UNITED COMMAND ®
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
02 Nov 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
02 Nov 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Beta Update 25 This week's update is here! Primarily continued work on the the visual development of the "Ireland" map: -Added CrateMilitary prop placeholder -Added security rails to roads -Created RockCommon prop presets -Created CratesMilitary Model and Prefabs -Created new civilian building prefabs -Changed plant detail size -Changed RedMilitaryCrate Material -Added new Environmental Cubemap texture -expan… | — | |
| In-game event | Beta Update 24 This week we are releasing a preview version of our forthcoming Ireland map. This map is planned as a new starter mission and will go in at the start of the game when it's fully complete. It is still very much a work in progress so it's included for preview purposes only. | — | |
| In-game event | Beta Update 23 This week's update focused on addressing usability and issues raised around building placement and unit selection, particularly on the earlier maps. - Fixes around placement of buildings on all maps with trees. - Fixes for building placement for the barracks, powerplant, tech center. - Improve selection of helicopters. - Ease restrictions on building placement criteria. Additional gameplay: - B… | — | |
| In-game event | Beta Update 22 This week we bring you the following improvements: Cloud projectors have been added to provide a greater sense of realism and visual detail. New militia enemy unit types: - Rifle Militia - RPG Militia - Pistol Militia The Rifle and RPG Militia directly replace the Marine equivalents for the enemy forces. The pistol militia has a slower and weaker rate of fire. Visual improvements: - Many update… | — | |
| In-game event | Beta Update 21 This week's update had a focus on visuals with many aesthetic improvements to the first map. On a technical front we have introduced post processing effect layers to compliment new lighting setups that will allow variations in time of day in future maps. The options screen has new options to control these new post processing effects including Bloom and Ambient Occlusion which should significant… | — | |
| In-game event | Beta Update 20 This week the airstrike system was overhauled to allow concurrent airstrikes for as many aircraft as you can afford... Airstrikes are now also unavailable during a low power situation. | — | |
| In-game event | Beta Update 19 This week's update introduces a big change to the core game - asymmetric damage. Broadly speaking units are now divided up into different armor classes: · unarmoured · light · medium · heavy · super heavy Weapon effectiveness has been adjusted for each unit but generally heavier armour requires larger caliber weaponry to defeat it. For example small arms fire is now dramatically less effective… | — | |
| In-game event | Beta Update 18 In this week's update the power (energy) mechanism has been added. You can now construct power plants to generate energy. Certain buildings such as the refinery, war factory, helipad and anti-air tower now consume energy. In this update player's CIWS anti-air towers will go offline in a low power situation and will be unable to attack incoming enemy air units until power is restored. | — | |
| In-game event | Beta Update 17 Thanks for waiting an extra week for this update which was delayed due to illness. This update is a medium sized download (180mb) and contains the first version of a new campaign map 8, Turkey. As requested by the community in discord the map contains a destroyed urban environment that can be cleared using the regular construction dozers to create build area around your headquarters. This updat… | — | |
| In-game event | Beta Update 16 This week's update is here: - Added difficulty modes, Cadet (Easy), Commander(Normal), General(Hard). - New unit repair vehicle. - New unit voices for Dozer, Delta, Humvee, Abrams, Annihilator, Harvester, Humvee, Scout Heli. - Unit groups can now contain buildings to allow them to be hotkeyed using unit groups. - Double tap unit group to jump camera to unit in that group. - Implement Unity Audi… | — | |
| Major update | Beta Update 15 Ladies and gentlemen, we proudly present a major update bundle this week: Features: - Visual rally point indicators for military production buildings. (Right click to set rally point). - Animated click effects for move and terrain attack. - Humvee can now carry 3 passengers. - Infantry, Vehicles and Helicopters are now fully concealed by Fog of War. New Units: - XH1 Annihilator, tech 2 experime… | — | |
| In-game event | Beta Update 14 This week's update had a focus on fixes and quality of life. - New game launching splash screen. - Fix debrief prompt not showing on defeat on some maps. - Dynamic music that changes when you are engaged in combat. - Music track popup to show the current track number. - Fixed issues relating to host disconnecting before guest. - Fix issue where a new game could be hosted whilst already a guest… | — | |
| In-game event | Beta Update 13 This week's update includes a significant update to the mission 5 (Germany) map and introduces a new mission mechanic, convoy protection which makes use of a new unit - the supply truck. The secondary feature update in this release is the new main menu option screen which allows new video, audio and gameplay preferences to be set to your liking. Please note that these settings are not currently… | — | |
| In-game event | Beta Update 12 Ladies and Gentlemen for this week's update #12 the following is included: - New post mission debrief screen that provides some post game stats and improves flow between missions. - Prompt to debrief when all players have been eliminated. - Faction colour decals to improve visual discrimination. - New hero unit, Major Elsa Meyer, can be tested on map 5 - Germany. - New Defensive walls (rotate t… | — | |
| Community | Closed beta testing Closed beta is now underway. Please get in touch if you would like to participate in the closed beta test either via Discord or the forums. | — | |
| Community | Store page now live on Steam We are pleased to announce that our store page is now live on Steam. More updates coming very soon. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.