Grind
Last seen
0Sampled 53 minutes ago · not a live figure
—of peak
All-time peak
05 Oct 2026
Last seen
0Sampled 53 minutes ago · not a live figure
All-time peak
05 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Beta branch update 5 fixed couple bugs where the scanning was not working correctly · added boardslides and blunts · boardslides and blunts work differently than grind: skateboarding main game, i think this is the right way to do them, no need to double tap buttons anymore. · added animations to almost fail when landing on too big angle · updated camera movement · esc quits the game beta branch code: grindreworkgodot | — | |
| Game update | Beta branch update 4 good weekend to everyone! here is a beta branch patch you can try now grind scanning/system has been updated, now its possible to grind on different shaped objects fps raised from 60 to 120 now theres added rest of the grind/slide tricks (still thinking how will i do boardslides) added different shaped objects to test level smooth transition to grind snapping beta code: grindreworkgodot will co… | — | |
| Game update | Beta branch update 3 camera movement during grind changed while pushing you get more speed only when you really push trucks will rotate when you move left or right more grind tricks added: fs noseslide noseslide tailslide bs 5050 5050 now available on beta branch: grindreworkgodot | 25353142 | |
| Game update | Beta branch update 2 new camera movement grind snapping many small changes for smoother gameplay current tricks there is: fs crooked bs crooked bs tailslide kickflip heelflip i will add other flip and grind tricks, just need to clean up the blender file for faster export. | 25331256 | |
| Community | News / Current situation hello. its been couple years, been busy with projects. thanks for everyone who has bought the game. thanks for all the nice messages. i started this project on unreal engine 4, then switched to unreal engine 5. on ue5 there was some problems when updating in to latest versions. i think last update is from 5.2, and that broke the project. backup files got corrupted and everything was broken. all… | — | |
| Major update | map update updated to unreal engine version 5.2 new map: yard smoother animation transitions after grinding added automatic rotation on air if not over 180 degrees (cool flips) smoother rotations when ending grind for stair rails removed rail balance system (it was bad) fixed bug where you couldnt move on options after using customize screen when bailing, skateboard will bounce around player can now walk… | 12096568 | |
| Major update | upcoming update hello, its been a while since last update, ive been away from game development. i will release new small game on august, but lets talk about Grind. i love this project, and been thinking about it last few days. today i opened the project files and started play with it again. it was fun. heres a list some things that will be on the next update. - unreal engine version 5.2. game will be updated t… | — | |
| Game update | Tricklist This was requested from community. Tricklist added to options menu. all tricks are from regular stance, for goofy stance everything is flipped. | 9651194 | |
| Game update | Grip tape bug bug fix: grip tape rotations on wallbounce, grinding and manuals | — | |
| Game update | New engine version game is running now with unreal engine 5 (unreal engine 5 is currently on early access state so crashes can happen) controls moved to options fixed jump or push during pause fixed editor part switching during pause fixed camera stays down when hitting a wall with manual | — | |
| Community | Board contest Board - artwork contest! you want to make your own board into the game? now you can do it. use your Photoshop or Gimp skills to make one, zip file has files for both of the softwares. board doesnt need to be super high quality i dont know how to choose the best boards yet, maybe strawpoll or then i just choose them. well see. link for the zip file: email your board(s) to "random.creations.tmi@g… | — | |
| Game update | V-sync spin momentum tweaked bs overcrooks anim tweaked fixed bug where you can grind straight up if wall blocks a rail added v sync option back new colors on balance meter | — | |
| Game update | Controls fixed board push animation during ollie/nollie ollie/nollie state anims tweaked default field of view set to 95 added controls to pause menu possible fix for fatal error on hall reset (reset menu) possible fix when editor current item gets a bit off from grid | — | |
| Game update | Spin momentum now in customize menu both trigger and shoulder buttons work on rotating character/board bag icons resized added new bag push speed nerfed from 0.25 to 0.175 new air spin system (spin speed comes from the left/right press power before jump) | — | |
| Game update | Frame limit frame limit is now added into options. previously there was no limit and frames were running high and using gpu 100%. frame limit now drops the usage. | — | |
| Game update | Small update added tree bench mesh changed, it is also grindable now 5-0 and nosegrind animations updated smoother hop out from rail on grind end (different tricks hop differently) possible fix for rolling sound playing on air | — | |
| Steam news | Grind is live! Grind is now available on steam! Been waiting for this day, some extra content and bug fixes will be there. First update list is already in the works. Hoping you enjoy grind, thank you. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.