Time (UTC)SourceWhat changedAddedEditedRemovedReference
8 Aug 2021
Newsv1.0.1 Patch Note———Game update
Game update · published 8 Aug 2021, 11:25:03 UTC
v1.0.1 Patch Note
Fixed a bug where multiples of the same resolution option are listed in the Options menu. · Fixed a bug that prevented from being unlocked in very rare scenarios.
NewsLaserZone is now released on Steam!———Steam news
Steam news · published 29 Jul 2021, 11:01:30 UTC
LaserZone is now released on Steam!
Greetings Hello, everyone! I am Jung Hwan Hwang – the level designer behind LaserZone. I’m speaking on behalf of our team and our director since I am the only person who can write in English. What We've Been Up to As you guessed, LaserZone has been finally released! Our team is excited and extremely happy at the moment. It took more than 3 years to release our game, and there had been tough pro…
NewsLaserZone is coming to Steam soon!———Community
Community · published 26 Jul 2021, 23:09:59 UTC
LaserZone is coming to Steam soon!
Greetings Hello, everyone! I am Jung Hwan Hwang – the level designer behind LaserZone. I hope you are staying safe and strong in this global pandemic. I’m speaking on behalf of our team and our director since I am the only person who can write in English. What We've Been Up to As you guessed, LaserZone is going to be released soon! For some, it must have been a very long waiting, especially if…
Hello, everyone. I’m the level designer of the LaserZone. I hope you are having a good day. It’s been 3 weeks since we posted the announcement about delaying the game’s release. As promised back then, I’m here to relay information about what’s going on in our project before June arrives. Game, Ready for Testing Our project build folder, including the working .exe file. Let’s cut to the chase. W…
Hello everyone, I am JungHwan Hwang – the level designer behind LaserZone. It is with a heavy heart that we have decided to push the game’s release date to June , and it is difficult to provide an exact date yet (will be confirmed by our director and informed in future Dev Logs and Announcements). There were several reasons behind this decision, but simply put – the game is not ready for launch…
Greetings, everyone! I’m the level designer of the LaserZone. We hope you are staying healthy in this global pandemic. I wrote down the very first Dev Log two weeks ago. You might be wondering what has happened since then, so I decided to write another Dev Log to communicate with everyone. Besides, I didn’t want to leave the Newsfeed for too long. Boss Fights As mentioned in the previous Log, o…
Hello, everyone. I’m one of the developers behind LaserZone. I’m also responsible for the level design and English translation. What We've Been Up to It’s been a long time since we pre-released our game on Steam Store Page in November last year. I’ve been thinking of writing news for our game, but the last three months gave me little time to spare. And since I’m the only one in the team who spe…