Ashes
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Tiny patch Max credit fix. | 10888770 | |
| Game update | Small Update - 10/30/2022 While fixing a pretty serious bug in ISG - fixed it in VD2 as well :) | 9834118 | |
| Game update | Tiny patch - 7-18-2022 Fix for a particular mission not properly destroying fleet defense ships as intended. | 9141331 | |
| Game update | Tiny patch - 6-28-2022 Bug fix with upkeep calculations (if upkeep has been modded). Few stability improvements. | 9023413 | |
| Community | Focus on... BABY!!! I mean... ssshhh baby's sleeping... please don't wake up... I need this 10 min break... Hey guys - son #2 decided to finally show up about a month ago. Things are pretty crazy and I don't have much non-baby/toddler time where I can keep my eyes open, but I wanted to do a update vid rambling a bit. Thanks as always for your support! Paul | — | |
| Community | Ashes DLC released! Hey guys! The Ashes DLC is now released! The Ashes DLC is intended for veteran players of the game as it features two alternate starts. Both give you ownership over a base right at the start of the game. In this play through of Void Destroyer 2 your goals will likely be to raise money and supply the base with ore to start building your fleet. In the story mode additional ships (destroyer and ab… | — | |
| Community | Ashes DLC - Trailer, store page and release date! Hey guys! Got some news - another DLC has been in development - Ashes Here's the trailer - Direct Link - Link Similar to the "Big Red" DLC - the Ashes DLC will feature 2 alternate starts. The goal is to release the DLC on September 8th. In the Ashes DLC you quickly gain control of a base capable of building ships. In this play through your early goal could be to supply this base with resources… | — | |
| In-game event | Focus on polish. Hey guys I'm happy to report that I'm now shifting my focus to be on polish and enhancements. My goal is to release a patch every few days with some improvement to the game. Once I run out of these smaller improvements I'll start focusing on larger more time consuming ones. The overall focus of these improvements will be on the late stages of the game, reducing micro management, smoothing out f… | — | |
| Community | Big Red DLC - Released! Hey guys! The Big Red DLC is now released and available for purchase. If you are interested check it out here. The Big Red DLC is intended for veteran players of Void Destroyer 2 - it quickly gives you control over a dread carrier. It's damaged and lacking in it's usual abilities - and your early challenge will be to raise funds to cover it's upkeep, repair it and upgrade it. But when you do yo… | — | |
| Community | Big Red DLC - Trailer, store page and release date! Hey guys! Got some news on the "Big Red" DLC! Here's the trailer - Direct Link - Link The goal is to release the DLC on June 4th - this may be the first and only time in my dev history where I have a set release date! *sheepish grin* The Big Red DLC features ships of the "Digger" faction - the original settlers of the region of space where the events of Void Destroyer 1 and 2 take place. The Di… | — | |
| Community | Soundtrack DLC - and music update! Hey guys! The Soundtrack DLC is now available - Due to budget issues - Void Destroyer 2 launched with less music variety than I had hopped. To fix this my musician (Rob Fenn) has created additional tracks for the game and I've commissioned some as well. These are now part of the game - for free! In addition there is now a Soundtrack DLC available - at a low cost - which hopefully will offset Ro… | — | |
| Community | DLCs and burn out. Hey guys! When I was prepping Void Destroyer 2 for release, one of my regrets was not having more music tracks. The reason being is because of the lack of funds I prioritized other assets - mainly 3D models. I think that I'm very lucky to have the music composer that I do - who has been with me long before Void Destroyer 1's Early Access and always delivered great music tracks. So it was especi… | — | |
| Community | New ship, priorities and plans. Hey guys! Thought I'd do an update. Podcast: Did a podcast with Space Game Junkie - SGJ YouTube Channel Here's a link- YouTube Space Game Junkie is one of those rare places that wants developers to tell them about their games. You might be surprised to hear this but it's often the case that a developer makes a game, but the internet responds as if no one wants to hear about it - that's never be… | — | |
| Community | Solving issues update. Hey guys! Thanks for a great launch! I love seeing you guys enjoying the game and discussing it. I've been through 4 launches now (VD1's early access, VD1's release, VD2's early access and VD2's release) - and each one has been unique, but before I ramble about those let's get to my main focus. Bugs - especially crash bugs. Short Summary: I've enabled additional logging to be generated by the g… | — | |
| Community | Performance bug - patched! Hey guys! Happy to report that there's a permanent (fingers crossed!) performance bug fix in place now. First let me apologize again for the bug - please accept my sincerest apologies. To sum up - This bug was due to the procedurally generated skyboxes (the portion I've addressed is actually 3 layers blended together) taking a big chunk of graphics card's processing power. Players running highe… | — | |
