Time (UTC)SourceWhat changedAddedEditedRemovedReference
1 Feb 2026
NewsPatch 26———Game update
Game update · published 1 Feb 2026, 17:15:32 UTC
Patch 26
New Features · Added support for Keyboard and GamePad Rebinding · Game Audio, Video, and Settings are now saved · Steam Cloud support synchronizes save files across devices. Changes · Increased orb pick-up rate – orbs are less likely to be missed while dodging · Clearing saves now clears the save without starting a new game Bug Fixes · Fixed bug where Lantern would stay out after opening doors…
Patch 25 — The Astral Lens Update Is Live The Astral Lens has arrived in Shadow Eclipse , introducing a new way to shape the balance between light and shadow. This update focuses on expanding core systems, improving visuals, and refining gameplay as development continues. New Features • Added the Astral Lens device to the Home World • Light Run I is now available • Improved shadow visuals with…
Hey everyone, it's been a while! I hope you enjoy this new update I have been working on for the past few months! This update several new spell upgrades and improves the UI. New Features: · Added Spell Upgrades: Stormbond, Death Bloom, Pulse Chain, Comet Skull, Black Hole Collapse, Frozen Soul, Shard Storm, Hydraulic Slam, Focus Lense, MachNeedles, ReflexShot, Needle Hive, Combo Trigger. · Adde…
Major update · published 13 Mar 2025, 02:03:36 UTC
Patch 23 Released 3/9/2025
Hey everyone, it's been a while! I hope you enjoy this new update I have been working on for the past few months! This is a large update that improves the boss fights, level artwork, and game feel. New Features: · Updated all boss fights with new character models, animations, and combat mechanics. · Updated level artwork for the Desert and Snow environments. Changes: · Improved level loading an…
New Features: · New boss fight with Snow Golem. Changes: · Title screen artwork changed. Bug Fixes: · Fixed a bug where footstep sounds would not change correctly.
In-game event · published 19 Jun 2024, 02:43:08 UTC
Level Artwork Update
Happy to announce an update that brings a new hand painted textured style to the level environments! Hope you all like it. Patch 21 Released 06/15/2024 New Features: · Improved level artwork with new textures. Changes: · AOE spells now trigger damage based on sfx animation timing rather than instantly. Bug Fixes: · Fixed bug where the player footsteps play more frequently then they should.
New Features: · Added a new 'Cat' Quest. · Added save files to retain meta-game variables and progress. · Improved controller support for menu navigation.
New Features: · Added Diminishing Returns for Freeze and GravityPull to reduce cheesing of enemies and bosses. · Added unique encounter with a shadow version of your player that appears after attempting another run. Bug Fixes: · Fixed bug where music triggers and combat zones in the Luminar Hold were not deactivating properly.
Hey everyone! I am excited to announce that Shadow Eclipse is entering early access on 3/23/2024! After releasing 20 patches to the Shadow Eclipse Playtest and Demo over the past two-ish years of solo development, I feel Shadow Eclipse is in a state where it will benefit greatly from early access. My main goal is that the early access process will bring stronger feedback, criticism, and engagem…
New Features: · Upon death, you turn into a spectating ghost while there is at least 1 other player alive. · Doors locked until room mobs are defeated now show a visual hint when the player is nearby. Changes: · Enemies now have colliders and you can no longer walk directly through them. · Player names now default to a random fantasy name. · Game now starts in fullscreen when launched. Bug Fixe…
New Features: · Added new shadow enemies. · Added target lock on. · Improved Gamepad Controller support. · Added Burn, Jolt, and Infection status effects. · Added several new upgrades. · Improved graphics and animation quality. · Added Secret Rooms. Changes: · Added backpack displaying current spell and remaining spell power. Bug Fixes: · Fixed numerous bugs, and hopefully did not introduce new…