Verdant Village
Playing now
2+1 vs. yesterday
67%of peak
All-time peak
32 Oct 2026
Playing now
2+1 vs. yesterday
All-time peak
32 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Verdant Village News #2 Hello, happy holidays all. I figured I should do one more of these before the end of the year and since things are starting to get busy now seems like a good time. I don’t know that I’ll have a ton to say, but usually I think that and then end up writing more than I expect. I believe the last update I put out I was just starting on combat as well as writing the plotlines for the game. Those are… | — | |
| Community | Verdant Village News #1 Well, I’m probably pretty overdue for this sort of thing lol. Apologies that its been a while since I’ve said anything. To be brief, things aren’t perfect, but certainly better than the start of the year. I’ll keep figuring it out, but that’s not particularly important for this post. So, what have I been doing for like, what, 4 months or something? Well, a lot and also probably not as much as p… | — | |
| Community | March News Update Hello all, hard to believe its already the end of March. This is probably going to be a shorter devlog which seems to have been the trend recently. I feel like these have ended up being more about my life than the game itself, which is something I would like to stop. Since current circumstances and work on the game are sort of closely linked though it’s a bit tough to do that. As a quick aside… | — | |
| Community | February News Update Hello, this is probably going to be a fairly short update, but I wanted to write something just to keep up my end of the bargain here. I won't bother with all the details but if you read the last devlog you will know that I've currently got some anxiety/depression issues going on since my medication stopped working around the start of the year. I won't bother repeating everything, but I've star… | — | |
| Community | January News Update Seems like the end of January is upon us already. I hope you all are having a good start to the new year. This is going to be something of an odd devlog if I’m being honest. That said the purpose of this is to keep everyone reading informed on what is going on with the game and tangentially speaking this is very much related. To dispel any potential mounting worry I’ll start by saying the game… | — | |
| Community | December News Update Hello all, happy new year! This is obviously the last devlog before the end of the year. I’ll try to keep it short. I think there probably won’t be too much to discuss anyhow. Lots of work happening, but this has been one of those months where all the effort goes into one system so there isn’t a wide variety of things to talk about. Admittedly, December is also one of those months where things… | — | |
| Community | November News Update Hello all, we have a lot to talk about today. Nothing bad, lots of concepts. This has been a very conceptual month if you will. Before that though I’ll start with the concrete stuff. To be honest, a lot of this month was spent pondering and planning rather than coding. The first part of the month did see a few things get done however. So as far as things added, there was work on the item qualit… | — | |
| Community | October News Update I never know how to start these. Maybe I need to develop some sort of greeting like ‘Hello Villagers’ or something. That sounds weird, probably not going to do that. On the plus side this odd tangent has served as a way to start this devlog, so at least one problem has been solved. This month was one of those ‘only one thing got worked on all month’ months. Suffice to say cooking is a fairly in… | — | |
| Community | September News Update It looks like its time for another devlog. This month I feel like a lot was accomplished. The tasks were a little more on the backend rather than new systems, but when you see what they are I would guess you’ll agree that they are necessary. To start at the beginning, last month the dialogue system was implemented. While it was basically done I did have a few things to clean up at the start of… | — | |
| Community | August News Update Just like that August is over. I say that a lot, but I really feel it this time. This month was hampered slightly by other events. To be brief, I attended a wedding in Europe which meant I lost about 10 days of work. And since that person is potentially reading this right now, I should clarify that I don’t regret my decision to attend at all, however it did mean a little less got done game wise… | — | |
| Community | July News Update Tomorrow is the start of August so let’s jump right in. This is one of those months where a lot happened, but it was condensed into just a few systems so on paper it feels a bit sparse. As usual, I’ve basically been continuing with the reimplementation of various systems in the game. I was also trying to do some research into future systems and tuning up things where I thought it was needed. So… | — | |
| Community | June News Update We’ve reached the end of the month again and so as usual I have an update on what’s been going on with Verdant Village. For the first time in a while I feel like I’ve actually made progress. If you’ve been reading these dev logs you probably know I’ve been working on custom house interiors for a while. This month was the first time since I finished that system. So, I actually have a list of thi… | — | |
| Community | May News Update Hello all, I can’t believe it’s already June. In retrospect I suppose I thought my May would be fairly quiet, but it really turned out to be anything but that. I should probably expect that sort of thing at this point in my life, but somehow, I’m still being surprised that things come up and take up time. As mentioned above I had a few things happen that slowed my work a bit, however I did stil… | — | |
| Community | April News Update It is already the end of April, which is rather alarming. I feel like the month just disappeared but that’s nothing new. I was hoping things would be a bit different by the time we reached the end of the month, but it is what it is. As such this will probably be a shorter update. As you might remember from the last update there is a change happening to the player house interior. For a brief ref… | — | |
