Space Grunts 2
Last seen
0Sampled 22 minutes ago · not a live figure
—of peak
All-time peak
2Dec 2019
Last seen
0Sampled 22 minutes ago · not a live figure
All-time peak
2Dec 2019
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update v1.21.0: Maintenance update SQUASH BUGS! Alrighty! This weeks update is a bit sooner, because there was a game-breaking bug that pretty much dumbed a big un-destroyable scenery object in front of a hallway (oops!). Problem had to do with the level generator rotating designed level blocks, and at a certain angle, a certain room would generate items in your path.. Fixed it now by checking if all of those big scenery obstacles have full… | — | |
| In-game event | Update v1.20.0: New areas and scenery This week I found some time to "flesh out" the environment we're walking in. For now it's mostly static / dumb scenery that looks pretty, but some of these things might get more of a function later on. I also added a collection of new level-blocks, with more "open" area's, just to give you some room to breath now and then. I also fixed a collection of tiny bugs and in some cases extremely RARE… | — | |
| In-game event | Update v1.19.0: New blue door rooms added Some new rooms are added to the "blue-door" rotation. So far blue-doors housed an armory/item-pickup room OR a fruit-room, but from now on you can also find a MediLab room (contains bunch of med-kits and a medi-station) and in a very rare case a special-teleporter room which will INSTANTLY bring you to the lowest level of the space base (as-in: boss floor). I also changed the fruit-room slightl… | — | |
| In-game event | Space Grunts 2 update v1.18.0: Just some new cards Some weeks time just flies by, and sadly somethings get a little less time allotted to it. In this case the weekly Space Grunts 2 update is a bit on the short end of things. This week I was busy setting up a Steam page for the new game I'm working on, preparing a Steam build for Snake Core , rebuilding almost all the android versions of my games for a special project I can't mention just yet...… | — | |
| In-game event | Update v1.17.0: Stolen keys Those pesky little aliens are getting more and more bold. You might find that they are now stealing red key-cards ! Luckily the local humanoids can help point you in the direction of the alien species that has it.. so brush up on your alien codex, because you'll need to find the right species in some of those levels! :) To make NPC's stick out more, they now also have a nice interaction sign tw… | — | |
| In-game event | Update v1.16.0: Crawlspace and Superman This update comes with a new random event that I had written down in my ideas list for a while, but the idea was lacking something, and suddenly I figured it out: it needed a little kryptonite! Okay, let's back up a bit.. So, the new event I added is "Superman" and the idea is that the planet's sun gives your character super-human powers, so your attack and defense starting stats will gain +10… | — | |
| In-game event | Update v1.15.0: New FRIENDLY life forms! A short but sweet update this week: NPC's! I was planning on adding NPCs for a while now, but I had to figure out their usefulness first.. which I did! You'll now find that NPC's can be holding red-keys, power-data cards or just random items. I hope to add more functionality to them in later stages, maybe small quest/assignments they want you to do before they can help you out, but for now, it'… | — | |
| In-game event | Update v1.14.0: New Aliens and blindness! A couple of tiny little aliens are added to the mix this week, and the black Ooze one comes with a new opponent-card: Ooze spit. Which will blind you for an X amount of turns! And when you're blind, your attack damage will not be a 100% certain! So watch out for that one. Acido is another Acid based creature, but with a fast 2-turns movement speed. We just didn't have enough of those going arou… | — | |
| In-game event | Update v1.13.0: Set of new cards Simple update this week, a small set of new cards. I included a couple of passive cards (those you get when you grow a level in between levels) and the rest is a couple of weapons and two other interesting ideas I had. I especially love the "Bag of Sand" and the "Random" cards as they spice up things nicely! Let me know what you think, and if you have great ideas for cards, don't be shy and let… | — | |
| In-game event | Update v1.12.0: Terminals and Datacards Wall-terminals are here! and to operate them, I also included a couple of Data cards you need to find to operate them. The terminals will show up from level 3+. On some floors you'll now find that the exit has no power, so in order to activate it, you'll need to find a Power data card, and use it on one of the wall-terminals. This is one of the first little changes to make "roaming around" a bi… | — | |
| In-game event | update v1.11.0: New life and Teleporters Captain, we discovered new life forms! I figured it was about time to add some fresh meat to the game, so you'll be able to encounter three new creatures, one of which is very fast: it can take 2 turns so might be harder to escape from! The tornado's were still causing some issues here and there, so I added more code to (hopefully) avoid all issues where a tornado somehow seems to fling you int… | — | |
| Major update | Update 1.10.0: Let's eat FRUIT and rebalance It's a big one this week! Version 1.10.0 comes with a host of new goodies, big changes, and some planning for future updates. So let's dive into the juicy stuff. And IT IS juicy this week, you'll now find the planet has a host of different fruits and these are a little different from your normal items. Fruit is "instant" so if you pickup a fruit, it's effects will be instant and not card-based.… | — | |
| In-game event | Update v1.9.0 : New environments This weeks big new feature comes in the shape of new environment graphics. I decided it was time to spice up the variation a bit, so there are now alternate versions of graphics for each region, and the game will alternate between those for the various levels. It's a tiny thing gameplay wise, but it does make the game feel fresh again! While doing new graphics I also added a tiny amount of new… | — | |
| Major update | Update v1.8.0 : Character customization A much requested feature is some sort of character customization, so guess what! We now have character customization! It's not over extensive because the game doesn't really have a huge amount of statistics that change the game's progress. There is strength, defense, and tech and of course your health. I might expand on this in future updates, but such an update will require a lot more work bec… | — | |
| In-game event | Update 1.7.0: Tornado season Another week, another update! This one is a bit fun, I had this silly idea for a Tornado entity. You can't fight with it, or interact with it.. you can only try to avoid it .. OR NOT! Because bumping into it isn't pure good or bad. When you hit the tornado it will reshuffle your full deck (always) and there's a fairly big chance that it will fling you around the map a bit; placing you on a near… | — | |
| In-game event | Update 1.6.0: Exploration Let's change up the level layouts a bit for this update. The game now comes with a couple of new level-design blocks, and also a new "Mechanical wall". These are walls that slide up and down either automatically, or when you get near them. This makes for some interesting level designs and requires a bit more exploration to discover some hidden hallways. I also rebalanced the end-boss. He was of… | — | |
| In-game event | Update v1.5.0: Bug fixes and Captain logs Hello Captains! Guess I'm still not done pushing new stuff to this game.. I just enjoy it so much myself, so that does make it a lot easier to keep working on it! What also helps is the good feedback I'm getting from players and also see new players really getting into the game and talking about it on Discord - So nice to see! So this update comes with a few small improvements. I found a weird… | — | |
| In-game event | Update v1.3.0: Collect trinkets for extra power! Ho ho ho! I managed to squeeze out one more tiny update this year! When I added the challenges last week I didn't have a good idea on what type of reward the challenges should unlock... and now I do! In this update you'll find Trinkets, every challenge will unlock a new type of trinket, and once they are unlocked they will start appearing in your game. You can only carry one trinket at a time,… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.