Infection Free Zone
Playing now
663−176 vs. yesterday
3.4%of peak
All-time peak
19,378Apr 2024
Playing now
663−176 vs. yesterday
All-time peak
19,378Apr 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Bugfix Update #43 - Driver Shooting, Grass Optimization, Gathering Place Balance Greetings, Survivors! We’re happy to let you know that another bugfix update has just been released! While optimization and bug fixing remain our main focus, we’ve also decided to introduce a few changes that have been highly requested by the community. We hope you’ll enjoy them! Changelog · Added Game's End Pop-up and optional Credits after dealing with the Purifier Zone (late-game gameplay wi… | 24801014 | |
| In-game event | Bugfix Update #42 - MAX Button in Citizen Panel, More Loot in Large Buildings Greetings, Survivors! We are happy to bring a new Bugfix Update #42 your way! In addition to several fixes, we’re also updating two important systems. The Citizen Panel now includes a “MAX” button and should be easier to manage. And large buildings now provide a significantly greater amount of loot. We can’t wait to see how you react to these changes. Have fun! Changelog · Updated the resource… | 24478055 | |
| In-game event | Bugfix Update #41 - Roadmap Update, Missing "Invite" Button Fix Greetings, Survivors! The summer heat is here, but so are we! While the A/C keeps the development team alive, we continue working on fixing bugs and improving the game based on your feedback. This update also brings some small balance changes and improvements to Full Info mode. Have fun! Changelog · Added Full Info mode for Buildings that displays more info about them (number of workers + prior… | 24220072 | |
| Game update | Quick Fix - Improved Save Stability Greetings, Survivors! This time we are releasing a small quick fix for an important issue. We have noticed that less than 0,5% of players encounter an issue that can result in some of their saves being unplayable. This quick fix should solve it and make them playable again. Have fun! Changelog · Fixed some saves not loading due to incorrect data about repair states. Best regards, Jutsu Games Team | 24072432 | |
| In-game event | Bugfix Update #40 - Building Entrances, Slower Infected Dogs, Vehicle Spawn Fix Greetings, Survivors! We continue fixing the issues that you report to us. This time we are also introducing some small balance updates. Swarms should scale better towards the end-game now and the Infected Dogs were made a bit slower. Don't worry, they can still catch up to your slowest Vehicles, so you have to remain attentive to them. But their previous iteration was certainly overtuned. Due… | 24018202 | |
| In-game event | Bugfix Update #39 - Worker Management Fixes, Stability Improvements Greetings, Survivors! This bugfix update took us a little bit longer than we hoped. But it was important for us to fix as many critical bugs as possible. You should find Infection Free Zone more stable after this update. Whether we are talking about quests, worker management, performance, or crashes. All those areas should see noticeable improvements. But of course, we keep on analyzing all the… | 23803945 | |
| Major update | Major Update #6 - Explosives, Priority System, Story Mode Settings Greetings, Survivors! The Major Update #6 is finally here ! We are extremely excited to bring this huge chunk of new content and features to all the players. Everyone should find something interesting in this update, whether it's the new priority system, the tanks and mortars, or the bloomery to produce metal, because they were always running out of this one specific resource. If you need a qui… | 23547655 | |
| In-game event | Major Update #6 - Open Beta Branch Update 2 Greetings, Survivors! A new build is now available on the open_beta branch. Sadly, new significant issues arose where workers disappeared in some games on the previous build. Due to that, we had to do yet another wipe of the save files. We hope that it will be the last time that we have to make such a decision (at least for Major Update #6). There's also one more reminder that we want to share… | 23547655 | |
| In-game event | Major Update #6 - Open Beta Branch Update Greetings, Survivors! A new build has been released on the open_beta branch. It includes several fixes to the most common issues that you have reported to us after the recent update. We hope that you will find the adjustments to the Priority System to your liking. And if you won't - remember that you can switch to the previous system in the Settings. The same goes for the new camera - it can al… | 23474957 | |
