NIMBY Rails
Playing now
116+11 vs. yesterday
15%of peak
All-time peak
776Feb 2021
Playing now
116+11 vs. yesterday
All-time peak
776Feb 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version 1.18.27 - Fix: script operator precedence for "!" and unary "-" was incorrect. You might need to review your code if you used these operators without parentheses. - Fix: crash when loading saves with potentially invalid demand curves - Fix: show again reservations on the map but only if the map reservation mode is enabled | — | |
| Game update | Version 1.18.26 - Remove debug display of train reservations on the map - Fix: shared simulation multiplayer did not properly sync train motion state - Fix: wrong auto scroll listing position in some cases - Fix: more instances of possible crashes while pausing the game, disabling train mods, and then editing trains which were using these mods - Fix: rare crash while rebuilding timetables | — | |
| Major update | Version 1.18 Version 1.18 is finally released. This version has been a long time under development, also with a very long beta period, due to the complexity of its main feature, NimbyScript. Until 1.17 game mods have been limited to changing textures and adding new static rules (in the form of new trains, tracks, etc), with no new mechanics possible. NimbyScript adds programmability to game mods, allowing t… | 21831132 | |
| Game update | Version 1.17.11 - Fix: saved file validator was too strict flagging as corrupted some files with salvageable but invalid buildings or signals | 19482271 | |
| Major update | Version 1.17 Version 1.17 has been released Gameplay wise this is a very small version. It is intended as a public test of the future scripting system, NimbyScript, with the top level logic of path signals and balises now being implemented in NimbyScript rather than the native C++ code. This test was successful in the beta branch and it is now being deployed for all players. NimbyScript will be used for cus… | 19411569 | |
| Game update | Version 1.16.16 - Fix: hang in train simulator when combining stop selection signals, platforms in series with the first platform being occupied, switches in the middle of platforms and trains too long for the stop area and being forced to stop over the switch - Fix: crash while visualizing pax path routes on the map and at the same time deleting tracks or stations involved in said routes - Fix: attempting wor… | 18010498 | |
| Major update | Version 1.16 Version 1.16 has been released! This version is a direct continuation of 1.14, with new, optional features in the schedule system for advanced players. And for everybody, this release also marks the first time NIMBY Rails has a proper collision system, so you must now pay attention to train physical size and footprint when designing your track layouts. Unassigned trains The schedule system now… | 17952641 | |
| Game update | Version 1.15.17 - New keybind (unassigned by default) to promote the current track selection to a new station. Combine with Shift to instead assign the tracks as platforms of the nearest station. Combine with Alt to instead demote platforms into normal track. - Fix: pasting stations in the clipboard with Ctrl-Shift-V sometimes did not properly register as a new station and the station nameplate did not show up… | 16986457 | |
| Game update | Version 1.14.26 - Object drop downs in "Flat" mode like those used for trains, lines or schedules will now refuse to display the listing if there are more than 1000 items. This *only* affects drop downs and *only* for the "Flat" mode. Every other listing or mode is still able to display 1000 items or more. - Fix major performance regression in saves with many thousands of trains while having the line editor ba… | 15982664 | |
| Game update | Version 1.14.24 - Fix: syncing line and schedule edits in multiplayer did not properly refresh shift runs in some cases | 15905636 | |
| Game update | Version 1.14.23 - Fix multiplayer crash while deleting orders until an order list is empty - Fix crash after interacting with the file picker to import/export demand curves to files | 15904515 | |
| Major update | Version 1.14 The new Schedule system is now released! Version 1.14 revamps trains scheduling by introducing new concepts which make it both much easier and give more power for creating schedules, both simple and complex. It is also a new foundation to be able to keep evolving the scheduling features of the game. The old system strongly coupled orders to trains. While it was indeed possible to make any sched… | — | |
| Major update | Version 1.14 is now in the beta branch Game version 1.14 is now in the beta branch! The sole focus of this version is a redesign of the train scheduling system, to make it more powerful and promote it as an standout feature. A new design for train schedules Schedules are a very unique feature of NIMBY Rails. A well designed schedule is also something to be proud of as a player, so they deserve a highlighted and central spot in the g… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.