Time (UTC)SourceWhat changedAddedEditedRemovedReference
12 Mar 2021
NewsAnthology update!———Major update
Major update · published 12 Mar 2021, 18:13:44 UTC
Anthology update!
As mentioned in a previous post, I am working on updating INNER to an anthology. I am still working on he second case file (mini-game) to be added but I have updated the game itself to support multiple mini-games! I've also done some minor bug fixing for the original mini-game (now known as case file: Michael) as well as updated the entire rendering system to improve graphical quality and allow…
NewsINNER the anthology - going free and changes———Community
Community · published 1 Mar 2021, 15:51:33 UTC
INNER the anthology - going free and changes
Anyone following my work may be aware by now that I have long intended for INNER to be converted to an anthology. After the first little game jam game, I really liked the concept of many little games related to the same theme in one package. I feel INNER's area of subconscious and psychological experiences is a fun one for many mini-game projects and a great way to introduce people to my work.…
NewsKohate launching & Mortuary Assistant full production started———Esports
Esports · published 15 Oct 2020, 13:48:16 UTC
Kohate launching & Mortuary Assistant full production started
After I launched Our Secret Below in July, I looked at the calendar and thought it might be cool to try and get a short game in out in time for Halloween. I wanted to jump right into The Mortuary Assistant but figured a few months on MA would not be as impactful as a full new title! So I started on Kohate. A spin-off of my first project The Subject, Kohate focuses much more on the survival aspe…
INNER on Linux It has been a little bit now since the launch of INNER and I originally stated that I planed to release on Linux as well. That time has finally come! I'm very happy to say that I am a man of my word and have completed the port. Along with the new release, I have put a bit of work into bug fixes. Some minor and one major issue where mouse control could potentially stop working cor…
Hey! I'm glad this game finally made it to steam. It was a fun and chaotic 3 days to develop and I figured it might be nice to re-visit it for a little bit before working on Outstation. Come by if you'd like to watch!