Void's Calling ep. 1
Last seen
3Sampled 19 minutes ago · not a live figure
—of peak
All-time peak
287Jun 2020
Last seen
3Sampled 19 minutes ago · not a live figure
All-time peak
287Jun 2020
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Esports | Void's Calling ep. 2 is now available on Steam. The second episode contains: - 3788 renders; and many of them are of really high quality if I can say that. - 95 animated scenes. Now we have some truly good animations, there’s even a video consisting of 700 frames. - 116, 890 words. For comparison, the first episode includes: - 2754 renders. - 48 animations (5 we added recently). - 121,819 words. | — | |
| Game update | Hotfix "Save export" (v.1.0.45) Fixed English localization issues. (Primarily the export menu) We've recently published instructions on how to export the progress from the first episode. In the discussion, we were made aware of certain problems. Indeed, a part of the translation didn't work and you couldn't see the options. Now everything has been fixed. We don't have enough English testers, and we didn't notice this problem… | 7734981 | |
| Community | Save export from the first episode. To export your saves to the second episode of the game, you must perform the following steps: 1) Open your save made before the finale of the first episode in Void's Calling ep.1 . The game will suggest export of your save file. 2) You should click on "Yes, export the game" 3) After that, you need to choose "Import saves" when starting a new game in the second episode. The game will ask you whe… | — | |
| Game update | New animations. New animations. This minor update adds several new animations into the game. We have hired a new person who is solely focused on creating animations for the game. He also created some animations for the first episode since many people complained about not having enough of them. More animations will be added into the second episode as well. If you have already played the game, there is no point… | — | |
| Esports | Void's Calling ep. 2 Hello everyone. For many of you this is probably a highly anticipated news post, but I’d say my team’s anticipation was a bit higher because the game release is primarily a big celebration for the developer, not the player. However, it should be noted that if the product is not to the players’ liking, the celebration won’t last long. Either way, once the game is released, we can all let out a s… | — | |
| Community | Questions for the developers. We do not publish news often, primarily because on Steam we want to talk more about facts than about plans. News can be more seen on our discord server or on our page. If you wish, you can enter the name of the game into a search engine and find it all easily (Or you can find it in our Steam group .). This may be useful for those who have our games on Steam blocked due to their country of resid… | — | |
| Community | Devlog april 05/2021 We’ve recently finished working on a big part of the second episode and now we’re ready to give you some information about our plans and progress so far. The second episode is around 50 % completed (it has 53k words now plus 10-12k that haven’t been added into the game yet). We’ve been focused on the main story, so now we’ll shift our focus to side quests and game mechanics. The battle system i… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.