tri.Attack();
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
015 Sep 2026
A permanent record of every observed change.
| Status | Key | Previous value | New value |
|---|---|---|---|
| Added | BOUNCE_UNLOCK | — | tri.Bounce(); — Defeat each type of enemy in one shot. |
| Added | FOLLOW_UNLOCK | — | tri.Follow(); — Obtain a score of at least 20,000 points |
| Added | RAPID_UNLOCK | — | tri.Rapid(); — Unlock all other tri types. |
| Added | SPONGE_UNLOCK | — | tri.Sponge(); — In one shot, get a combo of 6 enemies. |
| Added | TRIPLE_UNLOCK | — | tri.Triple(); — Play through the game a total of 3 times. |
| Added | TRI_ADDICT | — | tri.Addict(); — Play through the game a total of 50 times. |
| Added | TRI_FOREVER | — | tri.Forever(); — Play through the game a total of 100 times |
| Added | TRI_GIANT | — | tri.Giant(); — Double the size of the sponge tri. |
| Added | TRI_HEAVE | — | tri.Heave(); — Hit 5 enemies on recall with a single shot while using the default tri. |
| Added | TRI_HOMING | — | tri.Homing(); — With the follow tri, get a combo of 8 enemies. |
| Added | TRI_LEGEND | — | tri.Legend(); — Obtain a score of at least 100,000 points. |
| Added | TRI_MASTER | — | tri.Master(); — Obtain a score of at least 50,000 points. |