| In-game event | Major Update #6 is now available on the OPEN BETA branch Greetings, Survivors! Major Update #6 is almost ready. All the features have been added and all that is left is the final polish. If you feel adventurous enough to deal with some bugs here and there, we encourage you to play the newest build available on the open_beta branch. All your feedback and bug reports will be greatly appreciated. The more feedback we have, the easier it will be for us t… | 23362160 | |
| Community | Major Update #6 Preview - New Laws, Story Mode Settings, Updated NPC Zones Greetings, Survivors! This is the third and last preview for the upcoming Major Update 6 . If you have missed the previous entries, you can find them here: · Explosives · New Priority System, Zone Alarm, Bloomery This time, we are showcasing changes with the Laws, new Story Mode Customization, NPC Zones update and the upcoming changes to the Squads. We hope that you will enjoy them all! Seeing… | — | |
| Game update | Bugfix Update #38 - Bus HQ Capacity, Server Update Greetings, Survivors! Another batch of fixes has arrived! We have also made yet another update to the Convoys to fix the situation where it was very easy to get stuck with no Storage space in the Bus HQ. Changelog · Increased Bus HQ Capacity after setting it up on Convoys from 60 to 300. · Updated the server settings. · Updated the analytics events. · Fixed a bug where the recent new Server in… | 22884326 | |
| Community | Major Update #6 Preview - New Priority System, Zone Alarm, Bloomery Greetings, Survivors! We’re happy to share another batch of features coming to Infection Free Zone in Major Update #6. If you missed the previous announcement, we recently covered the addition of Explosives . This time, the changes may be less flashy, but they should improve the smoothness of your gameplay by a LOT. Save Support Before we cover all the new additions to the game, we have an impo… | — | |
| In-game event | Bugfix Update #37 - Tree Gathering Rebalance, New Server, Convoy Fix Greetings, Survivors! We are coming with another Bugfix Update! This time we have focused on some much-requested balance changes, fixing convoys and adding a new server. We keep observing the most common issues and do our best to fix them over time. Thank you for all your bug reports! Changelog · Added a new server in Singapore. When downloading a new map, the game will verify which server work… | 22684626 | |
| In-game event | Bugfix Update #36 - Free Camera, Building Split Fix, Memory Leak Fix Greetings, Survivors! Due to popular demand, we have started experimenting with the free camera console command. While this feature is highly experimental, we are adding it to this build. Please let us know how it works for you. Some issues can occur, but we hope to fix them over time. Other than that, this build includes some other fixes and stability updates, which should positively impact yo… | 22197352 | |
| Community | Major Update #6 Preview - Explosives Greetings, Survivors! The next Major Update will feature A LOT of Explosives. Tanks, Grenades, Mortars, Mines, Demolition, and even... Exploding Infected. While more things are expected to be added in Major Update #6, we want to dedicate this preview to Explosives only. Have fun! Explosives Let's start with some additional background. When we started designing all the mechanics around the Explo… | — | |
| In-game event | Bugfix Update #35 - Swimming Infected, Flying Buildings, Performance Update Greetings, Survivors! A new Bugfix Update for Infection Free Zone has just been released. It mostly focuses on stability and fixing some commonly reported issues. The translations have been updated, and we have refreshed our Road Map, as the information in there wasn't up to date. Changelog: · Added new Desktop Game Icon with transparent background. · Added a new tutorial event that launches wh… | 22003774 | |
| In-game event | Bugfix Update #34 - Biohazard Case, Missing Wallpapers, Memory Leak Greetings, Survivors! Long time no see! The whole Jutsu Games team has been back at work for some time now, and we are working on new updates for you. The newest Bugfix Update #34 solves issues that were reported our way the most often. Thank you for all the reports! Changelog · Added additional tooltip information when trying to place a building in an unavailable area. The reason why this spec… | 21464719 | |
| In-game event | Bugfix Update #33 - Excessive Fuel Consumption Greetings, Survivors! This quick fix solves the issue with vehicles burning more fuel than intended. Changelog · Fixed Fuel being used up way faster by Vehicles than intended. · Updated the Map visuals when selecting a starting area and on zoom-out to include the latest OSM data. Starting Area statistics data (number of buildings, etc.) were updated, too. · Updated the POIs to have a lesser imp… | 21239872 | |
