Time (UTC)SourceWhat changedAddedEditedRemovedReference
29 Jan 2021
NewsShred it up in RoboSkate's newly released Skatepark!———Major update
Major update · published 29 Jan 2021, 18:00:16 UTC
Shred it up in RoboSkate's newly released Skatepark!
I've just released RoboSkate's second content update, which introduces the Skatepark - a brand new mini-level, featuring an open design and many ramps and rails. This new map's openly designed ramp area means you can mess around with RoboSkate and (try to) do rad tricks without fear of falling, I hope you all enjoy it! You'll notice grafitti tags in the skatepark - most of these are the usernam…
NewsBug-fix for completion achievement———Game update
Game update · published 14 Dec 2020, 17:41:47 UTC
Bug-fix for completion achievement
It was brought to my attention that the final achievement "Ascended" is not functional. This has been fixed in the most recent update. Anyone who did not acquire the achievement can do so by repeating the last checkpoint by pressing "Continue" in the main menu. I apologise for this error, and thank you for your patience.
NewsNew RoboSkate Mini-levels have been released!———Major update
Major update · published 7 Dec 2020, 18:09:11 UTC
New RoboSkate Mini-levels have been released!
I've just released 2 new mini-levels - RoboSkate's first content update! These are unique levels made to further test and improve your skills. This is Parkour, the first mini-level I suggest you play. Parkour will reassure your skills in climbing (as you could have probably guessed from the level's name). You will need to attempt to use the grabber in ways you haven't used before. Good luck! Th…
NewsA sneak peek at upcoming mini-levels!———Community
Community · published 22 Nov 2020, 22:42:59 UTC
A sneak peek at upcoming mini-levels!
I'm excited to announce that I've been working on some new mini-levels! These will be short challenge levels with no checkpoints, meant to explore different mechanics of RoboSkate. The two I am announcing today are: Grabless: This was very closely inspired by a level I gave to my friends to play-test, very early on in the development process. Back then, there was no grab, and this level stays t…