Instruments of Destruction
Playing now
3−6 vs. yesterday
0.9%of peak
All-time peak
Playing now
3−6 vs. yesterday
All-time peak
Mar 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.14 - Balance and Bug Fix Update A long list of stuff, though much of it gamepad-related in preparation for console release, improved playability of some of the more annoying missions, and made 60hz physics more fair: Fixed Remap Controls shows controller buttons, and they are a bit blurry (only fix if it's easy) Fixed "DO NOT DESTROY" objective text is not translated (m9-4) Fixed text in multiple areas of Build & Destroy are… | 19688696 | |
| In-game event | Version 1.13 Released! Exit-Freeze Fixed! It's been a few months since version 1.12 and subsequent patches were released. Today, version 1.13 fixes the biggest issues caused by that update along with a few other minor tweaks/fixes. Let's get to the changelist first, then I'll go over the exit-freeze issue and the journey to fix it, and finish up with some other news. 1.13 CHANGELIST · Rebranched code from 1.11d to prevent exit-freeze ·… | 19443352 | |
| Esports | Rhythm Storm is now available on Steam! Just a quick update this time, about a different Radiangames title: Rhythm Storm is finally available on Steam! What started as a side project in 2022 has finally matured into a full-fledged roguelike swarm-survival game. Here's the game's Steam page . Here's the trailer if you prefer video over words: RADIANGAMES DESTRUCTIVE FUTURE I've mentioned Rhythm Storm in Instruments' updates before, bu… | — | |
| Community | New publisher for Instruments of Destruction, plus more news! Hey folks, I'm pleased to share some exciting news today on the future of Instruments of Destruction, including the latest on our planned console release. For a while now I’ve been promising that Instruments of Destruction would be coming to consoles, and initially that was set to be earlier this year, but I've always been open and honest about the delay and how I’ve been looking to get some he… | — | |
| Game update | Version 1.12c Reverted the vehicle save/load to older instantaneous (vs. async) system. This fixes multiple issues with newer save system. This might fix issues with exiting the game locking up some PCs. | 18738056 | |
| Community | Celebrating Radiangames 15-Year Anniversary Back in May of 2010, Radiangames released its first title, a twin-stick shooter called JoyJoy, on the Xbox Live Indie Games service. It was the start of a small series of games, with 7 small games releasing over the next 11 months. In the 15 years since JoyJoy, Radiangames has released over 20 games on a number of platforms. It was also nearly a year ago that Instruments of Destruction version… | — | |
| Community | Console versions delayed Apologies for the late notification, but the Xbox and Playstation versions of the game will be delayed for a while, and will not release in late March as originally planned. I'm looking into getting help promoting and finishing those versions, and the process is taking a while. On the plus side, the game will definitely be getting additional testing, and any fixes/tweaks will make their way to… | — | |
| In-game event | Speed Demons 2 Announce Trailer + 1.11 Arrives With Lots of New Parts! Just a quick bit of news before getting into the details of this update: Speed Demons 2 is an arcade highway racing game coming to PC and consoles later in 2025. The trailer below debuted exclusively on IGN , and the Steam page is now live, so you can head over there to read more (or wishlist the game) . VERSION 1.11 IS HERE! Despite the short update cycle, there's a lot to cover for this versi… | 17266156 | |
| Major update | Version 1.1 Now Available, and a Console Release Date Instruments of Destruction version 1.1 is finally here. It's been much longer than I originally anticipated to release this update, and I want to apologize for the longer-than-expected delay. It arrives with a new trailer to showcase both the update and the announcement of the console versions' release date: The console version is nearly done, but is coming in late March mostly because I'm unsu… | — | |
| Community | New Video: How Physics-Based Destruction Works (in Instruments of Destruction) Let's jump straight in and get to the video, then I'll go into a bit of info on the video, and when to expect another update (and console versions) for Instruments of Destruction: The video is just under 10 minutes long, and it took around 40 hours of work to complete it. It's not quite as slick or animated as I hoped it would be, and the pace is too fast, but it's done and I think it does a de… | — | |
| Game update | Version 1.05 Optimizes Rendering and Fixes An Important Bug Let's start with the update changelist, then I'll discuss what we've been up to and the future plans for the game: VERSION 1.05 CHANGELIST Turned off shadows from rendering for cameras that don't need them (optimizes rendering a decent amount) Fixed Flex pieces updating every frame even when not necessary (major fix for certain vehicles) Added Kill Timer property to cannons (set it to kill off… | 14875990 | |
| Game update | Version 1.04 changelist Added new logic part: Counter Added Rotate Y setting to Flex Panel and simlar parts Added Allow HDR Output option so you can force HDR output off (for Steam Deck OLEDs, for instance) Fixed drill and saw not using the reverse input strength when set to Normal Fixed alternate input not affecting strength of Hover parts Fixed timed challenge objectives that should have failed but weren't (such as… | 14565478 | |
| Game update | Changelist for version 1.03a Updated b4-3 so it's easier to get 3 stars · Tweaked m6-3 so it does less damage over time · Added Fixed bomb (part) explosion damage · Added building delete function to Sandbox mode (place object) · Added confirmation to tutorial reset, making it harder to wipe out vehicles by pressing H · Fixed some objects appearing damaged when a map starts · Fixed Description for some parts (cannon, bomb l… | 14441319 | |
| In-game event | Launch Week concludes with Version 1.03 I want to start by thanking everyone for your support during this past week as Instruments of Destruction launched into version 1.0. It's been a stressful time, for reasons I'll go into below, but it's also a time to celebrate. Version 1.03 is the last significant update we expect to make to the game for a little while. We've been getting through as much feedback and suggestions as we can from… | 14392413 | |
