Terminal Conflict: Eyes Only Edition
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Patch AN/GSQ-235(V)1090 A new update is now live for Terminal Conflict, bringing a set of multiplayer fixes, UI improvements, notification polish, and updated Soviet decision text for better historical plausibility. MULTIPLAYER · Fixed a save-related issue where one player could receive a draw while the other was incorrectly awarded a minor victory. · Improved multiplayer startup by ensuring game rules are properly sy… | 22720966 | |
| DEV DIARY | Advanced Game Modes and the Timeline Debrief AARmajor Greetings Commanders! Today, in the twilight’s shadow dawn, the engineering department has the distinguished pleasure to announce the latest upgrade to all terminals, containing the following features. · NEW Advanced Game Modes · NEW Timeline Debrief After Action Report · UPDATED Victory Conditions screen Keep a nice pitcher of tea close by. Let us get started! NEW ADVANCED GAME MODES Terminal… | 21642229 | |
| Patch AN/GSQ-235(V)1040 VICTORY CONDITIONS · Fixed an issue where certain victory conditions were not colored correctly, improving clarity and readability. LEADERS · Fixed an issue where Leader abilities that deploy Influence now properly show the resulting Influence in the Main Menu. · Fixed an issue where leader abilities that can be placed on multiple regions now properly display those NOTIFICATIONS · When an abili… | 21055950 | |
| Patch AN/GSQ-235(V)1035 AI IMPROVEMENTS · Removed unnecessary states from the MIRVIN controller to streamline AI behavior. · Added a turn failsafe to prevent the AI from stalling and ensured turns end correctly after Army Command moves. · Increased the AI’s eagerness to pursue Alignment for itself when beneficial. · Improved AI goal-setting for individual units and campaign goals for each theater. · Introduced evaluat… | 20972738 | |
| Patch AN/GSQ-235(V)1031 GAME ENGINE · Updated the Unity engine to 2021.3.45f2 to address security vulnerabilities identified on October 3rd · Improved engine stability and internal performance TOOLTIPS & INTERFACE · Updated the Global Map tooltip to better reflect its functionality · Refined the Victory Condition button tooltip for clarity · Standardized the naming of the Theater Map to match official terminology · Im… | 20422595 | |
| Patch AN/GSQ-235(V)1030 DECISIONS · Fixed an issue where Dulles and McCarthy were incorrectly referenced causing an error to be shown · Updated the Red Scare for the Balance of Power decisions · Updated the Chinese Civil War for the Balance of Power decisions OFF-MAP CHARACTERS · Removed a-historical characters that did not provide plausible outcomes AI · Updated the AI to be more robust in it's gameplay · Updated the… | 20324701 | |
| Patch AN/GSQ-235(V)1027 DECISIONS · Fixed an issue where the Partition of the Middle East was not clear enough · If you deny aid to Idi Amin for his secret police you will gain 1 ELITES · Fixed an issue where Research and Intelligence decision would not trigger properly when recruiting Idi Amin · Updated wording on blowback decisions for USSR linked to Idi Amin · Fixed an issue where the decision A Fair Warning would… | 20127730 | |
| Patch AN/GSQ-235(V)1026 GAME ENGINE · Updated tooltips for mismanagement warnings · Fixed an issue in the "Balance of Power" scenario that could cause a small error MAP · Adjusted the positioning of the Western European map for better accuracy · Refined borders along the North Atlantic Ridge in North America to better reflect economic and political realities · Updated the Theater Map to accurately reflect changes in t… | — | |
| Patch AN/GSQ-235(V)1025 GAME ENGINE + Engine updated to Unity 2021.3.44f1 for Long term support + Added and enhanced various visual aspects of the game + Enhanced tool-tips for USSR and USA mismanagement warning DECISIONS + Updated USSR ELITES and PEOPLES decisions in Wargames GAME EDITOR + Fixed an issue where the game editor was throwing an error when selecting a Leader referencing an ability that does not exist AI… | 16178718 | |
| Patch AN/GSQ-235(V)1021 Fixed editor throwing an error when selecting a Leader referencing an ability that does not exist · Fixed division by zero · Logging data to help fix log report related to tutorial highlight not working with Reconnect the Department of Defense policy in The Big Picture · Fixed exception due to focus management screen not updating focuses due to game progress (e.g. player A stays in focus mgmt s… | 11270303 | |
| Developer Diary | I hear the drums echoing tonightmajor Commanders, Seth here... Has it really been since May since the last diary? Well, that does not mean that the Cold War engineers have not been working hard to bring more features, more fixes, and more design into Terminal Conflict. If you heard the whistle, it’s because we are fully engaged to deliver even more updates and Dev Diaries. Announcing that production has started of Terminal Conflict… | — | |
| Patch notes Version AN/GSQ-235(V)984 CHANGELOG GAME · Updated the setup of wargames to better reflect the Scenario types · Improved the UI for Tutorial and Scenario selection · Added tool-tip in the Editor for Game type · Updated the Game Modes to be I) Head to Head, II) Tutorial, III) Scenario · Fixed the text for military units to be correctly shown · Fixed an issue where the coloring of Soviet mods would be incorrectly colored… | 7495724 | |
| New Player Experiencemajor Hello Cold War strategist! As the game is growing and reaching a lot of new players, today we are launching a much-anticipated update of the in-game Encyclopedia. Join me, Seth, as you boot up game version AN/GSQ-235(V)982. The New Encyclopedia Like any grand strategy game, Terminal Conflict is a dense game with lots of information to remember. One of the most requested feature is by new player… | — | |
| Research Decisions - Tank Weapons Programsmajor Guns and tanks and planes are nothing unless there is a solid spirit, a solid heart, and great productiveness behind it. - Dwight D. Eisenhower. A deeper modernization is underway as we complete the new set of weapons program decisions. A warm welcome to this week’s development diary! Research and Development Unlike the Space Race and Nuclear Technology that is at your direct control, the milit… | — | |
| Celebrating Lunar New Yearmajor Good fortune is coming your way! We kick off the Lunar New Year with this brand new development diary and announce that we will take part in Steam’s Lunar New Year Sales! Pick up your terminal, or one for a friend for a 33% discount on Terminal Conflict starting February 11th at 10:00 am Pacific. Bring me the News Zip zap, your terminal might boot up quick, but we focused this past two weeks on… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
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| No builds seen yet. New builds appear the moment a branch changes. | |||||||