FINAL FANTASY VI
Playing now
165−71 vs. yesterday
3.7%of peak
All-time peak
4,482Feb 2022
Playing now
165−71 vs. yesterday
All-time peak
4,482Feb 2022
| Published | Title | Build |
|---|---|---|
| Update Content Minor bugs have been fixed. | 20265119 | |
| Ver1.2.1 Update Content *Fixed an issue where the Image effect did not correctly function when receiving a physical attack with a status ailment effect while in the Image state. | — | |
| Ver1.2.0 Update Content *Adjusted the EXP that is compensated when specific characters rejoin the party. *Adjusted the branching conditions for the Cid event. *The mini-map will now not be displayed under specific circumstances. *The Mini-map On/Off setting will now be correctly applied after displaying the map screen and upon loading. *If a character has equipment that grant permanent status changes, the status chang… | 17234805 | |
| Ver1.1.1 Update Content The following bugs that started occurring after the previous update have now been fixed. · Sometimes the information recorded in the monster bestiary for the “Holy Dragon” monster would be incorrect or disappear. We sincerely apologise for any inconvenience that these issues have caused. | 13388364 | |
| Ver. 1.1.0 Update Content ■ Major new features · Assistance features have been added to the config. menu. These new features open up a wide variety of gameplay possibilities. They offer options such as applying a x0 to x4 modifier to the amount of EXP, gil or Magic AP obtained or turning enemy encounters off. > It is now possible to use holding down the right stick or the F3 key as a shortcut command for switching betwe… | — | |
| Ver1.0.6 Update Information ■ Alterations relating to battles *The following improvements have been made to adjust the overall balancing of magicite and the bonuses that improve specific statuses when levelling up while magicite is equipped. ・Quetzalli None -> +1 Speed ・Odin +1 Speed -> +2 Speed *Changes have been made so that “Rage”, “Control” and “Roulette” now only target the enemy side. *Changes have been made so that… | — | |
| Content of the Ver1.0.5 update ■ Battle related adjustments *Changed it so that an Esper can be re-used immediately if it is cancelled during Summoning, rather than counting that the Esper has already been used. *Changed it so an item is not consumed if the action of using it is cancelled just before use. *Changed it so that MP are not consumed when using enemy abilities with “Sketch”. *Changed it so that when a specific sta… | — | |
| Ver1.0.4 Update Information We have fixed the following issues. We sincerely apologize for the inconvenience caused by these issues. · Fixed a rare issue where battle progression gets blocked under certain circumstances. Continued from the previous update, we have fixed this issue. · An issue where the game may not show event scenes properly or in rare cases, may block progression if some events proceeded with a certain c… | — | |
| Ver1.0.3 Update Information We have fixed the following issues. We sincerely apologize for the inconvenience caused by these issues. · Fixed an issue where equipment that is equipped by a specific member who is not in the party can be temporarily equipped by another character, such as Gau with his skill "leap" We worked on fixing this issue with high priority as the game may have issues loading any saved data that experie… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Oct 2025 | Wed | 07:54 | Update Content | 20265119 | public | 2 | — |