Empires and Tribes
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
117Dec 2023
Playing now
0+0 vs. yesterday
All-time peak
117Dec 2023
| Published | Title | Build |
|---|---|---|
| New successor: Civica: Italian Renaissancemajor Dear Mayors and Veterans of Empires and Tribes, The journey continues! It is with great pleasure and enthusiasm that we present our latest project, the spiritual successor to Empires and Tribes: Civica: Italian Renaissance. In Civica, your journey takes you to Renaissance Italy. Amid rival city-states and powerful princes, you take control of a small village in central Italy and guide it throug… | — | |
| Hotfix for Version 1.51 This hotfix fixes the bug that caused game saves to no longer load in the current version 1.51. | 17377704 | |
| Hotfix 3 for Version 1.50 This hotfix fixes some bugs that have slipped into the current version. Your Empires and Tribes team - Fixed a bug that could lead to a crash when courting partners were assigned to work in the hunting lodge - Fixed a bug that could cause the UI to crash when the dynasty menu was opened - Fixed a bug that caused the storage to no longer be accessible via the town hall menu when the town hall wa… | — | |
| Hotfix 2 for Version 1.50 Since a bug unfortunately crept into the current version when recruiting knights, we are hereby releasing a second hotfix for the current version that fixes the problem. Your Empires and Tribes team - The player's appearance, name and flag are now saved and transferred when starting a new game - Added a message that warns the player when the AI is about to declare war on the player due to low s… | — | |
| Hotfix for Version 1.50 This hotfix improves the balancing of combat between different unit types and fixes some bugs of the current version. - Fixed a bug that prevented the player from tearing down paths in savegames - Fixed a bug in the training of the AI armies that caused the AI to build neither knights nor siege weapons. Knights are now only built by the AI of the highest difficulty level and siege weapons by th… | — | |
| Hotfix for Version 1.47 This hotfix fixes some errors in the current version. The resource "clay" is replaced by the resource "clay brick" for a uniform economic cycle. Have fun playing, Your team from Empires and Tribes - Fixed a bug that could, in rare cases, prevent new games from starting if older saves were deleted or corrupted - Fixed a bug that could prevent a savegame from loading if an enemy marketplace was b… | — | |
| Release and Winter Updatemajor Dear Community, After 3 1/2 years in Early Access, the time has come: We are going into the release! We would like to take this opportunity to thank you once again for all the great help, wonderful ideas and constructive criticism we have received from you during this time. But of course the journey doesn't end here for us. We will of course continue to take care of the maintenance, polishing a… | — | |
| Hotfix notes for Version 1.45 This hotfix fixes some errors that could occur when game saves were corrupted. Among other things, this could lead to new games not being able to be started. We also smuggled a small update for the dynasty system into the patch: All members of the dynasty now have their new home in the keep and the palas extension of the palace. The units now go to sleep here at night and spend part of their ti… | — | |
| Hotfix for Version 1.39 This hotfix fixes some issues that occurred in the new campaign. Your Empires and Tribes Team - Fixed a bug that caused the player character to be displayed incorrectly when playing the campaign - Fixed a bug that caused the hitboxes of the merchants in the market to be poorly recognized - Fixed a bug that could cause the quest marker not to be removed in the campaign even though the task was c… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 15 Feb 2025 | Sat | 12:56 | Hotfix for Version 1.51 | 17377704 | public | 4 | — |