Rogue Cards
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
113 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
113 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | 15 Sept release and upcoming features Release is inevitable We've been hard at work in making the game more fun and stable and have set a release date on 15 September 2023. Testing will close on 15 Aug, so be sure to get your game on before that! New features We are currently working on two new features, which will go live to testing in the end of July. Fervor system Tweak gameplay elements for individual runs, making the game hard… | — | |
| Community | Beta Test Open BETA TEST OPEN NOW Beta test can be accessed by anyone until we close taking new participants. Most likely we'll limit it to the first 500 or so. During the test we mainly want people to play the game, but if you got feedback or feature requests or spot a bug, we'll be glad to hear it reported. Our current focus is on balancing the early and end game and the itemization. We will be implementing… | — | |
| Steam news | Beta Test 2 opening soon Taking some new graphics and a whole lot of new concepts to testing. The game has developed lots and we hope to gain lots of insight and most importantly we hope to provide fun for all! Stay tuned, we should be opening the beta to requests in the upcoming week. The beta will stay open for a few weeks, or until we've gathered enough data. Don't forget to report findings and bugs and amount of fu… | — | |
| Community | Rogue Cards - State of development Been a while since we've posted anything, so I though I'd get you guys up to speed. Since the demo on Steam Next Fest, there have been quite a lot of changes to the core game. We've digested the feedback and we've added several new features into the game and we're working on testing them at the moment. I'll list them here in order of coolness (as judged by me): Rival System If you've ever playe… | — | |
| Community | Steam Next Fest Breakdown Steam Next Fest was a huge success for us, even with our slightly hurried prep for it (life happened a lot just before and we were a bit behind on various aspects that I wanted to include in the demo). I did a short stream on Sunday that gained 10k unique viewers, which was a much larger than anticipated! Thanks to all who watched and listened to me ramble about deck management, tactics and str… | — | |
| Esports | Rogue Card played live by dev today! Rogue Card dev playing a few rounds and showing some strategies. | — | |
| Esports | Live from the Dev! Dapper Grim will be playing a few rounds for you to see. | — | |
| Community | Playtest closed A huge thank you to all who participated! We gathered a lot of feedback on balancing and the fun factor of the gameplay and are digesting them now. We've already implemented a lot of the UI changes proposed, but are still working on making the experience smoother. As I posted in our last update, we're doing music and art and will also keep putting those in. Next time the game will be playable d… | — | |
| In-game event | New GUI A complete overhaul of the GUI is complete! A couple of screens still have old placeholder graphics (namely Necromancer and Camp fire), but we're slowly getting there. In the short term we're still actively looking for playtesters and feedback, so come and join the fun! After finishing graphics, our next big goal is music. Stay "tuned" for that, eheheheh. As well as music, we're working on putt… | — | |
| In-game event | First month The first month The alpha was released for testing in the beginning of January 2021. Our goal in this playtest is to tune the balance and iron out bugs. So far that's been going great! We opted for doing small hotfixes as we saw them and as they were reported. The first month thus saw 7 updates, ending in a major update to the back-end logic that controls our statistics reporting and save games… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.