's the catch? It only has 500 hp, while 3 cores would have a total of 900. Also, its research costs 100/100. Don't forget, this i… | — | |
| 1.0.1b - Hotfix Hey everyone, terribly sorry about deleting the resource bar in the last update.... This patch fixes it. Other changes: - Extended Medkit effect range Borington | 6412629 | |
| Patch 1.0.1 - Achievements! Hey everyone! Patch 1.0.1 is adding the first round achievements. Here are the other fixes: - Fixed: dead unit could move when ordered by a map trigger - Fixed: there was a dot under every letter 'b' - Fixed: scroll speed config was not saved - Added separate scroll speed slider for arrow keys - Fixed: Removed invisible pause button from lower right corner I'm thinking about adding a new Skirmi… | 6411186 | |
| Patch 1.0.0d Another day, another patch of tweaks and fixes: - Arrow keys can be used for camera movement - You now win a melee game if enemy has no structures other than Blackchain Cores and Heat Sinks - Fixed: restarting a loaded map caused missing map file error - Helium Caverns: if enemy player is eliminated, you now win automatically - Kerberos Station: Cassio during uplink is now a target for the AI -… | — | |
| Patch 1.0.0c - Fixes and tweaks The second patch in the last 16 hours, this is gonna be a long day! Changes: - Fixed: occasional game freezing caused by Concrete Covers - BlackChain Cores are no longer in the Basic Buildings tab, it has its separate button - Fixed: pathfinding issue on space levels (units could "fall" into chasm) - Default button for making selection groups is Ctrl (might have to reset options to take effect)… | 6401734 | |
| Release! + Day zero patch Hey everyone, thank you for checking out BlackChain! Unfortunately a very ugly mistake on map 10 made it into the game, but it's been fixed with patch 1.0.0b. Don't forget that Rum & Gun is 25% off this week! Have a great evening! | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 22 Jun 2022 | Wed | 21:32 | No patch notes · unannounced build | 8989083 | public | 1 | — |