Just Read The Instructions
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
25 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
25 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hot fix 0.8.2 * Fixed crash bug in one of the side quests. | 14085816 | |
| Esports | Just Read The Instructions playthrough by ImJustJun and friends! To celebrate the demo release of Just Read The Instructions on the Steam Next Fest, ImJustJun and friends are playing through the first map on stream! Join in and see what the game is all about! ImJustJun's YouTube channel: | — | |
| Esports | Just Read The Instructions playthrough by ImJustJun and friends! To celebrate the demo release of Just Read The Instructions on the Steam Next Fest, ImJustJun and friends are playing through the first map on stream! Join in and see what the game is all about! ImJustJun's YouTube channel: | — | |
| Steam news | Just Read The Instructions Joins Steam Next Fest with a Multiplayer Demo! Hello, dear gamers and fans of Just Read The Instructions, I'm thrilled to share some exciting news with you today. The game will be a part of the upcoming Steam Next Fest, and a playable multiplayer demo will be available for everyone to enjoy! What's in the Demo? Tutorial: Dive into the basics of Just Read The Instructions and get a feel for the game mechanics. Whether you're a seasoned playe… | — | |
| Community | New Gameplay Trailer and updated narrative! Gameplay trailer done! I've worked on this trailer for quite a while and it's finally done! I really hope you like it! Make sure to watch it on YouTube and leave a like! It's also hinting to the new updated narrative in the game. You will still be doing strange instructions while trying to fight off horde of enemies! But now you have a clear purpose. Your purpose You are sent into this simulate… | — | |
| Esports | MillsyLIVE - INDIE GAME STREAMER It is being streamed on twitch: Come and hang out and ask questions! | — | |
| Community | New enemy! There are three new enemies in the game! Let's talk about the first one. It's called the "jumper," and it jumps around on walls, following the player. The jumper is designed to solve a few gameplay issues. First of all, it's nice to have as much variety in enemy design as possible. But the jumper is specifically designed to encourage teamwork while also working in a single-player setting, here'… | — | |
| Community | And we're back! So it's been a while. It's been a while since we last posted anything, but we're back and it's time to start sharing our progress on the game! Lots of things have happened, and we are going to go through all of them over the coming months and show off all the shiny new things added and improvements in the game. First of all, the core game idea has not changed. It's still set in a simulated real… | — | |
| Community | Now You're Thinking With Portals Into the Matrix While we don’t want to spoil much of the story or lore about the world, it is quite easy to see where the inspiration comes from regarding how the players start and end a level in Just Read The Instructions. This white room where everyone gets ready for the fight is a small hint to what is actually going on for the characters in the game. It’s obviously a reference and homage to… | — | |
| Community | The dust will hurt you Is originality always good? When designing a game there are always choices to make between following the beaten path or trying to explore new ideas and mechanics. It can range from new takes on core mechanics that permeate the whole game, to singular “simple” innovations. The bad ones are sometimes called gimmicks. Balancing between being original enough to stand out and still doing what player… | — | |
| Community | With great power comes great responsibility We need more power! In the previous blog post we talked about the amount of enemies that can be present at the same time in the game. As we explained, it came from the fact that the new Unity DOTS framework enables new levels of performance and thus we could have this amount of enemies. But every action has an equal and opposite reaction, how is the player supposed to handle all these enemies?… | — | |
| Community | Crawlers, crawlers everywhere! A big focus for this game is crawlers, and we are proud of the technical solutions we have developed to enable the sheer quantity of crawlers we can have on screen at the same time. And the reason for this focus is two fold, technical and honestly the “rule of cool”. One crawler in action The technical part is tied to some recent development in the Unity engine, the Data Oriented Tech Stack, or… | — | |
| Community | Roadblocks and their purpose Roadblocks Last update we presented the first look on the games procedurally created levels, on these levels the players will have to navigate to find and ultimately solve the various instructions. We will discuss the instructions specifically in a future update. The levels so far are quite straightforward with relatively logically structured streets and paths (especially the current city theme… | — | |
| Community | Procedurally generated maps Our very first news post! We'll start of by showcasing our first type of procedurally generated map. As the title of the game suggest, the game is focus around instructions that you'll need to read and follow. These instructions will be a constant in an always changing scenery. So for our first news post we wanted to show off how our procedural city generation look at the moment. It will change… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.