CAEDES
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
3Dec 2020
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
3Dec 2020
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | CAEDES MODDING RELEASED INTRODUCING THE SteamWorkshop! Download and Upload mods for CAEDES · Modding tools + tutorial to get started: · New level select! · Fixed screen going black over dead bodies some times. · Increased mag drop rate for mp7, mac10, makarov. · Fixed two multiplayer bugs that would cause a crash. · Fixed bug in library level where all music would play at the same time | — | |
| In-game event | AI PROCEDURAL DEATHS UPDATE New procedural AI death animations (try shooting them in the nuts) · After dying AI limbs can be "disabled" by repeat shootings · Added small dead-zone to movement controls · Attempted to fix Quest controls · Movement speed slightly adjusted · If host is dead and second player disconnects host can now leave the level (whoops) | — | |
| Game update | MULTIPLAYER UPDATE Added a new scenario where the timeout should be 999 seconds. · Dying now causes you to drop weapons. · Dying now causes you to become a ghost. · First player to die in coop can now roam the map as a ghost. | — | |
| Game update | MULTIPLAYER TIMEOUT UPDATE Turns out there was a hidden timeout that was internal and I didn't know · Set default timeout to 20 seconds · Set timeout to 999 seconds if server is changing levels. This means both players have to load the level within 999 seconds. · AI update in groups now - might help with disconnect issue we'll see what happens and if I keep this long term. | — | |
| Game update | LEVEL LOADING UPDATE Reworked how levels load - hopefully helps with multiplayer disconnects + crashes · Ear piece audio/ narration no longer affected by level reverb settings · Subway level had floating tshirts riding the subway - turned them back into people | — | |
| In-game event | RECOIL UPDATE + NEW STUFF Recoil has been reduced for the following guns: · Mac-10 · UMP · AK · MP5 · PX4 Storm · Ruger MKIII · Glock 22 NEW LEVEL! Fight back against an evil terrorist cell that has captured the local police station. NEW GUNS: · MP7 · Makarov Patches: · Fixed flicker issue in Festival of Lights · Possible scaling/ Culling issue fix for the Camera · Slow-mo color grading fixed - you can now still see in… | — | |
| Game update | Fixes + New NPC + New Level New level called "Bosnian Winter" - I'm not entirely happy with it so I might remove it later but for now it show cases the new bolt action sniper and the new NPC skin · Revamped AI skin randomization · Increased Steam Time Out in CO-OP · Added unique reverb to every level - gun shots should have nice reverb according to the environment | — | |
| Game update | CO-OP HOTFIX Secret new feature was causing a bug in multiplayer - sorry. · Bolt action behaves better, · Co-op mode had an unknown bug where the other player would let go of an object but it would still be ungrabbable by you. | — | |
| In-game event | BOLT ACTION GUN + SCOPES + PUMP SHOTGUN Reintroduced pump action shotgun · Added a bolt action rifle to the range · Added framework for realistic scopes (try it out on the bolt action rifle in the range) · Shooting range is no longer at an angle. | — | |
| Game update | AI GUN PROFILE UPDATE Guns now have a unique "profile" that AI will use to figure out how the gun should be utilized. · Fixed AI killing itself when reloading - whoops. · Networking solution update - old versions are incompatible with new versions. Update your games! | — | |
| Community | OFFICIAL REDDIT PAGE Starting an official reddit page for news, gifs, and user content: | — | |
| Game update | SMALL AI UPDATE AI can use shotguns now/ guns requiring multiple bullet/ shell inserts to reload. · Added a pistol to the range to spawn AI for fun | — | |
| In-game event | CO-OP OVERHAUL Full CO-OP Stability overhaul - CO-OP is now synchronized significantly better and de-sync should occur way less. · Better gun sync. · Better event sync. · Better AI sync. · Low health no longer dims the screen but tints the edges red. | — | |
| Game update | CO-OP HOT FIX Other player's body is more reliable now on loading a level - should decrease the chance of this happening: · Player join sound and player leave sound added · Fixed Mac-10 grip being funky · Wounds no longer persist after respawning | — | |
| Major update | CO-OP MODE RELEASED That's right - there's a brand new CO-OP feature in Caedes! Take on any level, even the tutorial, together with a friend! Also a new level has been released "Festival of Lights" - it's very challenging so I suggest taking it head on with a friend! How to play with a friend · Insert the blue floppy disk · Invite your friend (they must already be in game) · Play Co-op! REMEMBER TO REPORT ANY BUGS! | — | |
| Community | WORKING ON A BIG UPDATE Hey guys, sorry it's taking me so long. I'm working on a big update and I'm really trying to get this out the door but I have to both create a bunch of new systems as well as rewrite some old ones and it's taking much longer than expected. Thank you for your patience! | — | |
| Game update | UPDATE 3 Removed extra pistol from tutorial - whoops how'd that get there. · New grab system for unimportant props - hands will auto conform to the shape of the object (not as accurate as manual posing which will stay for important props such as guns and other interact-ables) | — | |
| Game update | UPDATE 2 Grabbing code is now much more reliable for both player and AI · AI can now aim rifles and SMGs much better · New method for detecting VR controllers which should fix an issue where VR HMD didn't match the controllers caused the game to be unplayable · Tutorial now completely unskippable* | — | |
| Game update | FIRST UPDATE Updated the calibration scene to be more visually fun/ pleasing. · Extended the zone where the magazine can be put into the gun manually for pistols. · Options menu now part of the tutorial. · Index will now default to SQUEEZE rather than TRIGGER grip style. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.