Escape Condition
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | bug fix (time jump fx) fixed bug where time jump would show quantum abilities level too early | — | |
| Game update | Bug fixes (pt 2) fixing sublevel unloading bug | — | |
| Game update | Time travel bug fixes fixed bug where player would spawn at checkpoint before returning to modern time | — | |
| Game update | Animation updates for Gang guards Distinguishing gangs from cop npcs, prep for expanded NPC amounts | — | |
| Game update | FX updates Improved particle fx | — | |
| Game update | Qol update pt. 2 More build improvements | — | |
| Game update | weapon qol updates FX improvements and more for 4 current weapons | — | |
| Game update | Animation improvements Adding life to NPC idles, other improvements to NPC behavior | — | |
| Game update | Bug fixes Fixed issue where throwables wouldn't consistently be detected · Reduced noise range of player actions to reduce NPC triggering | — | |
| Game update | qol updates tweaks to UI and other elements | — | |
| Game update | Qol Updates Notification for NPCs when a nearby NPC has been killed | — | |
| Game update | Weapon pass pt 1 Improving weapon feel | — | |
| Game update | Weapon recoil and handling improvements Weapon feel improved for variety and handling | — | |
| Game update | Weapon audio improvements pt. 2 Adding depth to gunfire audio | — | |
| Game update | Weapon Audio Improvements pt. 1 Adjustments to weapon audio for greater impact | — | |
| Game update | Updated scripted events Adding elements to the anti-ai protests for missions 1-2 | — | |
| Game update | Ammo reductions IN order to balance combat and encourage pushing forward, ammo amounts have been reduced for all weapons until (if) the Cyberpunk path is unlocked in which case ammo increases to compensate for increased NPC health | — | |
| Game update | Tutorial updates Content updated for Cybernetics and abilities tutorials. · Mindlink activation now has clearer descriptions and HUD representations when ADS | — | |
| Game update | Mission 1 Improvements Mindlink has been overhauled to balance and improve feedback | — | |
| Game update | NPC Hit reactions added more animation variety to NPC hit reactions · Added preliminary code for AI rollout to take place whenever Player chooses Choice A (Install Cybernetic) | — | |
| Game update | Weapon balance pass Balance to primary and secondary weapons | — | |
| Game update | Additional weapons fix Fixed another gun jam issue Buffed shotgun damage | — | |
| Game update | temp fix launch temporary fix to bug | — | |
| Game update | Fix to secondary weapon jam Fixed second situation causing weapon jams (First shot after sprint and reload) | — | |
| Game update | Fix to dash ability bug Fix to a bug where dashing during a weapon reload or some other scenarios would cause the weapon to jam until cycled out | — | |
| Game update | Fixes to checkpoint system Fixed issues with checkpoint systems and player respawn | — | |
| Game update | QOL Improvements 08/07/26 Various QOL fixes for smoother mission gameplay | — | |
| Game update | Fix to player spawn bug Fixed issue with player spawn at mission start | — | |
| Game update | Propping improvements for combat Added more areas for NPCs to emerge from to improve combat variety | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.