| Game update | Version 1.02 Changelist Added "Vehicle Controls" option to remap vehicle control layouts (affects all vehicles when gameplay begins) Added a new vehicle, revised objectives, and modified layout of mission 3-5 Added a mostly new vehicle and modified layout of mission 6-1 Minor tweaks to a couple other vehicles Added "Allow Gamepad" option (enabled by default) so you can disable a gamepad/etc without having to unplug it… | 14368051 | |
| Game update | Version 1.01 changelist Added Invert Y option affects gamepad/etc - Invert Camera Y affects the camera and all vehicles that use the right stick (or mouse) for aiming - Invert Left Aim Y affects projectile firing vehicles that aim up/down with the left stick Improved the following vehicles/missions: 3-1, 3-2, 3-4, 3-5, 6-2, 8-2, 9-2 - Vehicles for 3-1 and 3-2, and the map for 3-2, got the most significant updates Adde… | 14355285 | |
| Major update | Version 1.0 is LIVE! Today is the day. 1.0 is now live. If you haven't seen the new trailer, here it is: I'm sleep-deprived and stressed, so I'm going to keep this brief this time. I'll post again next week once my nerves calm down. It's been a ton of work to get this game done. As in the most hours I've ever worked. I just really wanted to get the game done, and to make it the best I could. It is now done (for now… | 14323550 | |
| Announcement | Version 1.0 releasing on May 10th, 2024! Let's get the important stuff out of the way first, then I'll ramble on about the game's history, evolution, and what's left to do. Instruments of Destruction version 1.0 is releasing on May 10th, 2024 (aka 37 days from now). Version 1.0 will include a main campaign with around 50 missions and a separate high-score challenge for each mission. In that campaign, which is designed to be enjoyed by… | — | |
| Game update | Version 0.502 Changelist NEW STUFF - Added new mission: Down Town to Main Campaign (and two new vehicles) - Added optional output to Attacher part - Added terrain-based vehicle height adjustments when entering build mode (so vehicles aren't under the terrain) - Made zoom in/out function the same in most camera modes - Added SHIFT+ENTER as a shortcut to use the build camera position as the orbit camera position - Optimi… | 13459168 | |
| In-game event | Mapping out the Road to the Finish Line Version 0.501 is now live on Steam. Here's the changelist: * Revised Options menu layout (scrolling list, shortcuts to sections, descriptions of everything) * Changed mission map display to show thumbnail images * Changed local/built-in vehicles to show/use thumbnail images * Improved functionality/usability of capturing thumbnail images for vehicles/etc * Added thumbnails to missions and missi… | 13436830 | |
| Major update | The Last Big Pre-1.0 Update - Version 0.500 Version 0.500 is now live on Steam! This is the biggest update yet, and the last major one before version 1.0. Part of the reason it's such a significant update: For the last 4 weeks, and until the game is done, Alan Lawrance (lead developer of PolyBridge 3, lead designer of Red Faction, and overall amazing programmer) has joined the "team" at Radiangames. Alan is awesome, and we hope to keep w… | — | |
| Community | Winter Progress Report A new game update is still many weeks away, but I wanted to give a report on the status of the game. I've been jumping between a few different areas of work, with the biggest two being figuring out the campaign mission plan and adding new biomes. I've done other work, like a bit of optimization and improving the streak particle drawing, and I'll talk a little more about the main two tasks. But… | — | |
| Game update | Changelist for version 0.426 Added thunder storm system and added to a couple missions (Tentalces Incoming and A Sticky Box) Added Option to disable mouse controls Added Option to disable animals Added Option to disable lightning/thunder Added ambient sound loops to main campaign missions Added 6 more horn sounds to the Speaker Basic part Added "Startle Radius" option to Speaker Basic part (distance to scare animals when a… | 12912533 | |
| In-game event | Mouse Controls! (kinda) and Cloudy Skies (literally) This is a slightly smaller list of changes, but an important update. No changelist this time, but each change needs a few words, so here we go. SKY IMPROVEMENTS I messed with some volumetric clouds, and they looked pretty good, but not worth the performance hit (about 1ms on my PC). Just using nice high-res textures turned out to work the best, with no real performance hit and a nice visual imp… | — | |
| In-game event | Adding more life to the game (aka seagulls and turtles) Instruments of Destruction takes place on small islands, mostly for technical reasons. I've been thinking about adding something to the islands since 2020, but didn't find the time to do it until now. That something is the animal you see/hear on basically any island or near most large bodies of water: Seagulls. Islands without birds seem lifeless, which they literally are (sorry plants). Seagul… | 12854113 | |
| In-game event | Update 0.415 Drops Today (That's a Pun--Vehicles Get Dropped Off Now) For the past 6 months or so, I had been planning to redo the camera system entirely. I didn't do that, as I instead found some good ways to work around the systems limitations. The changes went about as well as I could have expected, and I consider the camera system close to final at this point, though if you have any feedback/requests, now is the time to speak up. I also spent a couple days wo… | 12740043 | |
| In-game event | New Build Tutorial and Challenge Mode in Version 0.410 Let's start with the changelist this time. It's not a massive one, as some of the things listed took a bit longer than you might think at first. Here's what changed in version 0.410: · Added 5 new build tutorial missions + islands · Added new build tutorial system with step by step instructions · Added challenge missions/objectives for first 2 main + 5 build missions · Added new challenge mode… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.