MLF: Pro Catch
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Demo Update #3 Changelog: · Fixed instant weather transition · Fixed trolling speeds · Tweaked various sound effects · Tweaked weather effects · Inventory items are now sorted by default by level · Adjusted fish sizes · Properly locked demo content · Added new UI hints · New boat trolling HUD We are looking into lure behavior and fish weight being too high relative to their length. | — | |
| Community | Demo Update #1 & #2 Changelog · Fixed Multiplayer button being displayed as "flashlight" text · Fixed performance issues caused by grass · Changed starting money amount · Disabled Lake Sturgeon & Common Carp due to lack of natural baits and float method · Updated fish length & weight according to confirmed world records | — | |
| Steam news | Demo Live NOW + Playtest Signups The demo is live today, and we're running ongoing playtests with the community all the way to launch. HOW TO JOIN Sign up for the July playtest: mlf-pro-catch.firstlook.gg Play the demo now The demo is out now, so you can jump in and start fishing today. Download it from our Steam page! Play all week long and share your best moments. Then sign up above to help test everything that comes next. T… | — | |
| Community | MLF: Pro Catch | Demo Launches on June 15th! Hello Anglers! We are thrilled to announce that the MLF: Pro Catch Demo will officially launch on Monday, June 15th at 14:00 (2:00 PM) ! We have been working hard to bring the authentic Major League Fishing experience to life, and we cannot wait for you to get your hands on it. Whether you prefer to fish solo and enjoy the sounds of nature, or squad up with friends in multiplayer, there is plen… | — | |
| Community | DevLog #3 - Under the Hood: Advanced Fish AI Howdy! How's the bite? Today, we will discuss fish AI and how they behave. In a previous devlog, we shared a brief glimpse of it, but today we want to explain it in more detail. In our game, fish don’t just bite randomly. We have gone beyond simple “bait nearby = bite” triggers. Each fish is controlled by a unique variable that monitors bait movement and interest and decides whether to strike t… | — | |
| Community | DevLog #2 - Sturgeon Bay, Fish Spooking & REDCREST 2026! Hello Everyone! Since our last update, we’ve been hard working refining the maps, fine-tuning the fish, and making sure every cast feels authentic. This time, we have special news to share! Not only have we been making progress behind the scenes, but we’re also preparing to meet you face to face at one of the most important fishing events in the US, REDCREST. Let’s take a closer look at what’s… | — | |
| Community | MLF Pro Catch: Frequently Asked Questions! What is MLF: Pro Catch about? MLF: Pro Catch is an officially licensed Major League Fishing video game that delivers an authentic competitive bass fishing experience. Players step into the world of professional anglers, compete in real MLF tournaments, and fish on detailed recreations of iconic lakes across the United States. The game combines realistic fish behavior, advanced AI, and dynamic e… | — | |
| Community | DevLog #1 - Welcome to the World of MLF: Pro Catch Water laps gently, birds serenade the morning, the engine purrs, and suddenly - “ zzzzzzzzzzzzzz! ” That electric thrill means only one thing: the battle is on, and nothing compares to the rush of reeling in a fish. Sure, your wallet might protest when you buy your twenty rod, but who can resist chasing that feeling? Welcome to our first devlog for our new game - MLF: Pro Catch. Another fishing… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.