Infinity: HexaDome Tactics
Playing now
27−11 vs. yesterday
20%of peak
Launch peak so far
13518:23 UTC
Playing now
27−11 vs. yesterday
Launch peak so far
13518:23 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | BIG UPDATE LIVE NOW Hey, everyone! The demo update is live, and you can now test all the changes we made. We already listed them in the previous devs diary post, but we also prepared a little summary of everything that’s new. Here are the main changes we've implemented: · Games now typically last 15–25 minutes according to playtests · Simplified scoring rule: control a zone by having more champions in it than the… | — | |
| Game update | Patch Note October 23rd New on the Closed Beta server! Check out the newly added obstacle model in the latest build! · Added 2 new Emotes! · Nerfed Wild Bill and Mushashi Attack Level 3. · Wild Bill's Dead Man's Hand now costs 50 cheers instead of 40 · Challenges now come in 2 playlist, an easy and a hard one · Overbuff is not a thing anymore. There will always be one valid slot · Stability and UI tweaks | 16156485 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.