| In-game event | Bugfix Update #32 - Duplicated Medieval Walls, Unselectable Vehicles Greetings, Survivors! A new build has just been released for everyone to play. It includes important fixes for excessive medieval walls spawned in the same locations and for the unselectable vehicles. We have also made some minor visual improvements. Have fun! Changelog · Updated the ESC and ENTER buttons usage across different parts of the UI. ESC and ENTER will cancel/confirm some actions, re… | 21186287 | |
| In-game event | Bugfix Update #31 - Updated Merchant Behavior, Negative Ammo Fix Greetings, Survivors! Another Bugfix Update is here! We fix the issues that you reported the most often and bring a few QoL changes to the game. The Merchant's behavior has now changed, too! Prepare for a short fight if you always attack the Merchant on sight. Be careful! Changelog · Added building capacity information in the tooltip when placing a Predefined Building. · Added an option to drag… | 21136831 | |
| In-game event | Bugfix Update #30 - Lair and Hideout Rewards, Loading Tips, Updated Maps Greetings, Survivors! It’s getting colder outside. It’s the perfect weather to grab a blanket, hide behind your desk, and launch your favorite city-builder game. Defending the Zone against a few waves of Infected is the perfect way to warm up. Have fun with the Bugfix Update #30 ! Changelog ADDITIONS · Added new Loading Tips to the game. Different Loading Tips will be displayed depending on the… | 21072460 | |
| Community | Infection Free Zone - Labor of Love Greetings, Survivors! Infection Free Zone is a game that we keep on expanding since it's Early Access release in April 11th, 2024. Only in the 2025, we have released 3 major updates and 13 bugfix updates. New stories and transmissions, terrain elevation, merchant, animals, lairs, hideouts, 5x5 maps, convoys - only to name a few things that we have added to the game this year. And we don't plan… | — | |
| Game update | Bugfix Update #29 - Stability Update Greetings, Survivors! Reducing the crashes and application freezes is the main focus of this update. We have also reduced the pierceability of Hideout buildings to avoid situations where players killed all the Raiders in the building before destroying the building itself. 🛠️ CHANGELOG: · Reduced the chance to hit a Raider inside a Hideout when shooting at a Hideout from 10% to 3%. · Improved t… | 20537972 | |
| In-game event | Bugfix Update #28 - Assassination Fix, Triangulation and Stability Update Greetings, Survivors! Another round of updates is here! Thanks to the incredible feedback from the community, we were able to fix the remaining issue with the assassination event occurring when it shouldn't. Other than that, we keep working on improving the game's stability. Changelog · Updated the Triangulation mechanic and added a mission objective that now works with this mechanic. · Updated… | 20522671 | |
| In-game event | Bugfix Update #27 - Expedition Hordes, Repair and Merchant Fixes Greetings, Survivors! This is one busy week. We have just released the Bugfix Update #26 yesterday, and come back to you with Bugfix Update #27 today! As always, we keep observing your bug reports and feedback and do our best to solve the most critical cases. Have fun! Changelog · Added Triangulation research. · Added SetSoldierHp console command. Players can modify the HP of the Squad Members… | 20498521 | |
| In-game event | Bugfix Update #26 - Invisible Enemies Fix, NPC Zones, Stability Updates Greetings, Survivors! Thank you for all the feedback and reports submitted via the in-game Bug Reporter. We are happy to let you know that the deadly bug with invisible enemies has been fixed. It's also helpful to see all the issues raised in the comments under announcements and in the community discussions. We do our best to read them all and tackle the most popular issues one by one. Thank yo… | 20478764 | |
| Major update | Major Update #5 - Laws, Lairs, 5x5 Maps, Convoys and Final Story Chapter Greetings, Survivors! Finally, the new Major Update #5 is now available for everyone to play! Huge thank you to all the players who have helped us and played this update on the open_beta branch. Your feedback and all the bug reports were priceless! Of course, we will keep on observing the stability of this build. Expect necessary bug fixes in the upcoming weeks. HIGHLIGHTS · Added New Storyline… | 20434863 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.