| Community | March News Update I’m slightly early this month cause of the weekend, but here we are. Things didn’t go as expected this month. Not in a bad way, but I wasn’t really expecting to work on what I did. I think in the last update I talked about maybe moving towards combat. I nixed that decision pretty quick, but we’ll go in order. The month started with finishing up livestock. That ended up taking longer than expect… | — | |
| Community | February News Update As usual its time for another dev log. I did a bit of looking and actually it has been a year since I announced I would be remaking the game in a new engine. I didn’t think that I made the announcement at the end of February 2023 but apparently, I did. Looking through a few of the subsequent logs though it seems I didn’t really start coding until May. So, its sort of been a year, sort of not. I… | — | |
| Community | January News Update Hello all, it feels like it’s a been a bit since a wrote one of these, but I suppose its just that a lot has happened. As usual it’s the end of the month so its time I regale you all with what’s been going on with Verdant Village. To be completely honest, I’m looking forward to February because January turned out to be rather busy with some stuff getting in the way of development. Thankfully, F… | — | |
| Community | December News Update To start things off, happy new year! It’s been quite a year for myself, and Verdant Village in general. I’ve said it before, but I can’t say I was expecting to be in the process of remaking this game at this time. A lot of the framework for the game has been laid since I started in a new engine earlier this year. We’re getting fairly close to the point where the more complex systems are in plac… | — | |
| Community | November News Update I’m a day late here which I’m going to blame on, uh, holidays, let’s go with that. Totally not me losing track of time. In any case, big systems were the name of the game this month. That and sprites, lots and lots of sprites. For systems, they may not sound complicated, but both are rather involved. The first is actually something that is new to this version of the game, hybridizers. They have… | — | |
| Community | October News Update Hello everyone, thanks for checking out this devlog. Let’s jump right in, its been an interesting month full of things I don’t usually do as much. This month’s work was more planning than work if I had to classify it. To start out, I did do a few things to the actual code of the game. Chests can now be picked up, so they are back to functioning as they do in the live version of the game. Aside… | — | |
| Community | September News Update September has just about come and gone here. I’ve been working on a variety of things with Verdant Village this month as I’m slowly piecing the game back together. I feel like a lot of the framework is in place at this point. There’s still a lot missing, but I think I’m making good progress. Once the framework is done its on to more of the details and little things. I generally find that those… | — | |
| Community | August News Update Hello all, time for another update on the game. I think this will be a little shorter than others simply because of what I’ve been doing this month. Less stuff to talk about as it’s been bigger projects. So really, aside from minor fixes and things really two things got done this month. They were both pretty large however. The first is fishing. That’s the system in its entirety. All the fish ar… | — | |
| Community | July News Update Hello all, it is, of course, time for an update on the progress of the game. I’m staring at my clock and realizing we are already like 2/3rds of the way through the year which is wild to me. I’m also realizing that I probably need to start writing down what I do as I do it so I have a better list to go from for these updates. As for what happened this month, a lot I’d say. Scanning the previous… | — | |
| Community | June News Update Hello all, time for another update on Verdant Village’s development, or rather re-development at this point. Things are moving along smoothly I think. Similar to last month there is definitely still something of a learning curve with the engine. All in all however I think I’m moving faster than I was. Which is pretty much all I can ask for. So, what actually happened this month? Well, let me te… | — | |
| Community | May News Update Hello all, more than a few things to talk about this time around, so strap in for the excitement of game development. This was basically the first month where I spent the majority of my time actually working on code. Some random things came up that needed to be done, but generally I was coding. Personally, I think the results are about what could have been expected given recent changes. While p… | — | |
| Community | April News Update As usual, another month has passed me by and I’m wondering where the time went. Regardless, I’m due for a little dev post here to let you all know what’s going on. I’m afraid it’s not that exciting, but I guess that’s to be expected for what’s going on currently. I spent a large chunk of the month drawing up more plans. For the most part all of this is now in place. I still have details to figu… | — | |
| In-game event | March News Update As usual time for an update on what’s been going on with Verdant Village. The answer to that question is a bit complicated. Sort of something between a lot and not a lot depending on what you interpret as progress. Personally, I’m very happy with everything. I’m not much for extensive planning, but I’m forcing the matter in this case as I should have done from the start. Real quickly though, fo… | — | |
| Major update | Verdant Village State Of The Game I'm not sure I have a good way to segway into this but big changes are coming. So big that I broke convention and didn't just name this "Insert name of month News Update". In fact, I don’t know that they could get much bigger. To start with what has already been talked about prior. Thanks for the feedback recently on the map stuff. For those not in the know, I feel that the map is a bit too lar… | 10651590 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.