Edentopia
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | PATCH NOTE v0.1.8.8 Fix Skill Tree UI Interaction won't open in first attempt · Fix Skill Tree UI causes error shift between Mouse Mode / Controller Mode | — | |
| Game update | PATCH NOTE v0.1.8.7 Fixed SkillShop left analogue panning | — | |
| Game update | PATCH NOTE v0.1.8.6 Optimized game for Steam Deck at 7TDP to reach playable 4 hour session · Fixed overlapping entities · Reduced enemy reaction time for more approachable gameplay · Increase follower and spawned minion's reaction time (making them more useful) · Added Steam Deck keyboard enabler when typing in world creation input field | — | |
| Game update | PATCH NOTE v0.1.8.5 Re-balanced weapon for easier and more enjoyable gameplay (Bows + Staff) · Nerf Slime King boss's attacks and increase minion spawning time · Improved cursor held items (UI) for better clarity | — | |
| Game update | PATCH NOTE v0.1.8.3 HP Bar scaling mismatch Hotfix · Relocated some UI for better visibility | — | |
| Game update | PATCH NOTE v0.1.8.2 Added HP amount UI · Chests drop themselves when destroyed · Improve loot pick-up | — | |
| Game update | PATCH NOTE v0.1.7.1 Added + re-configured hair+eye color to 21 total colors | — | |
| Game update | PATCH NOTE v0.1.7 Bug Fix · Fixed unwanted skill item bug created by swapping skills at the skill tree · Fixed Dialogue bug when npcs get attacked Quality of life · Added more explanations to the skill tree · Added extra run speed when run was held for 2s · Slightly improve loot picking up speed | — | |
| Game update | PATCH NOTE v0.1.6 Adjusted world loading sequence, less confusion with game freezing · Main Menu announcement re-sizing fix | — | |
| Game update | PATCH NOTE - v0.1.5 Added new attribute UI showing bonuses from Stats and Equipment · Added more guide NPCs, explaining gameplay · Modified item info window to not block left part of inventory UI | — | |
| Game update | PATCH NOTE - v0.1.4 Major re-balance for a more enjoyable friendlier gameplay · Added more starter items | — | |
| Game update | PATCH NOTE - v0.1.3 Fix follower entities not following properly, won't stop when players stop | — | |
| Game update | PATCH NOTE v0.1.0 Fixed persisting name UI error · Make buildings and NPC not attackable by player · Improved Interaction with NPC, less prone to walking away upon interaction · Fixed selling button in wholesaler shop UI | — | |
| Game update | PATCH NOTE - v0.0.9 Fix main menu palette navigation · Added a waypoint when a quest npc needs player to guide to target · Fixed Quest npc won't follow player after dialogue · Fixed Bosses duplicate spawn when an existing one is still alive · Fixed Entity hit flash animation less likely to get stuck | — | |
| Game update | PATCH NOTE - v0.0.8 Fixed AI Navigation around obstacles | — | |
| Game update | PATCH NOTE - v0.0.7 Overhauled crafting · Fix dialogue/name bug after death · Press "H" to turn off hud · Re-balanced all weapons for better progression matching | — | |
| Game update | PATCH NOTE - v0.0.6 Improved menu UX/UI · improved map UI · Quest Item waypoint hotfix · Added Building names for better clarity | — | |
| Game update | PATCH NOTE - v0.0.5 Added dialogue auto adjust for better visibility · interaction with entities with dialogue will now have a continuously showing interaction icon | — | |
| Community | We reached 1,000 downloads, and I just wanted to say thank you. Over 1,000 people have downloaded the Edentopia Demo already. Thank you so much to everyone who gave the game a chance, shared feedback, reported bugs, posted screenshots, or simply spent time exploring the world. After 7 years of development, seeing people finally play it has honestly meant a lot. There’s still a huge amount I want to improve and expand before full release, but this is only th… | — | |
| Game update | PATCH NOTE - v0.0.4 Simplified dialogue box for easier reading (typing animation removal) · Added Eden drops to some entity and bosses · Increase all tier 1 slash skill internal density to 20, for easier clearing of projectiles and particle type skills | — | |
| Game update | PATCH NOTE - v0.0.3 Interaction hotfix · Added dialogue background for better clarity | — | |
| Game update | PATCH NOTE - v0.0.2 Relocated Healthbar in-line with HUD skill and item slot for ease in viewing · Added missing npc dialogue translation · Fixed waypoint item showing wrong areas | — | |
| Game update | PATCH NOTE - v0.0.1 Improve Teleporter icons for better clarity · Added more item translation for 10 languages · Added a few more npcs with guidance dialogue · Extended loot destruction time from 60s to 180s · Added waypoint items to the Waypoint Tree Shop | — | |
| Community | Demo Release Tomorrow! Hello players, Today marks the 7th year that I’ve been working on this game, so seeing people actually play it makes me really happy. I’ll be as honest as I can, this demo is a very slimmed-down version with its own map, some early skill ideas, and a few bosses that are still being worked on. Hopefully, what’s here can give a glimpse of what I’m trying to build. The systems are there, the groun… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.