| Steam news | Void Destroyer 2 - now released! (No more Early Access) Hey guys! Void Destroyer 2's release day is here! Void Destroyer 2 is a "Start with nothing... End with everything!" game. A space sandbox simulation where you start with a small fighter, work your way up to bigger and better ships. Start building up a fleet, take territory, use captured bases to build fleets and end up conquering all that you see. A game which constantly expands along with you… | — | |
| Community | Dev Update - Preparing for release. Hey guys! Got a dev update video for you talking about the preparations for release - Link - YouTube So what's been going on since the last update? I've been mostly focused on the upcoming release - and barely touching the game's code but instead mostly working on all the other elements. So far I'm mostly done with: · 2 new trailers (note live yet). · New store images. · New screen shots. · Sto… | — | |
| Major update | Final Story Missions are in!!! Hey guys! While I'm very exhausted... I'm happy to announce that the final story mission(s) are in. Man it's been a long road... Why do I keep making games with main stories that take over a year to design and script? I'm sure it would take a team of the top psychoanalysts to figure that out - or one guy to just say - because you do things the hard way and are way too optimistic. Anyway - in re… | — | |
| In-game event | Dev Update - Guide updated! Hey guys! A big step towards release - though many of you will probably think - meh who cares... I've updated the in game guide. To give you a bit of history/context - work towards Void Destroyer 2 started when I copied everything from Void Destroyer into a separate branch/folder. Then I created a prototype and released it as the "Mini Sandbox" free DLC for Void Destroyer. I continued on in thi… | — | |
| Community | Heads up - Thinking of a price increase. Hey guys! EDIT - Thanks for the feedback guys! - price has been increased from 14.99 to 19.99 This post is more for potential customers and for existing customers to offer feedback/etc. For potential customers - if you are sensitive to price increases, consider buying now (though I do tend to discounts quite a lot, after the increase it might not dip below the current standard price for a bit o… | — | |
| Game update | Dev Video - Active Upgrades Hey guys! While this update isn't huge I'm pretty excited about the recent changes so I decided to make a update video and short announcement post (this). Direct - Link While working on the game in preparation for release I decided to (more or less) finalize active upgrades. I decided I needed to add a few active upgrades as well as finally put in proper icons for them (versus using the old ico… | — | |
| In-game event | Dev Video - Customization, Empire management and Missions Hey guys! I've uploaded another "Dev Update" video to talk and show some of the recent changes and additions to the game. Here it is: Direct Link: Here Here's a short summary of the recent changes/additions: · Much easier method to customizing fleet/defense ships. · Method to create a fleet out of hangar ships with few clicks. · New ship commands in Overworld mode (guard, patrol, etc). · Repair… | — | |
| In-game event | Auto generated missions - Phase 1. Hey guys! Thought I'd toss out an update to let you know what's been going on. I started this a few weeks ago as a sort of a finalize auto generated missions task. My goal was to play each auto generated mission and see if it needed any tweaks, balance, reward changes as well as to see if I can spice it up in anyway. I quickly saw that I really needed to brainstorm additional missions to the ro… | — | |
| Game update | Dev Video - Big Beta Patch Hey guys! Excited to release a big beta patch. Usually my patches are small and frequent - but this time around I needed more play testing, tweaking and adding code to properly implement the new changes. Dev Video: Two major items - war fleets and the reserve system. Let's start with the reserve system. What it is? Optional system (you can toggle it off to have the game function as before) - wh… | — | |
| Community | Beta Progress! Hey guys! Thought I'd update you how Beta is going. Quick Summary - · Focus is on play testing, polish and balance. · Loads of small changes. · Currently doing a complete play through of the game. · Check out the change log - Link · Check out the "Road To Release" forum - Link Currently I'm in the process of doing an entire play through of the game. Then as I see issues I either make a note for… | — | |
| Game update | Beta! Hey guys! For the past year I've been focused primarily on adding the "main story" aspect of the game and finishing features related to the end game including - carriers, at war mechanic and enhancements to platforms. At this point... the main story is nearly done - with probably just one final mission remaining (to avoid confusion - this mission hasn't been developed and added to the game) - a… | — | |
| Game update | Dev Video - Carriers! Hey guys! Exciting times - for the past month I've been working on "properly" implementing carriers. Here's a YouTube vid - Direct Link - YouTube Not just ships that can launch drones/fighters - but "proper" carriers. Ships that share some of the characteristics of bases. You can think of them as mini armed mobile bases or ships that carry a base inside of them. To sum up - you can dock with a… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.