Split or Steal
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
119 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
119 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Split or Steal 1.8 is Live! Before we kick off - I'd like to thank everyone for the patience through the 1.7 -> 1.8 update cycles, with many of these patches being focused on QoL changes, alongside the implementation & tuning of a Matchmaking system which we found that ultimately, had to be removed in it's current form as it simply did not benefit the game in the long-term. While it can often be frustrating as players to… | — | |
| Game update | Split or Steal 1.7.3.2 : Matchmaking Updates, Philippines & Brazil Cosmetics Hey all, A small update has gone live which adds two new Cosmetics, along with some minor Matchmaking Updates. Matchmaking Updates The Matchmaking System has been updated to more heavily weight your recent play as opposed to your overall play, alongside allowing for far more overlap between players. Coupled with a bugfix pushed where some players were not being matched correctly, this should ho… | — | |
| Game update | Split or Steal 1.7.3.1 : Balance & Hotfix Patch Hey all, A small balance & hotfix update has gone out tonight which addresses Matchmaking, Pet Chatter bugs, and Cosmetic Balancing. Matchmaking Updates Some small adjustments have been made Matchmaking over the past 2 days, which have served to better ensure that queue times remain low. Note the slower queue times were exacerbated today due to an error which caused our Steam Storefront to temp… | — | |
| In-game event | Split or Steal 1.7.3 is Live! Split or Steal 1.7.3 is now Live! Priority Queue & Better Matchmaking As spoken about at-length in the Dev Log on combating In-Game Toxicity , new measures have been put in place in order to try and stop the causes of toxic behaviour, rather than just fighting against the symptoms of it. This new matchmaking format was originally rolled out in a very barebones format, and only affected new play… | — | |
| In-game event | Happy Birthday Split or Steal! :: 1.7.2 Patch Notes One year ago today, Split or Steal launched on Kongregate after a short 10 weeks of development, as something that was nothing more than a small side-project distraction with the hopes of maybe finding a couple of dozen people willing to try it out. Since then, amid 7 Major Updates across 3 Platform launches , over 4 million rounds of Split or Steal have been played, and a total of 20 Trillion… | — | |
| In-game event | Split or Steal 1.7.1 is Live! Update 1.7.1 is now Live for Split or Steal! HQ - Artifact Discount bonuses All HQ Buildings now have an "Art Discount" bonus available, which will lower the maximum amount of coins you pay for Artifacts. These discounts upgrade along with your HQ Building While every building contains an Art Discount bonus, the largest discounts are reserved for Active Play buildings with lower Idle Coin gener… | — | |
| Game update | Split or Steal v1.7 Balance/Progression fixes Artifact Pricing Artifacts have now been capped at 60mil/artifact. This value will increase in future as new systems (i.e: Prestige) are added to the game. Additionally, the increasing daily price curve on artifacts has been decreased, allowing for early-game players to pick up their first artifacts much faster. Buy All Artifacts In an effort to save everyone from carpal tunnel syndrome, a butt… | — | |
| Major update | Split or Steal 1.7 is Live! Update 1.7 is now Live for Split or Steal! Please note: this is a Major Update which requires you to update your Game Client. You will experience buggy/unexpected behaviour if connecting with an outdated client. Before we get into the Patch Notes - I hope you're all keeping safe out there. With many of us currently experiencing the realities of self-isolation and quarantine (myself included), I… | — | |
| Game update | Bugfix Patch (1.6.06) Released A bugfix build has been released which addresses a problem a small portion of players encountered, where they were unable to re-join a queue, or cash out for several hours across Feb 2nd. Additionally, a client-side fix has been deployed which addresses that annoying long decimal bug which had been showing up on the Defense stat on ORG searches. Thanks to everyone who's been reporting these bug… | — | |
| In-game event | Update 1.6 is Live! Update 1.6 is now Live for Split or Steal! Better automated play/cheat detection Split or Steal isn't fun if you feel like you're playing against, or attempting to talk to a robot. A new suite of mod tools have been developed for detecting, and actioning automated play since launch - and as noted by a sudden increase in "but my brother was playing"/"the mods are mean" negative reviews on our st… | — | |
| Game update | Update 1.5.1 is Live! Update 1.5.1 is now Live for Split or Steal! These update notes include the 12 mini-patches which were deployed during the launch week. · Sweeping Server Optimizations (Sorry to everyone who experienced issues during the launch week!) · You now receive feedback on if your Opponent (or your new friend) is typing a message in-game (and vice-versa!) · ORG Chat now sucks a whole lot less! · Karma b… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.