Last seen
0Sampled 22 minutes ago · not a live figure
All-time peak
128 Oct 2026
The ledger starts 3 Sep 2026; changes before that day are not claimed. Each row keeps the old and new wording as the store printed it, or the bare day PICS reported, and the slip when both sides are dates. Data by SteamPeaks.com.
Basis: 40 storefronts polled 10 Oct 2026; closures are read daily from the app’s own Steam news feed with the sentence the date came from; a store page counts as removed only after two polls 24 hours apart both fail. Playable after is a reading of the store’s categories and detected online services, not a promise about the game. Data by SteamPeaks.com.
“Not sold” is the storefront’s own answer on the last poll; nothing is inferred from a missing price. 40 storefronts polled 10 Oct 2026. A date is the moment the answer flipped between two polls; “since the first poll” means it was already withheld when polling began, and no earlier claim is made. Data by SteamPeaks.com.
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | — | — |
Ticks are the store page’s own language box, read 22 Sep 2026, with the PICS list standing in where the box has not been read. Demand is Steam’s per-language review totals: reviews written in a language, never players. Changes come from the store-field ledger, which began on 3 Sep 2026; none on record for this game yet. Data by SteamPeaks.com.
“The current goal is to keep Invasion 2037 in Early Access for approximately 24 months. Since the game is being developed by a solo indie developer and I am currently working on a completely new version of the project, this timeline may evolve depending on the amount of content added, community feedback, testing, optimization, and overall development progress. My priority is to take the time needed to build a stronger, more polished version of Invasion 2037 rather than rush the full release.”The developer’s answer to “Approximately how long will this game be in Early Access?” on the store page, read 22 Sep 2026.
Overdue by 5 years7 years in Early Access against a promise of about 2 years.
Basis: Early Access from the store’s genres; the entry date from the catalogue ledger or, for a game that launched into Early Access, the release date the store prints; the promise from the store page’s own questionnaire, word for word. Only ranges and single figures are compared with the clock. Data by SteamPeaks.com.